Elixir Adjustments
The Elixir progression system has been overhauled to make Elixir transmutation faster and less strategic to simplify the experience.
The Elixir refine method has been updated. For the 5 options available in the Elixir, 4 options are selected automatically when you receive the Elixir. Players can select 1 option among all effects. Epic/Legendary Elixirs that have not been transmuted or refined will be replaced with a chest which includes a new legendary Elixir.
Normal Elixirs (Uses Gold): replaced by a new Elixir requiring Gold.
Potent Elixirs (Uses Silver): replaced by a new Elixir requiring Silver.
Elixirs with completed transmutations will stay as is.
Elixirs progressing through transmuting or refining will be replaced with materials corresponding to the dismantle result, and paid items without a dismantle result will be replaced with new Elixirs.
The transmutation experience has been simplified:
Decreased transmute times from 14 to 10. The amount of Splendid Essence of Wisdom provided after dismantling an Elixir are adjusted due to changes in its transmutation times.
Removed the Order/Chaos Gauge System, and modified the advice options granted by the Sages.
Increased the base Great Success Rate from 10% to 40%.
Decreased the number of "View Other Options" from 2 to 1.
Transcendence Adjustments
The Transcendence system has been overhauled to simplify the progression path. The system will now purify Stone Tablets instead of breaking them. When Transcendence starts, a little fairy is located at the beginning stone. Upon pushing the button to use an elemental, the fairy moves a designated number of times, and each elemental card has an activation probability. When the fairy moves through all the tablets and reaches the last one, the transcendence is complete.
The necessary summoning count to reach each rank differs for each piece of gear and transcendence level. Lower numbers of summon counts can achieve a high rank. New special tablets to help transcendence will be added. When players have Elzowin's Grace the probability of a better card being selected will increase. If the maximum Elzowin's Grace level is reached, purifying the stone tablets for the final time will grant 3 Ranks regardless of the remaining summon count. The maximum level of Elzowin’s Grace has been reduced from 10 to 8.
Cost Adjustments:
Armor
Restoration: 825 > 740
Summon Elemental : 140 > 110
Weapon
Restoration: 2750 > 2200
Summon Elemental : 230 > 190
New Advanced Honing Material
A New Honing Support Material for Advanced Honing will be added. It will act like Tailoring and Metallurgy books for normal gear, but will instead increase the Great Success chance for Advanced Honing. It will increase the Great Success chance by 30%, and the Great Success x2 chance by 20%.
Tier 2/3 Chaos Dungeon Rework
Tier 2/3 Chaos Dungeon is decreased from 2 per day to 1. The Purification Meter necessary to clear the Chaos Dungeon is doubled. The Purification Meter necessary to clear the Chaos Dungeon is doubled. The purification gauge and rewards earned from defeating named and challenge monster is doubled. More monsters will spawn in 1st and 2nd battle phases of the dungeon. The 1st battle phase of the chaos dungeon will now spawn named monsters. The XP earned by defeating monsters increases.
Tier 2/3 Chaos Dungeon will spend 100 aura of resonance instead of 50.
Tier 2/3 Chaos Dungeon will spend 40 rest bonus instead of 20.
Chaos Dungeon stronghold dispatch rewards will be adjusted accordingly. Rewards such as Gear/Accessories/Ability stones/XP Potion/Honing Material are doubled. The probability of earning Entrance Ticket - Ebony Cube 1st - 5th Forbiddance from the stronghold dispatch increases.
Buff Expansion
Honing requiring only Silver (instead of Gold) has been expanded to Item Level 1580.
Level 1 - 19 now has a -60% honing breakthrough materials. (previously -50%)
Level 1 - 19 now has a - 90% honing breakthrough silver. (previously -50%)
Level 1 - 19 now has a -80% XP required for honing. (previously -40%)
Expanded the Basic Growth Boosting up to Akkan Gear honing level 15 (1600)
Increased the basic success rate of honing by 100% up to honing level 15
Level 1 - 15 now have a -20% honing breakthrough cost for materials
Level 1 - 15 now have a -70% honing breakthrough cost for silver
Level 1 - 15 now have a -20% honing breakthrough cost for gold
Level 1 - 15 now have a -70% XP required for honing
Expanded the Starting Novice Adventurer from Item Level 1580 to 1620.
Expanded the Procyon's Protection effect up to Echidna Normal Mode, including:
Ivory Tower Hard
Thaemine Hard
Echidna Normal