Héros d'Archésia,
La mise à jour du mois d’août arrive demain en Archésia. L’opération de maintenance commencera le 16 août à 9 h HAEC (8 h UTC), et devrait durer 15 heures. La mise à jour « Devenez la tempête » du mois d’août déborde de contenu : une nouvelle classe, un nouveau raid de légion, un nouveau raid de gardien, des événements et des modifications de la progression, une refonte de l’équilibrage, et bien plus encore. Comme cette mise à jour intègre de nombreuses modifications d’un coup, nous avons inclus une vidéo dans laquelle Henry « HardcoreHenry » Stelter passe les plus importantes en revue !
Laissez-nous des commentaires sur YouTube si vous aimez ce genre de contenu, et si vous aimeriez en voir davantage à l’avenir. Vous voulez tout savoir dans les moindres détails ? Découvrez la liste complète des contenus, événements, apparences et autres mises à jour, ci-dessous !À la une
Raid de légion Akkan
Après la bataille contre Akkan, commandant de la Légion du fléau au Bern-Sud, la reine Ealyn a conservé un peu de la chair d’Akkan pour l'étudier. Mais certains morceaux ont disparu et ont commencé à se rassembler en Arthéline. Le terrible Akkan aurait-il mis au point un plan épouvantable pour redonner vie à son pouvoir terrifiant ?
Petit à petit, Aetanople est submergée par une eau infusée de maladie, et les âmes des défunts errent encore dans le monde des vivants, captives des sortilèges d'Akkan. Akkan doit être arrêté avant que tout Archésia succombe à sa macabre putréfaction.
Rendez-vous en Arthéline pour combattre le commandant de la Légion du fléau lors d’un raid de légion à huit joueurs. Ce raid de légion sera disponible en versions Normal et Difficile, qui nécessiteront chacune leur propre niveau d'objet.
Normal : les trois portes seront accessibles au niveau d'objet 1580
Difficile : les trois portes seront accessibles au niveau d'objet 1600
« Pandémonium du seigneur corrompu (Épidémie) » est un mode plus facile qui permet aux joueurs de s’entraîner au raid de légion Akkan. Les personnes ayant atteint le niveau d'objet 1500 peuvent entrer dans le mode Pandémonium du seigneur corrompu (Épidémie). Elles peuvent également y gagner des marques du fléau, échangeables contre divers matériaux de progression.
Classe avancée de l’hèletempête
L’hèletempête est la deuxième classe avancée de la spécialiste. Grâce à ses pouvoirs d’illusion mystique, elle est capable de manipuler les éléments pour lancer des attaques dévastatrices sur le champ de bataille, ou de vaincre ses ennemis à grands coups de parapluie. L’identité de l’hèletempête est Averse ensoleillée. La jauge de pluie d'Averse ensoleillée se remplit à mesure que l’hèletempête utilise avec succès ses compétences contre ses ennemis. Quand la jauge est pleine, Averse ensoleillée vous offre des avantages à la fois en attaque et en défense. Quand vous utilisez Averse ensoleillée, les attaques de base et les compétences de déplacement de l’hèletempête évoluent, les ennemis à proximité encaissent des dégâts constants, et les dégâts qu’elle et son groupe reçoivent sont réduits.
Apprenez-en davantage sur les compétences et les gravures de l’hèletempête dans l’Académie Lost Ark : hèletempête.
Raid de gardien Sonavel
Longtemps, Levanos, le roi élémentaire, a protégé Archésia grâce à la lumière et l’ordre. Il a abandonné sa mission de protection de la nature au profit du chaos et s’est transformé en Sonavel, obsédé par la colère et toujours à la recherche des ténèbres. Sonavel doit être vaincu avant qu’il ne détruise ce qu’il a jadis protégé ! Si vous avez atteint le niveau d'objet 1580, vous pourrez affronter Sonavel dans un nouveau raid de gardien.
Vous pouvez gagner des matériaux d'affinage, des accessoires anciens, et une chance d’obtenir la rune légendaire « Bourrasque », disponible dans le raid de gardien « Purification I ». Vous ne pouvez l’obtenir qu’une seule fois par expédition. Vous y trouverez également le nouvel effet d'ensemble de carte « Premier choix du gardien I », ainsi qu’une carte Sonavel.
Événement Super Mokoko express, aide au réglage du style de combat et croissance express du Bern-Sud
Une croissance express d’événement du Bern-Sud sera disponible avec la mise à jour. Elle sera utilisable jusqu’au 15 novembre 2023. S’associant bien avec la croissance express du Bern-Sud, les joueurs pourront désigner un personnage entre les niveaux d’objets 1415 et 1540 dans leur compte pour participer à l’événement Super Mokoko express, où ils auront des taux d'affinage réduits et gagneront des matériaux d'affinage pour rapidement atteindre le niveau d’objet 1540 et au-delà. Les joueurs pourront régler les compétences et les gravures plus facilement grâce aux nouvelles options d’aide au réglage du style de combat, et trouver de l’aide pour les accessoires et les gemmes de capacité. Le personnage désigné gagnera de précieuses récompenses en gagnant des niveaux, notamment de l’argent, des matériaux d'affinage, des gemmes de niveau élevé, des gravures et bien plus encore !
L'événement Super Mokoko express inclut également un système d'aide à la gravure qui permet aux joueurs de choisir cinq gravures activées au niveau 3 pendant l’événement. Voici comment procéder :
Après la sélection d’un personnage Super Mokoko express, le bouton d’aide à la gravure s’allumera.
Cliquez sur ce bouton pour ouvrir la page d’aide à la gravure et sélectionnez les 5 gravures de votre choix.
Appuyez sur le bouton « Activer l’aide à la gravure » pour commencer à utiliser leurs effets.
Les effets de l’aide à la gravure seront également indiqués dans le profil de votre personnage.
L’événement se terminera le 15 novembre 2023.
Mises à jour du contenu
Donjons du chaos
Les joueurs recevront des recettes de gravure rares en récompense après avoir terminé des donjons du chaos de palier 3.
Certains matériaux d'affinage et certaines récompenses seront ajustés en raison d’une refonte des paliers 2 et 3.
Les récompenses d’expéditions spéciales feront aussi l’objet de modifications.
Le niveau d'objet requis pour les donjons du chaos et les missions d’expédition spéciale liées avant Étoile de la Punika niveau 2 sera ajusté.
La difficulté des combats sera modifiée à la suite de changements apportés aux conditions d’entrée de certains donjons du chaos.
Les objets suivants seront obtenus en butin en entrant dans un donjon du chaos de palier 2 sans aucune aura d’écho :
Fragment de perception
Cristal de désordre
Ces objets passeront du palier 2 au palier 1.
Les fragments de gardien et cristaux de mépris seront retirés.
Les joueurs possédant ces objets les verront remplacés par des fragments de perception et des cristaux de désordre. Les objets de substitution seront envoyés dans la réserve universelle.
Les matériaux d’affinage obsolètes et les besaces de recette de gravure inhabituelles du PNJ d’échanges de fragments de donjon du chaos seront retirés.
Le prix de certains matériaux d'affinage obtenus auprès du PNJ d’échange de fragments de donjon du chaos sera ajusté.
Des potions d'EXP seront ajoutées aux récompenses des expéditions spéciales liées aux donjons du chaos suivants :
Bern-Nord : Écho
Rohendel : Illusion
Ajout des donjons du chaos « Ciel » de l’Elgacia
Ciel niv. 1 1580+
Ciel niv. 2 1600+
Pour entrer dans les donjons du chaos de l’Elgacia, les joueurs doivent tout d’abord terminer la quête mondiale « Cassage de cage ».
Les joueurs peuvent entrer dans le niveau Ciel même s’il ne leur reste plus d’aura d’écho.
Après avoir dépensé chaque aura d’écho en leur possession, les joueurs peuvent obtenir des fragments de purification et de nostalgie.
Les joueurs ont aussi de faibles chances d’obtenir du butin en jouant dans les donjons du chaos ordinaires.
Les joueurs peuvent obtenir des fragments de purification, des fragments de nostalgie et de l’EXP de carte en grande quantité en battant des monstres de type boss ou chance après avoir dépensé toute leur aura d’écho.
Il est impossible d'obtenir des bracelets en entrant dans les donjons du chaos sans aura d'écho.
Les objets suivants ont été ajoutés à la liste d’échange palier 3 du PNJ d’échange de fragment de donjon du chaos, le magistère Jénéca.
Pierre de bond honorable radieuse (liée), pierres d’oblitération affinées (liées), pierres de protection affinées (liées)
De nouvelles expéditions spéciales ont été ajoutées à la forteresse, ainsi que de nouveaux niveaux pour les donjons du chaos.
Ajout d’un nouveau haut fait.
Améliorations d’ordre général
Tous les monstres apparaissant dans les donjons du chaos recevront des améliorations sur les aspects suivants :
Vitesse d’apparition
Vitesse de déplacement
Rayon de pistage des joueurs
La portée d’attaque des monstres utilisant des attaques à distance et des monstres nommés a été réduite.
La zone d’apparition des monstres du deuxième niveau du donjon du chaos a été réduite.
Les pièces secrètes n’apparaîtront plus après avoir vaincu des monstres de rang défi dans le deuxième niveau des donjons du chaos. Les récompenses des pièces secrètes ont été ajustées et améliorées dans le cadre du nouveau système de braises du destin.
L’itinéraire global du troisième niveau a été raccourci.
Les joueurs obtiennent le bonus « Courant de faille », et ce même s’ils se tiennent trop loin de l’objet qui le confère.
Un nouveau bonus passif a été ajouté dans donjons du chaos. Lorsque les joueurs se trouvent dans un donjon du chaos, ils seront immunisés contre la paralysie, la poussée, et les afflictions.
Le nombre de certains objets par lot et par butin a été ajusté. Cela n’affecte pas la quantité totale d’objets composant les butins.
Donjon des abysses / Raid abyssal
Le niveau d’objet requis pour entrer dans le donjon des abysses sera ajusté.
Ruines d'Elveria : de 340 à 500
Palais des spectres : de 460 à 635
Arche d'Arrogance : de 840 à 805
Le niveau d'objet requis pour obtenir les récompenses des donjons des abysses suivants sera ajusté en raison des modifications apportées aux conditions d’entrée du donjon des abysses de palier 2 :
Ruines d'Elveria : les joueurs dont le niveau d’objet est 805 ou plus ne peuvent pas obtenir de récompenses (contre 840 ou plus précédemment)
Palais des spectres : les joueurs dont le niveau d’objet est 1340 ou plus ne peuvent pas obtenir de récompenses (contre 1325 ou plus précédemment)
Le ticket de réinitialisation du donjon des abysses sera ajouté en tant que récompense de premier achèvement du donjon des abysses de palier 2
Le tarif de la récompense améliorée supplémentaire du donjon des abysses de palier 2 sera payable en argent, et non plus en or.
Les récompenses des donjons des abysses de palier 2 seront modifiées conformément à la refonte du palier 2.
Les joueurs obtiendront des matériaux d'affinage en récompense d’achèvement de tous les donjons des abysses et raids abyssaux de palier 3.
Le niveau d'objet requis pour entrer dans « Œil d'Aira » et « Preveza d'Oreha » dans le raid abyssal « Puits d'Oreha » en mode Neutre passera de 1325 et plus à 1340 et plus.
Les types de récompenses obtenus dans « Œil d'Aira » et « Preveza d'Oreha » dans le raid abyssal « Puits d'Oreha » en mode Neutre seront modifiés afin de correspondre à ceux du mode Difficile.
Les enchères seront indisponibles dans « Œil d'Aira » et « Preveza d'Oreha » dans le raid abyssal « Puits d'Oreha » en mode Neutre.
Les récompenses de premier achèvement obtenues dans « Œil d'Aira » et « Preveza d'Oreha » dans le raid abyssal « Puits d'Oreha » en mode Neutre seront retirées.
Le niveau d’objet requis pour entrer dans le raid abyssal « Argos » passera de 1385 et plus à 1370 et plus.
Boss de terrain
Le niveau d'objet recommandé pour les boss de terrain de palier 2 sera ajusté conformément à la refonte de palier 2.
Les récompenses obtenues en battant les boss de terrain de palier 2 seront ajustées conformément à la refonte du palier 2.
Les enchères ne seront pas disponibles en cas de défaite d’un boss de terrain de palier 2.
Les objets de collection et points suivants seront obtenus à un taux de 100 % en cas de défaite d’un boss de terrain de palier 2 :
Cœur de géant
Âme insulaire
Carte secrète - Aventure
Ingrédients de cuisine du journal d'aventures
Les ingrédients de cuisine du journal d’aventures de Bern-Nord au Feiton seront disponibles en tant que récompenses avec un taux de 100 %.
Les joueurs recevront une pierre du chaos en battant le boss de terrain Moake de la Punika.
Les chances d’obtenir des ingrédients de cuisine du journal d'aventures en éliminant le boss de terrain Moake de la Punika seront considérablement améliorées.
Les chances d’obtenir les points d’étoiles d’Omnium
Punika - Moake
Rowen - Hermut en battant les boss de terrain suivants seront améliorées.
Cube d'ébène
Les conditions d’entrée de la 1re interdiction passeront de 1302 à 1250 en raison de la refonte du palier 3 (1302 - 1490).
Les conditions d’entrée de l’expédition spéciale liée et de la quête d’Una seront modifiées en conséquence.
La difficulté des combats de la 1re interdiction sera ajustée en conséquence.
Les pierres de bond honorables seront retirées des récompenses de la 1re interdiction.
Des pierres de bond honorables supérieures seront remises en récompense indépendamment du niveau d'objet du personnage.
Les récompenses de l’expédition spéciale liée seront ajustées en conséquence.
Ajout de la 4e interdiction du Cube d’ébène au niveau d’objet 1580.
Porte du chaos/Donjons secrets
Les récompenses disponibles à la porte du chaos de palier et dans les donjons secrets de palier 2 seront ajustées conformément à la refonte du palier 2.
Les enchères ne seront pas disponibles une fois le donjon du chaos de palier 2 terminé.
Une carte secrète légendaire sera ajoutée en tant que récompense une fois le donjon du chaos de palier 2 terminé.
La difficulté des combats sera ajustée.
Les types et le montant des récompenses seront ajustés.
Le taux d’obtention de chef-d'œuvre en guise de butin dans le donjon secret de palier 2 sera légèrement amélioré.
Le niveau d’objet requis pour passer les portes du chaos d’Anich et de la Punika sera ajusté.
Anich, Silensierra, Bern-Nord, Arthéline : de 302 à 500
Rohendel : de 460 à 635
Yorn : de 802 à 805
Punika : de 1302 à 1250
Chemin du pouvoir
Les récompenses d’achèvement de chaque niveau seront ajustées.
Refonte de l’entrée dans le donjon intégré
Le système actuel d’entrée dans le donjon intégré deviendra la « Liste du contenu ».
Raids de gardiens
Refonte
Les conditions d’entrée seront ajustées.
Niveau 1 : niveau d'objet 500
Niveau 2 : niveau d'objet 635
Niveau 3 : niveau d'objet 805
Niveau 4 : niveau d'objet 960
Niveau 5 : niveau d'objet 1250
Les récompenses disponibles dans les niveaux 1 à 5 du raid de gardien seront ajustées conformément aux modifications du niveau d'objet requis pour entrer.
La récompense de premier achèvement des niveaux 1 à 4 du raid de gardien sera améliorée.
Le montant de la récompense pour avoir récolté la volonté du gardien des niveaux 1 à 4 du raid de gardiens baissera légèrement.
Les chances d’obtenir la rune de compétence de début de phase dans les raids de gardiens seront améliorées.
Une potion d’EXP sera ajoutée aux récompenses des expéditions spéciales des raids des gardiens suivants :
Ur'nil
Lumerus
Legioros Glacies
Vertus
Chromanium
Nacrasena
Yoho, le renard de feu
Tytalos
Modifications de catégorisation
Maintenant que les joueurs ont été choisis par Vairgrys, la catégorisation des raids des gardiens existants sera modifiée.
Après avoir terminé la quête principale « Appel du destin », les raids de gardiens existants seront catégorisés et modifiés :
Épreuve de Vairgrys : Affrontez les gardiens de la lumière et de l’ordre pour réussir l’épreuve de Vairgrys.
Les raids de gardiens de palier 1-6 précédents peuvent désormais être lancés via l’épreuve de Vairgrys.
Purification des gardiens du chaos : Il est désormais possible d’essayer de purifier les gardiens qui ont choisi les ténèbres et le chaos.
Une nouvelle quête liée au raid des gardiens du chaos « Rumeurs sur le gardien » a été ajoutée.
Pour l’accepter, il suffit de rendre visite au PNJ Professeur Lonatas devant l’objet du donjon du chaos de château-Bern. Il faut avoir terminé la quête principale « Appel du destin » pour entamer cette quête.
Les noms et textes de guide des expéditions spéciales ont été modifiés dans la station d'expédition de la forteresse en raison des modifications apportées aux raids des gardiens.
En raison des modifications apportées aux raids de gardiens, la récolte d'âmes de gardiens est devenue une récupération de volonté du gardien transmise.
Le nom de la catégorie « Compétences recommandées » change de nom après la fin de la quête principale « Appel du destin ».
Avant : Raid palier 1 à 6
Après : Épreuve palier 1 à 6/Purification palier 1
Ajustements de la progression
Le nombre maximum de raids de gardiens quotidien a été réduit à 1.
En raison des modifications apportées à la capacité de récolte maximale quotidienne, les récompenses obtenues à chaque récolte ont été doublées. Le taux de butin des objets obtenus à un certain taux, comme les bracelets, gemmes de capacité et runes de compétence a été doublé. L’EXP d'expédition et la liste des récompenses de premier achèvement restent inchangées.
Les récompenses d’achèvement de l’expédition spéciale du raid de gardiens ont également été ajustées à la suite des modifications apportées à la récupération de la volonté du gardien.
Si l’expédition spéciale liée au raid de gardiens a déjà été entamée, ou si les récompenses n'ont pas été récupérées avant la maintenance de la mise à jour, l’expédition spéciale sera terminée et les récompenses seront envoyées dans la réserve universelle du personnage.
Les potions d’EXP de combat envoyées dans la réserve universelle seront utilisables avant la mise à jour de septembre.
En raison de la modification de la limite supérieure de récupération de la volonté du gardien, le nombre de tâches d'Una hebdomadaires à accomplir sera réduit de 6 à 3.
En raison de la modification de la limite supérieure de récupération de la volonté du gardien, le chiffre figurant dans le journal des tâches (statut du contenu) et la liste du contenu est passé de 2 à 1.
En raison de la modification de la limite supérieure quotidienne de récupération de la volonté du gardien, les informations suivantes ont été modifiées dans l’expédition spéciale du raid de gardien :
Limite supérieure d’expédition par jour : réduite à 1 (contre 2 auparavant).
Énergie de forteresse requise : passée de 6240 à 3120.
EXP de forteresse gagnée en terminant l’expédition : passée de 12480 à 6240.
En raison de la modification de la limite supérieure quotidienne de récupération de la volonté du gardien, l’EXP obtenue en terminant la mission liée dans le Pass Arche passe de 30 à 15.
Braise du destin
La braise du destin est une nouvelle récompense spéciale obtenue dans les donjons du chaos et les raids de gardiens.
Peut être obtenue en éliminant des monstres dans les donjons du chaos de palier 3 (Étoile de la Punika niveau 1 et supérieur).
Peut être obtenue en récupérant la volonté du gardien dans les raids des gardiens de niveau 5 et plus.
Ne peut pas être obtenue lors des expéditions spéciales.
Les joueurs obtiendront un des objets suivants en interagissant avec la braise du destin :
Argent
Or
Paquet de sélection de cartes épiques
Paquet de sélection de cartes légendaires
Paquet de cartes légendaires
Ouvrage de Menelik
Coffre de matériaux d'affinage
Le coffre est lié au personnage une fois obtenu.
Matériaux en rapport avec le niveau du donjon du chaos/raid de gardien.
La quantité de récompenses obtenues évolue avec le niveau du donjon du chaos/raid de gardien.
Le type et la quantité des récompenses pourront être modifiés à l’avenir.
Le taux de butin de la braise du destin est plus élevé lorsque le contenu est terminé avec le bonus de repos.
Une icône indiquera la présence de braise du destin sur la carte.
Les familiers ne peuvent pas récupérer de braise du destin.
Si les joueurs ne récupèrent pas la braise du destin dans les donjons du chaos ou après les raids des gardiens, elle est récupérée automatiquement lorsqu'ils quittent la zone. Elle sera envoyée par courrier si l’inventaire est plein.
Système d’imprégnation d’elgique
Un nouveau système permettant d’améliorer l’Unité sidérale des armes sidérales
Si un personnage possède une arme sidérale de niveau 6 ou plus, il peut rendre visite à Balthor au Grand château pour l'imprégner d'elgique.
Une fois imprégnée d’elgique, l’arme verra son niveau d'objet augmenter.
Une fois imprégnée d’elgique, l’arme verra certains effets d’Unité sidérale améliorés.
Une pierre mystérieuse est nécessaire pour imprégner les armes sidérales d’elgique.
Les pierres mystérieuses peuvent être fabriquées grâce au PNJ Balthor.
Un œil de putréfaction, de l’énergie sidérale et un kit d'ingrédients romantiques sont nécessaires pour fabriquer une pierre mystérieuse.
L’œil de putréfaction est disponible dans le raid de légion d’Akkan, commandant de la Légion du fléau.
La quête de guide liée à l’imprégnation d’elgique « [Guide] Arme sidérale : imprégner d’elgique » a été ajoutée.
Pour lancer la quête, il faut posséder une arme sidérale de niveau 6 ou plus, et l’accepter dans la section Guide du journal de quêtes.
Équipement ancien
Le raid de légion Akkan présente un nouvel ensemble d'équipement ancien supérieur de palier 3 (niveau d'objet 1525).
Cet équipement est fabriqué avec des matériaux obtenus dans les modes Neutre et Difficile du raid de légion d’Akkan, commandant de la Légion du fléau.
Les conditions suivantes doivent être remplies avant de fabriquer de l’équipement ancien supérieur.
Atteindre le niveau d'objet 1580
Obtenir le haut fait « Diva » niveau 1
Pour ce faire, il faut s’équiper de six pièces d’équipement ancien fabriqués à partir du raid de la commandante de la Légion spectrale, peu importe les options et le niveau de l’ensemble.
Le haut fait « Équipement ancien » est devenu « Diva ».
L’équipement ancien supérieur peut être affiné jusqu’au niveau 25.
Il est doté des mêmes effets d’ensemble que les ensembles d’équipements de commandant de légion existants.
L’équipement ancien supérieur peut partager son effet d'ensemble avec l’équipement de commandant de légion ayant le même effet d’ensemble.
L’équipement ancien supérieur peut bénéficier d'une amélioration d'ensemble en utilisant des cornes de chaos et une Empyrée des Contemplations.
Lorsque l’équipement ancien est transféré vers de l’équipement ancien supérieur, le niveau d'affinage des composants retombe à zéro.
Lors du transfert d’équipement ancien existant vers de l’équipement ancien supérieur, l’énergie d'artisan, l’EXP d’affinage et le taux de réussite augmenté par les tentatives d’affinage ayant échoué ne sont pas transmis.
La qualité de l'objet sera cependant transmise.
Si la qualité de l’équipement de l'objet transféré est plus élevée, elle ne change pas.
Si la qualité du composant est transmise, la qualité de l’équipement retombera à zéro.
Si le niveau de l’ensemble du composant est plus élevé, le niveau de l’ensemble est aussi transmis.
Ajout d’un nouvel effet d'affinage avec l’arrivée de l’équipement ancien supérieur.
L’effet d'affinage change lorsque le niveau d’arme antique supérieure 25 est atteint.
Nouveaux matériaux d'affinage ajoutés avec l’arrivée de l’équipement ancien supérieur.
Les nouveaux matériaux suivants sont utilisés pour l’affinage de l’équipement ancien :
Pierre d'oblitération affinée (arme)
Pierre de protection affinée (armure)
Pierre de bond honorable radieuse
Matériau de fusion de qualité d'Oreha
Ces nouveaux matériaux d'affinage sont disponibles dans les donjons du chaos, les raids des gardiens, et divers autres contenus.
Les matériaux de fusion de qualité d'Oreha peuvent être fabriqués dans l’atelier de fabrication de la forteresse à l’aide de matériaux de compétence d'artisanat.
Avec l’arrivée des nouveaux matériaux d'affinage, les matériaux obtenus en récompense dans le donjon des abysses Kayange [Difficile] ont été modifiés.
Avant : pierre d'oblitération, pierre de protection, pierre de bond honorable merveilleuse
Après : pierre d'oblitération affinée, pierre de protection affinée, pierre de bond honorable radieuse
Les matériaux d’affinage supérieurs peuvent aussi être obtenus auprès des PNJ d’échange suivants.
Seuls les personnages ayant atteint le niveau d'objet 1580 peuvent obtenir les nouveaux matériaux d'affinage.
PNJ d’échange de matériaux d’affinage essentiels
PNJ d’échange de fragments de donjon du chaos, magistère Jénéca
PNJ d’échange de l’Ordalie
PNJ d’échange de pierres sanguines du sylmaël
Peuvent être achetées par des personnages ayant atteint le niveau d'objet 1580 et ayant terminé le niveau de recherche de magasin de guilde 4-5.
Navire marchand itinérant « Navire de la guilde des Thés et Balances »
Une pierre de bond concentrée est requise pour l’affinage spécial de l’équipement ancien supérieur.
Elles sont disponibles dans le contenu suivant :
Raid de légion Akkan en modes Neutre et Difficile
Donjon des abysses Kayange « Berceau de lumière éternel » en mode Difficile
Les joueurs peuvent échanger des pierres de bond avancées contre des pierres de bond concentrées auprès du PNJ d’échange de raid de légion.
Les récompenses de certains contenus incluent désormais de l’équipement ancien supérieur.
De nouvelles récompenses pour les tâches d’Una sont disponibles.
Les matériaux d'affinage obtenus via les tâches d'Una ont été étendus à partir du niveau d'objet 1580.
Si une expédition compte un personnage ayant atteint le niveau d'objet 1580, le nombre de symboles d'Una obtenu par point augmentera.
Niveau de récompenses étendu pour les Îles d'aventure.
Le niveau de récompenses étendu entrera en vigueur à partir du niveau d'objet 1580.
Cet extension ne concerne que les récompenses d’or et d’argent.
Niveau de récompenses étendu pour les événement de capture.
Le niveau de récompenses étendu entrera en vigueur à partir du niveau d'objet 1580.
Niveau de récompenses de matériaux d’affinage étendu pour les raid de gardien (Défi) à partir du niveau d'objet 1580.
Niveau de récompenses de matériaux d’affinage étendu pour les donjons des abysses (Défi) à partir du niveau d'objet 1580.
Refonte des cartes
Période de vente du marchand ambulant étendue
Les marchands ambulants vendront désormais leurs produits pendant 5 h 30 à compter de leur apparition.
Les marchands ambulants de chaque continent apparaîtront désormais deux fois par jour, à l’un des horaires suivants : 4 h/10 h/16 h/22 h
Comme les programmes des marchands ont été modifiés, les produits ont été ajustés afin d'apparaître plus fréquemment.
Les marchands ambulants apparaissent sur tous les canaux, y compris ceux créés après leur apparition.
Les marchands ambulants disparaîtront de tous les canaux simultanément à la fin des périodes de vente.
Les marchands existants disparaîtront si les environnements de serveur sont renouvelés, comme par exemple en cas de maintenance.
Les marchands apparaissant au même moment vendront les mêmes produits sur tous les canaux.
Veuillez noter que les marchands vendront des objets aléatoires à chaque apparition.
Un symbole s’affichera sur la carte du monde lorsqu’ils apparaîtront.
Les joueurs peuvent consulter les produits vendus et le temps restant avant la fin de la vente en déplaçant le curseur de leur souris sur le symbole affiché sur la carte.
Ajout de récompenses aux donjons du chaos
Les joueurs obtiendront désormais des cartes normales à épiques en éliminant des monstres dans un donjon du chaos dans lequel ils sont entrés à l’aide d’aura d’écho.
De même, ils pourront obtenir des cartes normales à épique lors des expéditions spéciales dans les donjons du chaos.
Mises à jour liées à la simplification de la progression
Regroupement des paliers 1 et 2
Comme il est important de progresser rapidement jusqu’au palier 3, nous avons regroupé les aspects répétitifs de la progression dans les deux premiers paliers du jeu.
Le niveau d'objet du palier 2 passera de 802-1225 à 500-1100.
Les armes et armures originales des paliers 1 et 2 deviendront de nouveaux équipements de palier 2.
Nous avons supprimé les effets de gravure d’accessoire négatifs du palier 2, et une des gravures sur les accessoires sera une gravure de classe.
L’équipement de palier 1 et 2 possédé par les joueurs sera remplacé par de l’équipement épique de palier 3 (niveau d'objet 1250) lors de la mise à jour.
Les accessoires et gemmes de capacité de palier 1 et 2 existantes ne changeront pas sans fusion.
Les caractéristiques des accessoires et gemmes de capacité de palier 1 et 2 seront modifiées.
Nouvelles gemmes de capacité ajoutées par palier
Palier 1 : pierre d'envol (rare)
Palier 2 : pierre d'envol remarquable (épique)
pierre d'envol puissante (légendaire)
pierre d'envol solitaire (relique)
Nouveau niveau requis pour entrer sur les continents après la refonte des paliers
Rohendel : 460-635
Yorn : 600-805
En raison du regroupement des paliers 1 et 2 et de l’ajustement des objets de palier 2, le contenu des récompenses des phases palier 1 et 2 sera ajusté.
En raison du regroupement des paliers 1 et 2 et de la refonte du palier 2, le niveau d'objet requis pour entrer dans les vaisseaux fantômes suivants sera modifié. Le type et la quantité de matériaux d'affinage disponibles dans ces vaisseaux fantômes seront modifiés.
Vaisseau fantôme : le Cauchemar : 415-635
Vaisseau fantôme : l'Ombre : 915-960
En raison des ajustements faits à la phase palier 2, le niveau d'objet requis pour certains objets sera modifié en conséquence.
Certains objets disponibles auprès des PNJ d’échange de pierres sanguines du sylmaël et de l’Ordalie ont été modifiés.
Le niveau d'objet requis pour acheter certains objets au PNJ de l’Ordalie est passé de 1302 à 1250.
Donjons des abysses
L'équipement récupéré ou fabriqué dans les donjons des abysses et les raids abyssaux disposera d’effets d'ensemble d'équipement. Les recettes de fabrication seront elles aussi adaptées.
Le contenu du jeu ne permettra plus d’obtenir des gemmes de palier 2.
Cependant, les joueurs possédant déjà des gemmes de palier 2 pourront continuer de les utiliser.
Les joueurs peuvent monter de niveau dans l’arbre de compétences à partir du palier 1.
Pour minimiser la fatigue et contribuer au sentiment de progression, les premiers niveaux et les récompenses des raid de gardien seront modifiés.
La recherche d’« Extension de ressources niveau 1 » sera supprimée, et « Extension de ressources niveau 2 » deviendra « Extension de ressources niveau 1 ».
Des recherches liées à la ferme seront supprimées ou modifiées.
Lorsque l’extension de ressources niveau 1 est en cours lors de la mise à jour, la recherche est annulée et les frais de recherche seront remboursés.
Les recettes de fabrication liées au palier 2 seront retirées.
Lorsque le joueur a terminé de fabriquer l'objet mais ne l’a pas encore obtenu, l’objet lui sera envoyé après la mise à jour.
L'épice de Caldar de palier 2 ne sera plus utilisée.
Il faudra démanteler manuellement les matériaux de fusion de Caldar de palier 2 pour obtenir les matériaux de fusion d’Oreha de palier 3 liés.
Les matériaux d’artisanat (palier 2) de Caldar seront retirés de la réserve et automatiquement remplacés par des matériaux d’artisanat d’Oreha.
Les matériaux d’artisanat de Caldar (terrain/cueillette) seront échangés à hauteur de 1:2 contre des matériaux d’artisanat d’Oreha (ferme de la forteresse).
Les matériaux d’artisanat de Caldar (ferme de la forteresse) seront échangés à hauteur de 1:1 contre des matériaux d’artisanat d’Oreha (ferme de la forteresse).
Ces objets seront livrés dans votre réserve universelle après la mise à jour d’août.
Les niveaux type tour seront modifiés selon ce regroupement des paliers. « Shadowspire » et Tour du destin disposeront de 20 étages. Les conditions de niveau d'objet seront modifiées, et les difficultés et récompenses seront revues en conséquence.
Refonte des paliers 2 et 3
Les modifications suivantes seront apportées dans le cadre de la refonte des paliers 2 et 3 :
La difficulté des combats du contenu et des monstres des phases concernées sera ajustée.
Les récompenses partielles de l'événement de siège de guilde seront modifiées.
Les conditions des hauts faits partiels seront modifiées.
Les conditions de niveau d’objet de certaines recherches de recette seront modifiées.
Les conditions de niveau d'objet de certains échanges d’objets nécessaires pour les recettes seront modifiées.
Certaines recherches et recettes de fabrication seront retirées.
Si des recherches étaient en cours lors de la mise à jour, elles seront annulées et supprimées. Les frais de recherche seront remboursés.
Si l’objet de palier 2 était en cours de fabrication ou prêt à être récupérer, il sera envoyé dans la réserve universelle lors de la mise à jour .
Le taux de réussite d’affinage des paliers 1 à 3, les recherches d’EXP requise pour l’affinage et l’effet de recherche existants seront modifiés.
Si les recherches étaient en cours lors de la mise à jour, elles seront annulées et supprimées. Les frais de recherche seront remboursés.
Si les recherches étaient terminées au moment de la mise à jour, elles deviendront les nouvelles recherches.
Les conditions de fabrication de certaines apparences seront modifiées.
La quantité de soin par seconde apportée par les potions suivantes sera modifiée :
Potion de soin divine
Potion de soin de protection
Potion de soin purifiée
Potion de soin bénie
Potion de soin stellaire
Palier 3
La première phase du palier 3 passera du niveau d'objet 1302-1490 à 1250-1490.
Les pierres de bond utilisées lors de cette phase seront les pierres de bond honorables supérieures.
Les pierres de bond honorables supérieures sont obtenues en échangeant les pierres de bond honorables existantes avec le PNJ d’échange de matériaux d’affinage.
Le matériau de fusion d'Oreha commun deviendra un matériau de fusion d'Oreha de niveau rare.
Les matériaux de fusion mineurs d'Oreha ne pourront plus être utilisés .
Les équipements originaux de niveau d'objet 1302 et 1340 seront regroupés en un seul ensemble d'équipement. Les niveaux d'affinage seront modifiés en conséquence. Ce nouvel équipement peut être affiné jusqu’au niveau d’équipement 20. Comme le niveau d'équipement maximal passera de 25 à 20, les niveaux d’équipement et d’affinage seront ajustés.
Les ingrédients de fabrication pour chaque ensemble d'équipement relique de commandant de légion (niveau d'objet 1340) seront unifiés.
Une arme et des gants peuvent être fabriqués avec les ailes cupides de Vykas.
Un heaume, des épaules, un plastron et un pantalon peuvent être fabriqués avec l’os de la bête démoniaque de Valtan.
En raison des modifications apportées au niveau d'objet 1302-1490 du palier 3, le niveau d'objet requis pour utiliser certains objets sera ajusté, et certaines recherches de forteresse seront modifiées ou supprimées de cette phase.
Les récompenses améliorées des premiers raids seront meilleures.
Nous augmenterons le taux de butin des accessoires avec gravures de classe pour les équipements Relique.
Les amulettes avec arbre de compétences de niveau 5 seront ajoutées à l’échangeur de raid de légion et pourront être obtenues en jouant à Valtan, Vykas, Kayange, Estalgier des rêves (Vision), Cirque de minuit (Répétition) et Akkan .
Mises à jour des gravures
Le niveau pour déverrouiller le système de gravures passera à 50
Certaines gravures pourront être obtenues et utilisées avant le niveau 50
Si le système de gravures est déjà disponible, la gravure peut être appliquée comme avant la mise à jour.
Le niveau de départ pour toutes les gravures sera le niveau 1 après le déverrouillage du système de gravures.
Puisqu’elles peuvent toutes être utilisées une fois le système déverrouillé, les recettes de gravure inhabituelles seront retirées du jeu (elles feront l’objet d’indemnisations dans le jeu).
Bonus mokoko
Des modifications ont été apportées au bonus mokoko 1 (lancer l’aventurier novice) :
Avant : Les dégâts infligés aux PNJ augmentent de 20 %. Les dégâts infligés par les PNJ sont réduits de 40 %.
Après : Les dégâts infligés aux PNJ augmentent de 20 %. Les dégâts infligés par les PNJ sont réduits de 40 %. Subir des dégâts létaux déclenche Esprit invincible, vous rendant invincible pendant 3 s, vous récupérez instantanément 75 % de vos PV, et la recharge des compétences de relèvement et de déplacement est réinitialisée. Temps de recharge : 8 minutes.
La recharge d’Esprit invincible sera réinitialisée dans les conditions suivantes :
Lors du passage d’une carte à une autre
Lors du passage d’un portail
Lors de l’achèvement d'un portail
Des modifications ont été apportées au bonus mokoko 2 (améliorer l’aventurier novice) :
Avant : Les dégâts infligés aux PNJ augmentent de 15 %. Les dégâts infligés par les PNJ sont réduits de 30 %.
Après : Les dégâts infligés aux PNJ augmentent de 15 %. Les dégâts infligés par les PNJ sont réduits de 30 %. Subir des dégâts létaux déclenche Esprit invincible, vous rendant invincible pendant 3 s, vous récupérez instantanément 75 % de vos PV, et la recharge des compétences de relèvement et de déplacement est réinitialisée. Temps de recharge : 8 minutes.
La recharge d’Esprit invincible sera réinitialisée dans les conditions suivantes :
Lors du passage d’une carte à une autre
Lors du passage d’un portail
Lors de l’achèvement d'un portail
Le bonus mokoko ne s’appliquera pas dans les lieux suivants :
Île de l'Illusion
Medeia
Île aux Roseaux
Île du fort de la Mort
Île d'Asura
Île d'Affreneige
Protection de Procyon
Les modifications suivantes ont été apportées à la protection de Procyon :
Avant : Vous recevez la protection de Procyon. Les dégâts infligés aux PNJ augmentent de 10 %. Les dégâts infligés par les PNJ sont réduits de 20 %.
Après : Vous recevez la protection de Procyon. Les dégâts infligés aux PNJ augmentent de 10 %. Les dégâts infligés par les PNJ sont réduits de 20 %. Subir des dégâts létaux déclenche Esprit invincible, vous rendant invincible pendant 3 s, vous récupérez instantanément 75 % de vos PV, et la recharge des compétences de relèvement et de déplacement est réinitialisée. Temps de recharge : 8 minutes.
La recharge d’Esprit invincible sera réinitialisée dans les conditions suivantes :
Lors du passage d’une carte à une autre
Lors du passage d’un portail
Lors de l’achèvement d'un portail
L’effet de la protection de Procyon sera étendu au contenu suivant :
Raid abyssal : Argos
Raid de légion : Portails 1 et 2 et inférieurs (nouveauté) de Brelshaza en mode Difficile
Événements
Histoire express
Ajout d’un nouvel événement d’histoire express. Tout personnage n'ayant pas encore terminé la quête « À la frontière » de Réthramis peut devenir un personnage désigné pour l'histoire express. Les missions de scénario permettront aux joueurs de passer du niveau d’objet 1 à 1415. Sélectionnez le personnage pour l’histoire express via la fenêtre « Quête d'événement » et terminez les missions de scénario pour obtenir de précieux matériaux de progression. L’événement durera jusqu’au 15 novembre 2023.
Festival de Maharaka : Tooki bang bang
Le festival estival de Maharaka continue au mois d’août ! Prélassez-vous au soleil, participez à des jeux uniques et gagnez de précieuses récompenses de progression. Une nouvelle activité arrive au festival avec la mise à jour d’août : Tooki bang bang. Réunissez des ballons d’eau pour remplir la jauge d’arme et tirez sur le tooki bouillant pour obtenir des points ! Contrairement au précédent festival de Maharaka, celui-ci sera régional.
Faites de votre mieux dans les attractions de Maharaka, lors des récoltes d'âmes de gardien et dans les donjons du chaos pour obtenir des symboles d'événement (symboles à échanger du jardin d'enfants Moko, feuille de Maharaka et fruit de Maharaka splendide) que vous pourrez échanger contre des récompenses festives, comme le Mokoko fleur de cerisier.
Événement de temps de jeu quotidien
Une nouvelle fonctionnalité récompensant les joueurs en fonction du temps de jeu qu’ils cumulent a été ajoutée. Pour en bénéficier, il faut disposer d’un personnage ayant atteint le niveau de combat 50, et du statut Confiance. Des récompenses seront offertes au bout de 15 min/45 min/60 min/75 min/90 min de temps de jeu. Elles incluent des objets précieux, comme de l’argent, des matériaux d'affinage, des paquets de cartes, et plus encore !
Événement d’échange de gemme chanceuse (Grenouille dorée)
La boutique d'échange de gemme chanceuse est de retour. Il s’agit d’une boutique d’or événementielle où il est possible d'échanger de l’or contre des récompenses intéressantes, comme des matériaux d'affinage, des gravures légendaires, des paquets de cartes et bien plus encore ! Certaines récompenses comprendront un « Symbole Crapaud » à échanger contre d'autres objets chez le marchand.
Boutique
L’apparence de lancement de l’hèletempête, Climat insolite, accompagne la sortie de l’apparence d’arme « Chevauche-Nuit de l’Arthéline » de l’hèletempête, avec une nouvelle garde-robe de Neria et la collection Minuit en été ! Vous trouverez une présentation des nouveaux objets cosmétiques ci-dessous.
Hèletempête et garde-robe de Neria
Collection d’objets cosmétiques « Minuit en été »
General & QoL
Horizontal Content QoL
Uncommon and Rare Skill Runes have been added as rewards for clearing the normal dungeons of the Rethramis - Feiton continents.
Rosters that have already cleared the target dungeons will receive a separate Skill Rune during the maintenance.
As the Skill Rune is added as a reward for clearing the Upgrade section dungeons, the 'Legendary Adventurer' NPC has been added to the Rethramis 'Border'.
Added a Tier 1 Ability Stone that can randomly drop when defeating monsters that appear on the Anikka through Shushire continents.
Elite Monsters
Named Monsters
Normal Dungeon Bosss
Added the Ability Stone Faceting NPC to Changhun, Anikka.
Removed Ability Stones from rewards obtained when defeating field bosses in Rethramis through Tortoyk.
With the Tier 2 / Tier 3 revamp, some rewards and mission order and target levels of the Mokoko Challenge have been adjusted.
With the revamp of the Growth Support system, the Growth Support items that were given when reaching certain Item Levels and completing Continent World Quests are no longer provided.
Rebalanced Gold and Reward prices for Valtan and Vykas Legion Raids.
Decreased gold rewards for Valtan Hard & Vykas Hard
Valtan Hard Gate 1: 700 gold (no change)
Valtan Hard Gate 2: 2300 decreased to 1100 gold
Vykas Hard Gate 1: 1000 decreased to 600
Vykas Hard Gate 2: 1000 decreased to 700
Vykas Hard Gate 3: 2500 decreased to 1100
Reduced the Gold Price Needed for "View More Rewards"
Valtan Hard Gate 1: 600 decreased to 450
Valtan Hard Gate 2: 900 decreased to 600
Vykas Hard Gate 1: 700 decreased to 300
Vykas Hard Gate 2: 900 decreased to 300
Vykas Hard Gate 3: 1200 decreased to 600
Stronghold
Supplemented the installation details in the tooltip for Play Structures placeable on the Remote Island Stronghold.
Play Structures can only be placed on the Remote Island, and only Play Structures of one theme can be placed per area.
If there is a play structure with a different theme in the area, it must be removed before another one can be placed.
Players can now stack Fusion Material Chests crafted using Stronghold Farm materials through "Great Success", regardless of the material type.
Character's HP will now recover when you transform into the Naruni Charge Transformation Statue placed on the Stronghold, then remove the transformation.
Updated so that the "Write in Guest Book" list is displayed when checking the dropdown menu at the Stronghold Community's Stronghold Record tab under the Stronghold.
Fixed the issue where mouse-click movement was not functioning smoothly during the "Spring Night Market" mood on the Stronghold and characters falling through the terrain.
Fixed the issue where the Environment NPC at the Fishing Spot would not be properly shown when placing fishing gatherables during "Spring Night Market" mood on the Stronghold.
Addressed the issue where awkward background was shown when completing the "Basics of the Stronghold's Economy" quest during "Spring Night Market" mood on the Stronghold.
Fixed the issue where the table behind NPC "Hyde" would stay in mid-air during the "Spring Night Market" mood on the Stronghold.
Fixed an issue where a red dot occasionally appears in the HUD Guest Book while visiting another character's Stronghold.
Improvements were made to make it possible to rotate the screen in Placement, Entertainment, and Look Around mode.
You can rotate the screen through Ctrl + dragging the mouse wheel.
Upon entering each mode, information on screen rotation will appear in the guide on the left.
Updated to show an information screen when the user tries to use a toy in a location where toys cannot be used within the Stronghold.
The origin of NPC Neria was corrected so that the location is more accurate in the Stronghold Wardrobe.
Various features were added to the Jukebox:
Playlist/My Album Settings Function
Playlist Edit Function
Play Method Options
Chronological Play
Replay All
Repeat 1 Song
Shuffle (Mix Order)
Volume Control Function
Quests
Changed the Stronghold Quest the objective of "Hyde's Cozy Dining Table" to "Go to My Stronghold."
Moved two currently unachievable hidden achievements to the "Unachievable" category.
I Am Patient
Just Give Me 10 seconds
Improved the quest progression by allowing players to use the keyboard number keys to select dialogue options when interacting with NPCs.
Changed the wording of the character's dialog when talking to NPCs during quests to be more natural when there is only one option. If there is only one choice, the line reads "My answer is".
When progressing through the quest "[Guide] Guides: Elgacia", we've made it more intuitive to see the quest information you need to complete before you can enter Elgacia.
During the progression of the "Guides" quest, we have made a revision to the step objective of moving to the respective continent, now guiding players to "sail forward on the voyage and navigate to the next continent."
South Vern
Rowen
Improved the quest search feature to provide hints for starting the following quests.
Destiny's Whisper
The Gate of Paradise Opens
Changed the contribution method of the Co-op Quests in the following Adventure Islands.
Opportunity Isle - Catch Those Carps: You can contribute by using various fishing skills.
Snowpang Island - Snowfight!: You can contribute by throwing snowballs to keep opposing characters in check.
Tranquil Isle - Blossom as Flowers: You can contribute by getting hit by monsters to protect others.
Lush Reed Island -The Reed Field: To ensure that the Co-op Quest is strategic, a warning message will be displayed twice instead of once.
Asura Island - Soothing the Spirits/Showing Strength: To ensure that the Co-op Quest is strategic, a warning message will be displayed twice instead of once.
Fixed and improved hints of some quests that do not show all prerequisites when searching for quests in the Quest Journal.
Changed the Quest Journal search function to hide details of Music Box of Memories quests that you haven't accepted yet.
When completing the Rowen World Quest "Tarunian's Destiny," game notes were added to make it easier to know why certain NPCs move locations.
Teleport portals will no longer be shown in certain scenes during "Finding Starsgarde" dungeon quest in Rowen Story Mission "Land of the Starving Wolf."
When talking to the NPC Cindy without fulfilling the progression requirements for Episode: Kadan Quest The South Sea Island, you will be guided to the prerequisite quest.
During the Arthetine Normal Quest "Regrets," speech bubbles of NPC Regulator Hans will be displayed faster during "Report to Regulator Hans."
Changed the prerequisite quest required to enter Shushire.
Before: Ealyn's Gift
After: To Shushire
Unified the way some quests guide players on quest prerequisites with NPC dialogue.
Expanded the quest area to prevent players from being unable to travel outside the strait and lock themselves from progressing quests if they're near a Shushire port without meeting the requirements to enter Shushire.
Added a guide to the Quest Journal about some Memory Music Box quests being unavailable when doing the East Luterra Quest The Mad Herbalist of the Orchard.
Fixed an issue where the speech bubbles of certain NPCs displayed several times during the "Go to the Magick Society" section of NPC Ealyn's Rapport Quest Your Very Own Knight.
Fixed issue where the conversation with NPC Scilla would complete before the last line was displayed in the East Luterra Adventure Quest Blackrose Chapel.
When using the Quest Journal to search for the following quests and pressing the View Location, players will now be guided to an area where they can start the quest.
Playing Music Box of Memories
When a quest completion objective is to use an emote or emoticon, clicking on the emote or emoticon name in the quest completion objective text will automatically trigger the interaction.
If a specific emote is not set as the objective, clicking on the quest completion objective text will not trigger an interaction.
If an emote you have not obtained yet is set as the objective, clicking on the quest completion objective text will not trigger an interaction.
Added Crew Application/Stronghold Crew Application to the following 3 Quest Completion Rewards.
One More Thing: Crew Application: Ahu (Rare Sailor)
Wait a Second: Stronghold Crew Application: Wagner
Fragments of Memories: Stronghold Crew Application: Alfred
The respective Stronghold Crew Applications have been sent via the Universal Storage for Rosters that have already completed the quests Wait a Second or Fragments of Memories.
During the quest Haberk to the Ship, a guide on how to escape shipwreck has been added.
During the quest Haberk to the Ship, location has been changed to make it easier to find the objective when traveling from Arthetine to North Vern using auto sailing in the "Sail towards Vern" section.
During the quest Gone with the Wind, location has been changed to make it easier to find the objective when traveling from Anikka to Arthetine using auto sailing during the "Sail through the hazardous waters and go to Arthetine" section.
For certain quests that progress through transformations, quest items and transformation guide texts have been added so that characters can transform again.
If the player's transformation wears off, press the default use quest item key (F5) to transform again.
Improved guidance for some quest completion conditions to be more intuitive.
During some Main Quests, added the Exchange World Tree Leaf NPC Chapman to always appear in Lakebar in West Luterra.
Improved guidance for the completion location of the Warrior Class Awakening Quest Warrior's Vow to be more intuitive.
Changed certain objects in Elgacia Ereonnor to only be active when the associated quest section is in progress.
During the Elgacia Quest A Secret Library, modified objectives of some sections so that they show up more naturally.
Changed the Special Fortune Cookie item awarded for completing the Feiton quest Watchers of the Abandoned Land to be bound to the roster.
Changed the Toy Chest that's given as a reward for Una's Task Reputation The Reagent Experiment to be bound to the roster.
Added "Board the Sturmbreacher" as an objective to the quest The Sturmbreacher Launch.
Added Silver to some quest rewards in Rethramis Prideholme.
During the Main Quest Varut's Gift, added a guide on how to control mounts.
Changed the reward for completing the Boombling Island quest Festive Preparations from Boomblings Reward to Offensive Battle Item Chest.
Guide Quest changes
Changed when the Skill Tree Transfer guide quest [Guide] What is a Skill Tree Transfer? can be accepted.
Before: Complete Punika World Quest "Festival Adventure"
After: Complete Rohendel World Quest "Ratik"
Characters that already completed the quest Ratik can use Skill Tree Transfer immediately after logging in.
Changed when the Faceting Ability Stone guide quest [Guide] Faceting Ability Stones can be accepted.
Before: Can accept during the quest A Kingdom Reclaimed
After: Can accept during the quest Join the Tournament
Changed the quest location of the 2 Faceting Ability Stones guide quests to all of Arkesia.
[Guide] Faceting Ability Stones
[Guide] The Road to Faceting
Adjusted some rewards for the 2 Ability Stone-related guide quests.
[Guide] Faceting Ability Stones
Before: Roster XP, 5,000 Silver, Stone of Birth x5
After: Roster XP, 5,000 Silver, Student's Stone of Birth x1
[Guide] The Road to Faceting
Before: Roster XP, 10,000 Silver
After: Roster XP, 10,000 Silver, Student's Stone of Birth x1
The Student's Stone of Birth is distributed already faceted, automatically granting the engraving effects Contender and Drops of Ether.
The nodes of both engravings is fixed at +4.
Changed when the quest [Guide] When the Power of the Gem Shines is available.
Before: Can accept after completing Yorn World Quest The Final Report
After: Can accept after completing Punika World Quest Festival Adventure
Changed when the Navigation guide quest [Guide] A New Voyage can be accepted as follows.
Before: Reach Item Level 460 and accept at the Vern Castle in North Vern
After: Shushire World Quest Elpon Completed
Changed the quest conditions for crossing the Wall of Procyon.
Before: [Guide] Wall of Procyon
After: Shushire World Quest Elpon
Rosters that already completed the quest Elpon can cross the Wall of Procyon.
During the guide quest [Guide] Guides: Rohendel, removed the quest item related to the Wall of Procyon.
Changed the Navigation guide quest [Guide] A New Voyage completion rewards from Normal Ship Parts Material x25 to x50.
Changed the Navigation guide quest [Guide] Wall of Procyon Navigation-related completion rewards as follows.
Before: Basic Timber x20
After: Basic Timber x30, Estoque Blueprint x10, Uncommon Ship Parts Material x7
Changed so that rosters that completed the Shushire World Quest Elpon will automatically accept the following 2 guide quests if they have not accepted and completed them.
[Guide] A New Voyage
[Guide] Wall of Procyon
Rosters that have not completed the quest [Guide] A New Voyage: Auto-accept [Guide] A New Voyage for the character with the most recent login history
Rosters that have completed the quest [Guide] A New Voyage but have not accepted/progressed/completed [Guide] Wall of Procyon: Auto-accept [Guide] Wall of Procyon for the character with the most recent login history
If players gave up on the 2 guide quests, they can accept the quests again in the Guide tab of the Quest Journal (hotkey J).
Eased the objectives of the Ships guide quest [Guide] Ship Upgrade as follows.
Before: Choose one of the following. Reach Brahms Lv. 4 / Reach Tragon Lv. 4 / Reach Estoque Lv. 5
After: Choose one of the following. Reach Brahms Lv. 3 / Reach Tragon Lv. 3 / Reach Estoque Lv. 3 / Reach White Wind Lv. 3 / Reach Sturmbrecher Lv. 3
Pet guide quest [Guide] Learning About Pets can also be accepted through the NPC Blueberry.
NPC Blueberry, located at Rethramis Prideholme, stays visible until the completion of the West Luterra Main Quest To the Glorious Wall.
Changed so that Trade Skill related guide quests are accepted automatically.
Changed so that the following Trade Skill related guide quests can be completed even if a player is equipped with Trade Skill Tools of all grades.
[Guide] Mining, Using a Pickaxe
[Guide] Fishing: Dropping a Line
[Guide] Hunting: On the Trail
[Guide] Logging: Saw Good
[Guide] Excavating: Dig Deeper
Una’s Tasks
Unclaimed Una's Token of the previous week is sent to Universal Storage instead of Mail.
Changed some of the Item Level ranges of Weekly Roster Mission Points Reward as follows:
Before:
1: 0, 2: 460, 3: 802, 4: 960, 5: 1302, 6: 1415, 7: 1490, 8: 1580
After:
1: 0, 2: 635, 3: 805, 4: 960, 5: 1250, 6: 1415, 7: 1490, 8: 1580
Changed the name of Weekly Una's Tasks to help distinguish between Weekly Una's Tasks with the same objective.
When accepting a Weekly Una's Task, tasks of the same type will be marked as unavailable.
Tasks where players do not meet the Item Level requirement will be marked as unavailable.
When there is unclaimed Una Reputation Rewards, a red dot will be displayed in the following locations:
Quick Menu Adventure
Quick Menu Adventure - Una's Tasks
Game Menu (ESC) - Una's Tasks
Una's Tasks UI - Reputation Status tab
Added View All Rewards to the Reputation Status tab in Una's Tasks.
Players can see the rewards of all levels for the selected reputation at a glance.
The View All Rewards function is available on the bottom left of the Una's Tasks UI by pressing the View All Rewards button.
Improved the Detailed Reputation Info window to make it easier to see all level rewards.
Changed all reputation rewards to be received per roster.
When players receive a reward, the roster's reputation rises as a whole.
The following items with the same functionality have been combined into a single item, [Daily] Una's Task +1.
[Daily] Una's Task +1
[Daily] Una's Task +1 (Instant Use)
You can dismantle [Daily] Una's Task +1 (Instant Use) to obtain [Daily] Una's Task +1.
The following items related to Una's Tasks will now be stored in the Storage.
[Daily] Una's Task +1
[Weekly] Una's Task +1
[Daily] Una's Task Instant Completion Pass
With the change of items related to Una's Tasks being stored in the Storage, we've made the following changes to how each item is used.
They can be used by clicking the Finish Now button in the Una's Tasks UI, same as before.
Added a Finish Now button in the Quest Journal UI so that it can be used there, too.
The number of Daily/Weekly Una's Tasks can be increases via the +Completion Count button in the Una's Tasks UI.
If players attempt to accept an additional Una's Tasks after they've used up the number of Una's Tasks they can complete, the popup window for using items that add additional Una's Tasks will be displayed.
Removed the level restrictions for using the following items:
[Daily] Una's Task Instant Completion Pass
[Daily] Una's Task +1
[Weekly] Una's Task +1
Removed lines that don't currently apply from the tooltips of the following items.
[Daily] Una's Task +1
[Weekly] Una's Task +1
Item Adjustments
Removed Tier 1 / Tier 2 items that can no longer be obtained from Codex.
When using Toy Chests, players can check owned toys in the component list.
Added crafting related items that are displayed in the Usage tab of the Codex.
When attempting to claim a token item attached to the mail while at the maximum capacity of tokens, improved so that a popup will now display the relevant info.
Exchangeable items with an achievement set as its purchase condition will display the details for that achievement.
Improved item tooltips linked in the chat window to always be displayed in the Details state.
Changed the tooltip label to "Character-bound" to make it easier to tell who an item is bound to.
For the Lost Ark in-game Shop tooltip, we'll be making further improvements in the near future.
Life Energy
Changed the following items related to Life Energy to be stored in the Storage.
Minor Life Energy Potion
Basic Life Energy Potion
Major Life Energy Potion
Minor Leap Essence
Leap Essence
With the change of items related to Life Energy being stored in the Storage, we've made the following changes to how each item is used.
Players can use Life Energy Potions or Leap Essences through the Life Energy Recover and Charge UI.
Players can call the Life Energy Recover and Charge UI through the + button that's been added to the Trade Skills HUD.
Stronghold Action Energy
Changed the following 3 items related to Stronghold Action Energy to be stored in the Storage.
Stronghold Action Energy (S)
Stronghold Action Energy (M)
Stronghold Action Energy (L)
With the change of items related to Stronghold Action Energy recovery being stored in the Storage, we've made the following changes to how each item is used.
Players can use Stronghold Action Energy items through the Action Energy Recovery UI.
Players can call the Action Energy Recovery UI through the + button that's been added to the Stronghold Action Energy HUD.
The Action Energy Recovery UI can be used in various Action Energy UI that consume Stronghold Action Energy.
The Stronghold Action Energy (S)/(M)/(L) items stored in the Storage can no longer be used directly.
Dismantling Stronghold Action Energy Recovery Potion results in Stronghold Action Energy (S).
Stronghold Action Energy Recovery Potion can no longer be used directly.
Adventurer's Tome
After registering Adventurer's Tome Specialty, related refillable ingredients (empty bottles) can be repurchased from the shop.
Empty Ether Bottle
Empty Beer Stein
Empty Rum Bottle
Emptied Kulkrazan
Emptied Bloody Fist
Emptied Starsand Cocktail
Empty Candarian Cold Lager Bottle
Empty Magical Vernese Brandy Bottle
Empty Rowen-style Schnapps
Empty Vino Malbec
Empty Orpenectar
Empty bottle items can be purchased from Food Merchants located in cities.
Empty bottle items can be sold at a shop or destroyed.
The following Adventurer's Tome liquor items are indestructible.
Sweet Honey Butter Beer
Bloody Fist
Starsand Cocktail
Candarian Cold Lager
Fixed the description of the Leap Essence effect in the Leap Essence effect tooltip to match how it actually works.
You can use Leap Essence to obtain Trade Skill XP and rewards again.
After purchasing a Crafting Recipe item in another character's Stronghold, players will no longer be able to purchase that Crafting Recipe item again by immediately going to another character's Stronghold.
Quest Trigger Items no longer disappear from exchange lists when purchased from a Wandering Merchant.
Changed maximum capacity of Courage Coins from x999,999 to x9,999,999
Improved the following item tooltips with instructions on how to use each item.
Stronghold Action Energy Recovery Potion
[Daily] Una's Task + 1
[Weekly] Una's Task + 1
Una's Task Instant Completion Pass
Leap Essence/Novice Leap Essence
Novice/Basic/Major Life Energy Potion
Amulet Chests that can be exchanged with Marks through Legion Raid Exchange NPCs can now be purchased per character instead of Roster.
Rosters that already have purchase history will have their purchase information reset.
Added new items for the Legion Raid Exchange NPC.
Exchange
Hope Amulet Chest
Relic Rapport Selection Chest
Menelik's Tome Card Pack
Legendary Combat Engraving Recipe Selection Pouch
Each item can be exchanged with Demon Beast Bone and Covetous Wing.
Relic Rapport Selection Chest/Menelik's Tome Card Pack/Legendary Combat Engraving Recipe Selection Pouch can be exchanged once per roster.
Mark of Plague - Wishful Amulet Chest
Changed the level required for purchase of the following 2 items that can be exchanged through the Legion Raid Exchange NPC.
Valtan Emoticon Pack: Changed from Item Lv. 1445 to 1415
Vykas Emoticon Pack: Changed from Item Lv. 1460 to 1430
Added new items for the Light's Trial Exchange NPC.
Kayangel - Wishful Amulet Chest
This item can be exchanged with Light's Trial.
This item can be exchanged per character.
When upgrading Ability Stones, changed the Item Level required for each level to match the level at which players can obtain upgrade materials.
Austere Stone of Soaring I Level: 1520 to 1540
Austere Stone of Soaring II Level: 1520 to 1540
Austere Stone of Soaring III Level: 1560 to 1540
Austere Stone of Soaring IV Level: 1580 (no change)
From the Expected Rewards section, you can now check whether the first clear reward of the following content has already been obtained or not:
Guardian Raid
Abyssal Dungeon
Abyss Raid
Legion Raid
When refaceting event gem effects, players can directly select the gem effect to refacet.
Removed the Item Level requirement of the 3 Special Equipment.
From the tooltip, you can see how many stackable items you own
Changed the icon for the empty bottle refill ingredient in the Adventurer's Tome Specialty to fit Cooking.
Improved the guide related to crafting to the tooltips of some items used as gear crafting materials.
Changed the icon for the first clear rewards of Guardian Raids and for the first clears of some content.
Improved the Codex to show quest information for items that can be obtained through quests.
Clicking the Quest Information button will call the Quest Journal, which will players you through the relevant quest information.
Players can check Main/World/Adventure/Normal/Rapport quest information.
Improved the Codex to show acquisition information for items of the following categories.
Jukebox Music
Toy
Emote
Emoticon
Ship Skin
Crafting Recipe
Mount
Pet
Sheet Music
Title
Quest Trigger Item
The Quest Trigger Item will guide you on whether the quest is cleared or not.
Types of ability stones and required Item Levels to exchange them in the following islands have been updated in the Codex:
Peyto
Fermata, Cradle of the Sea
Astella
General
Daily Log in Rewards
Refreshed the track of daily log-in rewards.
Changes have been made to make it easier to claim Login Event Rewards.
Upon claiming, rewards will be immediately added to the character's inventory.
Added a "Claim All" button.
Upon clicking "Claim All" button, all rewards that the character can obtain will be instantly delivered to their inventory.
Upon claiming Fever Time Rewards, the rewards will be instantly delivered to the inventory of the receiving character.
The Punika Powerpass and Hyper Express Event II will end.
Ship Skin's cosmetic and effect will be separated for setting convenience
Cosmetic Setting: Ship Skin
Effect Setting: Ship Resistance Points, Effects per skin, Flotsam auto-loot etc.
Event Island Entry
Waiting time for entering island for co-up quests and more have been shortened
Before there was a 3 min waiting time after interacting with Island entry.
After the update players will be able to enter after matchmaking.
Sailing Coins & Keys Revamp
Both Sailing coins and keys will be combined based on their origin: Gienah / Procyon.
5 types of coins will be merged to 2 types.
5 types of keys will be merged to 2 types.
Exchange Shops will be merged accordingly.
Ocean Co-op Quest Revamp
Reduced quests and playtime. Gate quests removed, and their rewards have been redistributed to other content.
Music Box of Memories
Retrieved the "Music Box of Memories" trophy that was incorrectly given out even when players did not collect the entire #1-10 Collection.
Fixed the issue of where the trophy UI displayed only one Music Box of Memories was collected, even though the player collected 2 or more Music Box of Memories.
A search function has been added to easily search for the desired effect name when granting Bracelet Bonus.
The sorting criteria for the available effect list have been changed to facilitate easy searching when granting Bracelet Bonus.
When applying "Recommended Skill," if the Combat Level is too low to apply the desired skill level, the system will now automatically adjust and apply the highest skill level available at the current combat level.
The feature for changing poses in the Skin Preview has been updated to include out-of-combat poses for the following classes:
Deadeye
Gunslinger
Glaivier
Secret Dungeon Updates
Made a change so that the "Use Secret Map Together" feature is now set as the default option when entering a Secret Dungeon with a party.
Changes have been made in the Hunting Secret Dungeon so that when the hunted target approaches the escape portal, they are redirected back to their initial location.
Along with these changes, the positions of some escape portals in certain maps have been adjusted.
After a specific duration, players can now collect all dropped items and proceed to the next stage in the Ebony Cube Lucky/Mega Lucky stages, as the clear animation will be displayed.
During Lush Reed Island Siege, when transforming into "Tookies", the existing buff possessed by the character will no longer be removed.
Drumbeat Island
Additionally placed "Practice Rabbit's Foot Hammer" on Drumbeat Island.
"Practice Rabbit's Foot Hammer" will be removed on the starting point of the Co-op Quest "Dangerous Debris."
The existing "Investigation Rabbit Foot Hammer" can be picked up by interacting at the starting point of the Co-op Quest "Dangerous Debris."
If the Co-op Quest "Dangerous Debris" is not completed, the following Co-op Quest is "The Thing from the Sky!" It is not possible to interact with the "Investigation Rabbit Foot Hammer" at the starting point or during quest progression.
Changed so that the Ice Statue's Valuables Chest of Argon Island can be obtained only once per roster on the first completion of the Ice Statue.
Jukebox Music Added
"Moko Island"
"Evil Witch Babayaba"
"Lord of Kartheon Akkan"
"Lord of Decadence Akkan"
In order to enhance the visibility of treasure chests that appear after clearing the following dungeon, a soft radiance has been added around the chests.
Feiton "Ruined Castle"
Yorn "Ark of Arrogance"
Shushire "Maze of Mirrors"
The instructions regarding the use of the Golden Mirror during Yudia Dungeon "Morai Ruins" has been improved.
The game note explaining the usage of 'Song of Escape' will now appear after completing specific dungeons of the upgrade section.
Improvements have been made to display a guide for dungeon escape in Ark Dungeons.
Improved the minimum appearance frequency of Strong Coral Stone in Hestera Garden of Elgacia.
Lazenith's Pendant is guaranteed upon opening the Helpful Gift Chest.
Crystallized Red Bauble can be dismantled.
Iron Ores can be obtained upon dismantling Crystallized Red Bauble.
Changed so that players have a chance to obtain Strange Stone Tablet Pieces in Relic Trace and Old Relic Trace during the South Vern Excavation Quest A Glow in the Mud.
Strange Stone Tablet Pieces are guaranteed from Excavating Treasure Chests.
Added Adventure: Guardian's Scar, which could not be obtained previously.
Rapport can be obtained for some NPCs upon reaching a certain rank.
Some monsters return to their previous location upon reaching a certain spot during Metus Islands' "Werner's Manor".
Forest Rabbit appears in an area where Rowen Forest Rabbits appear, the game note indicating that the rabbit ran away does not appear even if the character moves.
Proving Grounds Season 3 ends.
Graphics and Customization
The body shape of the Warrior (Male) class has been improved.
The body shape of some NPCs has been changed to match the improvement of the body shape of the Warrior (Male) class.
5 new presets and 5 faces have been added to match the Warrior (Male) class body shape improvement.
Added 'Extract dye information while photographing' option to Selfie Mode's 'Selfie Settings'.
When this option is set, the currently equipped Skin's Dye information is extracted along with the screenshot when taking a selfie.
The extracted information is saved as a csv file and saved in the same path as the screenshot save path.
For skins without Dye information, Dye information is not extracted.
Combat & Class Updates
Class Updates & Fixes
Changed the rule for deactivating the Specialty state when moving to a different area while in the Specialty activation sate for the following classes:
These changes may not be applied depending on the specific characteristics of the destination area.
Berserker: The Burst/Mayhem Mode will be deactivated, but the "Exhaustion" debuff will not be applied, and a certain portion of the Burst Meter will be returned.
Slayer: The Burst Mode will be deactivated, but the "Exhaustion" debuff will not be applied, and a certain portion of the Burst Meter will be returned.
Shadowhunter: The Demonic Mode will be deactivated, but the "Composure" debuff will not be applied, and a certain portion of the Shadowburst Meter will be returned.
Deathblade: The Death Trance Mode will be deactivated and a certain portion of the Death Orb Meter will be returned.
Sorceress: The Arcane Rupture Mode will be deactivated and a certain portion of the Magick Meter will be returned.
Machinist: The Hypersync Mode will be deactivated and a certain portion of the Core Energy will be returned.
Fixed the issue where Fire was applied to Striker's "Storm Dragon Kick."
This skill is not applied with an Elemental Attack.
Made changes to the movement location when Reaper's "Nightmare" skill is used and the destination caused submersion or falling.
Before: Front of the Target
After: Target's Location
In cases where it is not possible to overlap with the target, the character will move to the front of the target as before.
Upon unequipping the following Engravings, the buffs granted by the Engraving effects will be terminated.
Enhanced Weapon
Peacemaker
Pinnacle
Remaining Energy
Contender
While activating "Hype" when Soulfist's Engraving "Robust Spirit" or "Energy Overflow" is applied, "Hype" will be terminated when unequipping or replacing the Engraving.
Changes have been made so that combat-related effects are no longer applied within the Stronghold.
0.5 sec of cooldown applied to "Yearning" Set Gear2 Set Bonus "Blessing of Battle" Buff.
Fixed the issue where the "Tornado" effect was not properly applied when using the Slayer's "Hurricane Sword" skill "Tornado" Skill Tree.
Fixed the issue where Glaivier's "Weak Point" Skill Tree effect was being applied to enemies in addition to the caster and party members.
Fixed the issue where the sound effects during the use of Soulfist's "Flash Step" skill did not match the existing character's voice.
Fixed the issue where Deadeye's "Pistoleer" Engraving prevented the use of Movement Skills while holding an object.
Fixed the issue where Deadeye's "Death Fire" skill "Tenacity", when applied together with the "Keen Shot" Skill Tree, did not apply the Paralysis Immunity effect during the bomb-throwing animation.
Fixed the issue where the sound was not playing during specific motions when Deadeye's "Enforce Execution" skill "Anti-air Shot", applied together with the "Barrage Shot" Skill Tree was applied.
Fixed the issue where the Roll effect of the "Extra Roll" Skill Tree would not apply when applying Deadeye's "Desperado" skill "Bullet Storm" and the "Rest in Peace" Skill Tree at the same time.
Fixed the issue where the Atk. Power Bonus granted by a normal skill by Machinist was not being replaced by the Specialty Atk. Power Bonus when transforming into Hypersync Mode while the former buff was still active.
Fixed the problem in the Combat Skills Window where certain conditions were causing an unknown error (27016) to occur, preventing the proper saving of combat skills during skill and Skill Tree adjustments.
Soulfist's "Palm Burst" skill "Explosive Strength" Skill Tree icon was displaying incorrectly in the Notification Settings UI and has been fixed.
When applying Glaivier's "Four-headed Dragon" skill and "The Last Spear" Skill Tree, MP Reduction and cooldown will be applied immediately upon skill use.
The buffs granted by applying the following Glaivier's Skill Tree have all been changed to "Incoming Damage Reduction."
Spear Dive - Sturdy Armor
Cutting Wind - Sturdy Armor
Raging Dragon Slash - Unyielding Spirit
An issue where the tooltip for 'Hawk Meter Recovery Speed' in the Sharpshooter character's detailed information incorrectly stated that skill-based recovery speed influenced it has been fixed. In addition to addressing the issue, we have made the necessary modifications to the details and tooltips to ensure they accurately represent the implemented effects.
Before:
Detail: Hawk Meter Recovery Speed
Description: Hawk Meter gained naturally and with skills increases by n%.
After:
Detail: Hawk Meter Natural Recovery Speed
Description: Hawk Meter gained naturally increases by n%.
While progressing through the Ebony Cube as an Arcanist, "Seal Stone" stack will be displayed.
The tooltip for the Shadowhunter's skill 'Leaping Blow" has been updated to include information about the duration of the 'Earthquake' debuff.
After acquiring the Shadowhunter "Encroachment Release" Skill Tree, a visual effect has been added to emphasize the skill quick slot UI when the requirements for consuming Shadowburst Meter is met.
Fixed the issue where Reaper's skill "Nightmare" would result in the character moving to a different location instead of the opposite direction.
The recommended skill information for classes with changed skill details due to class improvements has been reset.
Improved the visibility of the shortcut key for using Destroyer Specialty.
Improved the tooltip description of Wardancer and Striker's skill's "Intense Shock" Skill Tree.
Wardancer 'Esoteric Skill: Improved the tooltip description of "Rising Fire Dragon" skill "Tenacity" Skill Tree
Before: Grants Push Immunity while landing after ascending into the air.
After: Grants Push Immunity until landing after ascending into the air.
Improved the tooltips for class-specific skills and Skill Trees to display damage values with commas for every thousand.
Hovering the mouse on the Destroyer Specialty HUD, the tooltip for the "Vortex Gravity" skill will now only be displayed when the "Hypergravity Mode" is active.
Added information to the Summoner's "Ancient Spear" skill tooltip to accurately reflect details about Push which knocks down enemies.
Fixed the issue where skill or buff effects were being displayed at the character's location while they were under Stealth. Fixed the issue where characters were passing through Named Monsters when using certain charging skills during Ebony Cube.
Skills that have a cooldown time of less than 1 second will now show the cooldown time with decimal values.
Fixed issue where certain effects triggered upon being hit were activating even when using "Atropine Potion."
Fixed the issue where casting certain skills would get interrupted if the ESC key was pressed during the casting process.
Made improvements to certain monsters to enhance the visibility of their 'Damage Reduction' state.
Monsters in the 'Damage Reduction' state will display the text 'Damage Reduction,' and the reduced damage will be shown in a lighter color.
Slightly reduced the delay until the final shot when applying Deadeye's "Aimed Shot" skill "Aftershock" Skill Tree.
Improved the effect and sound of Deadeye's "Aimed Shot" skill and Skill Tree.
Improved the effect and sound upon hitting with Deadeye's "Judgment Day."
Improved the effect of Deadeye's "One Shot One Kill" skill and Skill Tree.
Fixed the issue where the Movement Skill effect would not visible when equipped with the Trail Effect Skin while the Deadeye's "Pistoleer" Engraving is applied.
Made changes so that the "Destiny's Wheel" card use is disabled while Arcanist has the "Destiny's Wheel" buff.
Fixed the issue where the "Laggard" debuff was not being applied to enemies when Sorceress's "Elegian's Touch" skill "Laggard" Skill Tree was applied.
Made changes to the tooltip of Shadowhunter's "Slasher" skill "Electronic Shock" Skill Tree, emphasizing the cooldown-related text in red.
Upon clearing Legion Raid "Phantom Legion Commander Brelshaza" Gate 3, the patterns used by the boss before its death in the will be removed.
After clearing Legion Raid "Phantom Legion Commander Brelshaza" Gate 2, Berserker's "Mayhem Mode" will be deactivated when moving to Gate 3, but the "Exhaustion" debuff will no longer be applied.
Added guides about Paralysis Immunity in tooltip of Reaper's "Shadow Double", "Forward Slash" Skill Tree.
Raid Updates & Fixes
Made improvements to ensure that when restarting a dungeon during content progression, the cooldown of battle items equipped in the battle slots is reset along with the cooldown reset of used battle items.
During Legion Raid "Phantom Legion Commander Brelshaza" Gate 2, when the pattern of obtaining the orbs launched by "Prokel's Spiritual Echo" begins and moving to a safe zone, the previously inflicted "Phantom's Gaze" debuff will now be removed.
The circular area explosion pattern during Legion Raid "Phantom Legion Commander Brelshaza" Gate 4, we have slightly expanded the blast radius judgment of the area close to "Primordial Nightmare" to include the range where the "Primordial Nightmare" is located.
During Legion Raid "Phantom Legion Commander Brelshaza" Hard difficulty Gate 6, there was an intermittent issue where the pattern following the completion of meteor appearances from four directions would sometimes fail to occur. This issue has been addressed with additional modifications.
During the Legion Raid "Phantom Legion Commander Brelshaza" Hard difficulty Gate 6, the 'Gather Around' debuff that creates a red circle around the character has been fixed to prevent Paralysis and Push.
Made changes so that the Harmony Soul preset is used when applying Recommended Skill in the Legion Raid "Inferno" difficulty.
Proving Grounds
Improved the Proving Grounds penalty system.
Penalties in the Team Elimination Match now have more relaxed criteria.
The damage dealt to enemy shields is now considered as contributing to the battle.
Added the following message on the Proving Grounds entry check pop-up window: "Penalties will be applied for declining or canceling entry.
Skill Effect Improvements
Berserker
Improved the effect of Berserker's "Whirlwind" skill and "Great Wheel" Skill Tree.
Improved the effect of Slayer's "Hurricane Sword" skill and "Great Wheel" Skill Tree.
Soulfist
Improved Soulfist's Specialty UI design.
Improved the effect of Soulfist's "Basic Attack".
Improved the effect of Soulfist's "Nebulous Step".
Improved the effect of Soulfist's "Hype" for each stage.
Improved the effect of Soulfist's "Basic Attack" effect that changes.
Improved the effect of Soulfist's "Energy Bullet" skill and Skill Tree.
Improved the effect of Soulfist's "Pulverizing Palm" skill and Skill Tree.
Improved the effect of Soulfist's "Lightning Palm" skill and Skill Tree.
Improved the effect of Soulfist's "Bolting Crash" skill and Skill Tree.
Improved the effect of Soulfist's "Magnetic Palm" skill and Skill Tree.
Improved the effect of Soulfist's "Deadly Finger" skill and Skill Tree.
Improved the effect and sound of Soulfist's "Force Orb" skill and Skill Tree.
Improved the effect and sound of Soulfist's "Celestial Palm" skill and Skill Tree.
Improved the effect of Soulfist's "Flash Step" skill and Skill Tree.
Improved the effect and sound of Soulfist's "Palm Burst" skill and Skill Tree.
Improved the effect of Soulfist's "Tempest Blast" skill and Skill Tree.
Improved the effect of Soulfist's "Shadowbreaker" skill and Skill Tree.
Improved the effect of Soulfist's "Illusion Strike" skill and Skill Tree.
Improved the effect of Soulfist's "Crippling Barrier" skill and Skill Tree.
Improved the effect of Soulfist's "Merciless Pummel" skill and Skill Tree.
Improved the effect and sound of Soulfist's "Energy Blast" skill and Skill Tree.
Improved the effect and sound of Soulfist's "Energy Release" skill and Skill Tree.
Improved the effect and sound of Soulfist's "World Decimation" skill.
Improved the effect of Soulfist's "Annihilating Ray" skill.
Adjustments have been made to the color of all Soulfist's skills, excluding Awakening Skills.
Glaivier
Improved Glaivier Specialty level 1 and 2's UI design.
Improved the effect of Glaivier's "Shackling Blue Dragon" skill and Skill Tree.
Improved the effect of Glaivier's "Red Dragon's Horn" skill and Skill Tree.
Improved the effect of Glaivier's "Awaken" Skill Tree of "Raging Dragon Slash" skill.
Improved the effect of Glaivier's "Downward Strike" Skill Tree of "Windsplitter" skill.
Adjustments have been made to the color of all Glaivier's skills, excluding Awakening Skills.
Deadeye
Improved Deadeye's Specialty UI design.
Improved Deadeye's hit effect for each stance.
Improved the hit effects that are displayed when Deadeye's shotgun skills hit enemies at close range.
Improved the effect of Deadeye's "Enforce Execution" skill and Skill Tree.
Improved the effect of Deadeye's "Death Fire" skill and Skill Tree.
Improved the effect of Deadeye's "Final Light" Skill Tree of "Quick Shot" skill.
Improved the effect of Deadeye's "Shotgun Rapid Fire" skill and Skill Tree.
Improved the effect of Deadeye's "Sign of Apocalypse" skill and Skill Tree.
Improved the effect of Deadeye's "Aimed Shot" skill and Skill Tree.
Improved the effect of Deadeye's "Spiral Flame" skill and Skill Tree.
Improved the skill camera for the following skills used by Deadeye, ensuring that the camera shakes in accordance with the skill's dynamics.
Cruel Tracker
Sign of Apocalypse
Shotgun Rapid Fire
Aimed Shot
Perfect Zone
When using Deadeye's "Shotgun Dominator" skill, improved the motion so that the skill is used with a straighter back.
When using Deadeye's "Aimed Shot" skill, improved the motion so that the skill is used with a straighter back.
Changed Deadeye's "Enhanced Weapon" Engraving icon.
Changed Deadeye's "Pistoleer'" Engraving icon.
Sharpshooter
Improved the effect of Sharpshooter's "Charged Shot" skill and Skill Tree.
Improved the effect of Sharpshooter's "Sharp Shooter" skill and Skill Tree.
Machinist
Changed the effect of Machinist's "Reload" icon.
Gunslinger
Improved Gunslinger's Specialty UI design.
Improved the effect of Gunslinger's "Shotgun Rapid Fire" skill and Skill Tree.
Improved the effect of Gunslinger's "Dual Buckshot" skill and Skill Tree.
Improved the effect of Gunslinger's "Death Fire" skill and Skill Tree.
Improved the effect of Gunslinger's "Spiral Flame" skill and Skill Tree.
Improved the skill camera for the following skills used by Gunslinger, ensuring that the camera shakes in accordance with the skill's dynamics.
Shotgun Rapid Fire
Perfect Zone
Shadowhunter
Improved the effect of Shadowhunter's "Cruel Cutter" skill and Skill Tree.
Improved the effect of Shadowhunter's "Demonic" Mode.
Improved the effect of consuming the Shadowburst Meter of Shadowhunter's "Encroachment Release" Skill Tree.
Improved the effect of Shadowhunter's "Gate of Eruption" skill.
Improved the effect of Shadowhunter's "Fallen Ruin."
Changed and improved some of the inconsistent icons for class skill-related buffs.
Class Balance Updates
Slayer
Stats
Bloodlust Damage coefficient from Specialization:
Before: 1.3
After: 1.2
Skills
Bloodlust
In PvE, Damage decreased by 12.5%.
Hurricane Sword
Slayer's "Hurricane Sword" Skill Tree Great Wheel has been improved:
Before: Deals 6 damage to hit enemy.0/7.0/8.0/10.0/12.0% each, max 60.0/70.0/80.0/100.0/120.Increases up to 0%.
After: Deals 6 damage to enemy with each attack.0/7.0/8.0/10.0/12.0% each, max 60.0/70.0/80.0/100.0/120.Increases up to 0%.
Awakening Skill
Ragna Break
Damage decreased by 8.3%.
Wardancer
Engravings
'First Intention' changed.
Before: Outgoing Damage +16/24/32%. Cannot gain Esoteric Meter.
After: Outgoing Damage +20/30/40%. Cannot gain Esoteric Meter.
Soulfist
Skills
Illusion Strike
‘Venomous Fist’ was removed and a new skill 'Illusion Strike' was added.
‘Venomous Fist’ gems changed to ‘Illusion Strike' gems.
Magnetic Palm
'Ruthless' Skill Tree effect has been changed to ' Law of the Jungle ' Skill Tree effect.
Before: Outgoing Damage to staggered foes +50.0/57.5/65.0/72.5/80.0%.
After: Outgoing Damage to challenge or below foes +100.0/111.0/122.0/133.0/145.0%.
When using 'Fluttering Chill' skill tree, AoE Radius -30% from before.
When using 'Fluttering Chill' skill tree, increased skill casting speed.
When using 'Fluttering Chill' skill tree, move distance +2 meters.
Lightning Palm
In PvE, Damage increased by 31.8%.
'Weak Point Enhancement' Skill Tree has been changed to 'Energy Compression' Skill Tree.
Before: Grants Weak Point Lv. 1.
After: If Energy is below 30%, Outgoing Damage +20.0/26.2/32.4/38.6/45.0%.
'Lightning Palm' skill received the following additional changes after the test server update.
Before: Preparatory motion got longer and Outgoing Damage to close foes +150.0/163.0/177.0/191.0/205.0%.
After: Preparatory motion got longer and Outgoing Damage +150.0/163.0/177.0/191.0/205.0%.
'Merciless Hands' skill tree effect changed.
When applying Soulfist's "Lightning Palm" skill "Relentlessness" Skill Tree, the skill hitbox range has been adjusted to match the range of the default skill and other Skill Tree applications.
Celestial Palm
In PvE, Damage increased by 41.7%.
'Ranged Hit' skill tree effect changed.
Before: Range +3 meters.
After: Range +1 meters.
With Harsh Training, push distance of Paralysis decreased.
'Exquisite Attack' skill tree effect changed.
Before: 4 small palms fall, inflicting 120.0/131.0/142.0/155.2/168.4% Total Damage.
After: 4 small palms fall, inflicting 60.0/68.0/76.0/85.6/95.2% Total Damage.
With Exquisite Attack, changed so that it can hit all foes within attack range.
With Exquisite Attack, changed it to knock down foes, not launch foes.
Palm Burst
In PvE, Damage increased by 9.1%.
In PvP, changed skill cooldown from 18s to 22s.
'Burning Hands' Skill Tree has been changed to 'Explosive Strength' Skill Tree.
Before: Element is now [Fire]. On hit, Burns foe, inflicting N Damage every 1s for 7.0s.
After: At Level 3 Hype, Outgoing Damage to monsters +70.0/78.4/86.8/95.9/105.0%.
'Aggressiveness' skill tree changed to 'Law of the Jungle'.
Before: During skill use, Incoming Damage +20.0%. Outgoing Damage to Push-immune foes +50.0/57.5/65.0/72.5/80.0%.
After: Outgoing Damage to challenge or below foes +100.0/111.0/122.0/133.0/145.0%.
' Uncanny Movement' skill tree effect changed.
Before: Jumps backwards to evade. Use the skill again to shoot energy and evade.
After: Jumps backwards to evade. Use the skill again to shoot energy and evade. Outgoing Damage +30.0/37.0/44.0/52.0/60.0%.
'Uncanny Movement' skill tree changes shape of attack from a fan to a rectangle.
'Uncanny Movement' skill tree input time modified to all for faster additional input.
'Magnetic Orb' skill tree effect changed.
Before: Charges energy and shoots energy ball. Ball advances 9 meters and disappears. Summons black hole that pulls in foes. Outgoing Damage +40.0/47.0/54.0/62.4/70.8%.
After: Charges energy and shoots energy ball. Ball advances 9 meters, pulling in foes. Disappears and explodes. Summons black hole that pulls in foes. Total Damage +40.0/47.0/54.0/62.0/70.0%.
Tempest Blast
In PvE, Damage decreased by 22.7%.
In PvP, Damage decreased by 33.3%.
Skill stagger changed.
Before: Lowest
After: Mid
'Instinctive Movement' Skill Tree has been changed to 'Explosive Strength' Skill Tree.
Before: On hit, recovers 10.0/12.0/13.9/15.9/18.0% energy up to 50.0/59.8/69.6/79.4/90.2% per foe killed.
After: At Level 3 Hype, Outgoing Damage to monsters +30.0/37.0/44.0/52.0/60.0%.
'Energy Explosion' skill tree changed to 'Weak Point Detection'.
Before: Releases huge energy that has attack width +30.0%.
After: Damage to Push-immune foes +30.0/37.5/45.0/52.5/60.0%.
'Terminator' skill tree effect changed.
Before: The fired energy causes instant explosions in its wake, knocking down foes with 50.0/57.5/65.0/72.5/80.0% Base Damage.
After: The fired energy causes instant explosions in its wake, knocking down foes with 100.0/111.0/122.0/133.0/145.0% Base Damage.
'Demolition' skill tree effect changed.
Before: Attack Distance +4 meters. Outgoing Damage to named or above foes +100.0/111.0/122.0/133.0/145.0%.
After: Attack Distance +4 meters. Outgoing Damage +50.0/57.0/64.0/72.0/80.0%.
Shadowbreaker
In PvE, Damage increased by 9.1%.
'Predator' Skill Tree has been changed to 'Energy Compression' Skill Tree.
Before: Outgoing Damage to foes below 50.0% HP +20.0/26.2/32.4/38.6/45.0%.
After: If Energy is below 30%, Outgoing Damage +20.0/26.2/32.4/38.6/45.0%.
Force Orb
In PvE, Damage decreased by 4.5%.
Crippling Barrier
In PvE, Damage decreased by 27.3%.
Skill stagger changed.
Before: Mid
After: Lowest
'Hard Hitter' skill tree changed to 'Law of the Jungle'.
Before: Energy cost +20.0%. Barrier Attack Damage +10.0/12.0/14.0/16.0/18.0% for every hit.
After: Outgoing Damage to challenge or below foes +100.0/111.0/122.0/133.0/145.0%.
'Desperate Attack' skill tree effect changed.
Before: When holding ends, launches foes within range into the air, inflicting 40.0/47.2/54.8/62.4/70.0% of max holding damage as additional damage. During Hard Hitter, depending on Hard Hitter level, launching attacks inflict 56.0/66.1/76.7/87.4/98.0%-62.8/74.1/86.0/98.0/109.9% of max holding damage as additional damage.
After: When holding ends, launches foes within range into the air, inflicting 40.0/47.2/54.8/62.4/70.0% of max holding damage as additional damage.
'Keen Judgment' skill tree effect changed.
Before: When holding ends, pulls foes within range, inflicting 40.0/47.2/54.8/62.4/70.0% of max holding damage as additional damage. During Hard Hitter, depending on Hard Hitter level, pulling attacks inflict 56.0/66.1/76.7/87.4/98.0%-62.8/74.1/86.0/98.0/109.9% of max holding damage as additional damage.
After: When holding ends, pulls foes within range, inflicting 40.0/47.2/54.8/62.4/70.0% of max holding damage as additional damage.
Energy Blast
In PvE, Damage decreased by 30.8%.
'Weak Point Detection' Skill Tree has been changed to 'Explosive Strength' Skill Tree.
Before: Damage to Push-immune foes +40.0/47.2/54.8/62.4/70.0%.
After: At Level 3 Hype, Outgoing Damage to monsters +70.0/78.4/86.8/95.9/105.0%.
Energy Release
Skill casting speed got faster.
Changed Movement Skill cancel timing to be slower so that Atk. Power Bonus Buff of Ready Attack does not get canceled.
Awakening Skills
World Decimation
AoE Radius increased.
Annihilating Ray
In PvE, Damage increased by 13.6%.
Engravings
Robust Spirit
Before: Upon using Hype, immediately enters level 3. In Hype Mode, Energy Recovery Speed +200%. Damage Increase +10/20/30%.
After: Awakening Skill Damage +5/10/20%. Upon using Hype, immediately enters level 3. In Hype Mode, Energy Recovery Speed +300%. Damage Increase +20/30/40%.
'Robust Spirit' effect changed.
Energy Overflow
Before: Energy does not go below 1, but additional Energy Recovery effect is not applied during Hype or Combat Resource Recovery. If Energy is below 30%, Damage to foes +5/10/15%.
After: Energy does not go below 1, but additional Energy Recovery effect is not applied during Hype or Combat Resource Recovery. If Energy is below 30%, Damage to foes +5/10/18%.
'Energy Overflow' effect changed.
Glaivier
Stats
On hit Dual Meter Recovery from Specialization:
Before: 0.62
After: 0.35
Focus and Flurry Buff Increase effect deleted from Specialization.
Focus Damage Increase effect added to Specialization.
Focus Skill Damage Increase: 0.42
Dual Meter Natural Recovery changed in PvP.
Before: 1.4% every 1s
After: 0.3% every 1s
In PvP, on hit Dual Meter Recovery -33.3%.
Skills
Double Strike
Dual Meter Gain -54.7%.
'Final Decision' skill tree effect changed.
Before: Consumes 20.0% of Dual Meter, but Outgoing Damage +60.0/69.0/78.0/87.0/96.0%. Is not applied if Dual Meter is below 20.0%.
After: Consumes 1 bar of Dual Meter, but Outgoing Damage +60.0/69.0/78.0/87.0/96.0%. Is not applied if Dual Meter is below 1 bar.
Chain Slash
Dual Meter Gain -43.7%.
'Final Decision' skill tree effect changed.
Before: Consumes 20.0% of Dual Meter, but Outgoing Damage +60.0/69.0/78.0/87.0/96.0%. Is not applied if Dual Meter is below 20.0%.
After: Consumes 1 bar of Dual Meter, but Outgoing Damage +60.0/69.0/78.0/87.0/96.0%. Is not applied if Dual Meter is below 1 bar.
Stampeding Slash
In PvE, Damage increased by 7.1%.
Dual Meter Gain -43.4%.
Soul Cutter
In PvE, Damage increased by 33.5%.
Dual Meter Gain -15.7%.
Skill effect changed.
Before: Slides forward 3 meters. Swings spear, inflicting N Damage. Moves backward 4 meters and crouches. Use skill again to charge forward 4 meters, inflicting N Damage 2 times. Swings a finishing strike that inflicts N, N, N, N Damage. Hitting airborne foes launches them in the air again.
After: Slides forward 3 meters. Swings spear, inflicting N Damage. Moves backward 3 meters and crouches. Use skill again to charge forward 4 meters, inflicting N Damage 2 times. Swings a finishing strike that inflicts N, N, N, N Damage. Hitting airborne foes launches them in the air again.
'Bond of Trust' skill tree effect changed.
Before: Changes to Normal Mode. Advance forward and swing your spear. Upon returning, your clone charges forward and swings a finishing strike that inflicts Damage before disappearing.
After: Changes to Normal Mode. Advance forward and swing your spear. Upon returning, your clone charges forward and swings a finishing strike that inflicts Damage before disappearing. Outgoing Damage +10.0/16.0/22.0/28.0/35.0%.
Flash Kick
Dual Meter Gain -49.9%.
'Final Decision' skill tree effect changed.
Before: Consumes 20.0% of Dual Meter, but Outgoing Damage +60.0/69.0/78.0/87.0/96.0%. Is not applied if Dual Meter is below 20.0%.
After: Consumes 1 bar of Dual Meter, but Outgoing Damage +60.0/69.0/78.0/87.0/96.0%. Is not applied if Dual Meter is below 1 bar.
Thorn Jab
Dual Meter Gain -35.6%.
Half Moon Slash
In PvE, Damage increased by 14.8%.
Dual Meter Gain -43.8%.
'Weak Point Detection' Skill Tree has been changed to 'Vital Point Hit' Skill Tree.
Before: Crit Rate to Push-immune foes +30.0/37.5/45.0/52.5/60.0%.
After: Crit Rate +30.0/37.0/44.0/52.0/60.0%.
'Final Decision' skill tree effect changed.
Before: Consumes 20.0% of Dual Meter, but Outgoing Damage +60.0/69.0/78.0/87.0/96.0%. Is not applied if Dual Meter is below 20.0%.
After: Consumes 1 bar of Dual Meter, but Outgoing Damage +60.0/69.0/78.0/87.0/96.0%. Is not applied if Dual Meter is below 1 bar.
Raging Dragon Slash
Dual Meter Gain -55.0%.
'Flame Slash' skill tree changed to 'Vital Point Hit'.
Before: Element is now [Fire]. On hit, Burns foe, inflicting N Damage every 1s for 5.0s. Can stack up to 6 times.
After: Crit Rate +15.0/21.0/27.0/33.0/40.0%.
Wheel of Blades
Dual Meter Gain -35.7%.
'Magick Control' skill tree changed to 'Concussion'.
Before: MP Cost -50.0/53.0/57.0/62.0/67.0%.
After: Increases the skill's Stagger Level to [Mid-high].
Spear Dive
Dual Meter Gain -49.9%.
Blue Dragon's Claw
In PvE, Damage increased by 49.4%.
Dual Meter Gain -30.6%.
MP Cost +23.1%.
Spear spinning duration decreased.
Skill cooldown changed.
Before: 14s
After: 20s
Skill effect changed.
Before: Advance 4 meters forward and inflict N damage. Then quickly swing spear to inflict N damage 6 times and move back 3 meters. Attacking airborne foes launches them in the air again.
After: Advance 4 meters forward and inflict N damage. Then quickly swing spear to inflict N damage 6 times and slams down to inflict N damage. Except for the downward attack, attacking airborne foes launches them in the air again.
'Ready Defense' skill tree changed to 'Quick Prep'.
Before: During skill casting, Incoming Damage -40.0/42.8/45.6/48.4/51.6%.
After: Cooldown -4.0/4.7/5.4/6.2/7.0s.
'Magick Control' skill tree changed to 'Vital Point Hit'.
Before: MP Cost -50.0/53.0/57.0/62.0/67.0%.
After: Crit Rate +15.0/21.0/27.0/33.0/40.0%.
'Firepower Control' skill tree changed to 'Spinning Lightning'.
Before: On attack hit, Dual Meter +50.0/56.0/62.0/68.0/75.0%.
After: Changes to Holding skill. No longer charges forward. Swings spear while moving. Final attack at target location Outgoing Damage +60.0/68.0/77.0/86.0/95.0%.
'Undisturbed' Skill Tree has been changed to 'Illusory Double' Skill Tree.
Before: Move or use another skill to cancel skill.
After: After charging, summons clone to continue attack. Character returns to original location. Outgoing Damage +25.0/31.0/37.0/43.0/50.0%.
' Spinning Lightning ' Skill Tree has been changed to 'Wall of Spears' Skill Tree.
Before: No longer moves. Swings spear in place, dealing more hits. Outgoing Damage +50.0/57.5/65.0/74.0/83.0%.
After: Spinning spear Attack Range +25.0%. Grants Push Immunity while spinning spear. Incoming Damage -30.0/32.7/35.4/38.1/40.8%.
'Dash attack' skill tree changed to 'Final Decision'.
Before: Charge Distance +2.0 meters. AoE Radius +20.0%. Adds huge swinging attack. Outgoing Damage +30.0/37.5/45.0/52.5/60.0%.
After: Last attack changed to a forward jump and huge downward attack. (Launches foes into the air/Knocks foes away). Consumes 1 bar of Dual Meter, but Outgoing Damage +70.0/78.4/86.8/95.9/105.0%. Is not applied if Dual Meter is below 1 bar.
Windsplitter
Dual Meter Gain -43.7%.
'Concussion' Skill Tree has been changed to 'Target Weak Point' Skill Tree.
Before: Grants the skill's Stagger Level [Low].
After: Hit foes' Incoming Crit Damage +8.0% for self and party members for 10s.
'Final Decision' skill tree effect changed.
Before: Consumes 20.0% of Dual Meter, but Outgoing Damage +60.0/69.0/78.0/87.0/96.0%. Is not applied if Dual Meter is below 20.0%.
After: Consumes 1 bar of Dual Meter, but Outgoing Damage +60.0/69.0/78.0/87.0/96.0%. Is not applied if Dual Meter is below 1 bar.
Cutting Wind
In PvE, Damage increased by 33.5%.
Dual Meter Gain -43.7%.
'Firepower Control' skill tree changed to 'Vital Point Hit'.
Before: On attack hit, Dual Meter +30.0/33.0/37.0/41.0/45.0%.
After: Crit Rate +15.0/21.0/27.0/33.0/40.0%.
When applying 'Valor' skill tree, adjusted skill preparatory motion to be faster.
Shackling Blue Dragon
Damage increased by 19.0%.
Dual Meter Gain -50.0%.
MP Cost +13.6%.
Skill cooldown changed.
Before: 24s
After: 30s
Skill effect changed.
Before: Spins spear and slams it down to create a shockwave that inflicts N damage. Hit foes' Crit Resistance -3.0/3.5/4.0/4.5/5.0/5.5/6.0/6.5/7.0/8.0% for 6s.
After: Spins spear and slams it down to create a shockwave that inflicts N damage. When casting skill, Crit Rate +2.0/4.0/6.0/8.0/10.0/12.0/14.0/16.0/18.0/20.0% for 6s.
'Quick Prep' Skill Tree has been changed to 'Target Weak Point' Skill Tree.
Before: Cooldown -2.0/2.7/3.4/4.2/5.0s.
After: Hit foes' Incoming Crit Damage +8.0% for self and party members for 16s.
'Critical Spear' skill tree changed to 'Quick Prep'.
Before: Hit foes' Crit Resistance -10.0%.
After: Cooldown -6.0/7.2/8.4/9.7/11.0s.
'Final Decision' skill tree effect changed.
Before: Consumes 20.0% of Dual Meter, but Outgoing Damage +140.0/152.6/165.2/177.8/190.4%. Is not applied if Dual Meter is below 20.0%.
After: Consumes 1 bar of Dual Meter, but Outgoing Damage +140.0/152.6/165.2/177.8/190.4%. Is not applied if Dual Meter is below 1 bar.
Spiraling Spear
In PvE, Damage decreased by 49.9%.
Dual Meter Gain -87.3%.
'Firepower Control' Skill Tree has been changed to 'Target Weak Point' Skill Tree.
Before: On attack hit, Dual Meter +30.0/33.0/37.0/41.0/45.0%.
After: Hit foes' Incoming Crit Damage +8.0% for self and party members for 7s.
'Shoulder Strike' skill tree effect changed.
Before: Moves 2 meters forward and performs Shoulder Strike. Inflicts 20.0/26.2/32.4/38.6/45.0% of Base Damage and performs a stabbing attack.
After: Changes to Combo Mode. Moves 5 meters forward and performs Shoulder Strike. Inflicts 20.0/26.2/32.4/38.6/45.0% of Base Damage. Use the skill again to perform a stabbing attack.
Four-headed Dragon
In PvE, Damage decreased by 41.6%.
Dual Meter Gain -38.6%.
'Violent Thrust' skill tree effect changed.
Before: Changes to Holding Mode. Crit Rate +20.0%. Allows you to move while holding. Increases skill duration. Damage up to +55.0/63.0/72.0/81.0/90.0%.
After: Changes to Holding Mode. Allows you to move while holding. Increases skill duration. Damage up to +50.0/57.0/64.0/72.0/80.0%.
'Shadow Thrust' skill tree effect changed.
Before: Can move after 1 hit. Afterimage continues the stabbing attack.
After: Can move after 1 hit. Afterimage continues the stabbing attack. Crit Rate +30.0/37.0/44.0/52.0/60.0%.
'Quick Prep' Skill Tree has been changed to 'Undefeated' Skill Tree.
Before: Cooldown -6.0/6.5/7.0/7.5/8.0s.
After: For every foe hit, Cooldown -1.0s up to -8.0s. Outgoing Damage to challenge or below foes +100.0/111.0/122.0/133.0/145.0%. With Shadow Thrust, for every hit, Cooldown Reduction 0.2s up to 8.0s.
'Infected Wound' skill tree changed to 'Weak Point Detection'.
Before: On hit, Bleeds foe, inflicting N Damage every 1s for 7.0s. Bleed can stack up to 10 times.
After: Damage to Push-immune foes +60.0/68.4/76.8/85.8/94.8%.
Thrust of Destruction
Dual Meter Gain -70.7%.
'Quick Prep' skill tree changed to 'Firepower Control'.
Before: Cooldown -5.0/5.7/6.4/7.2/8.0s.
After: On attack hit, Dual Meter +30.0/33.0/37.0/41.0/45.0%.
'Spear of Destruction' skill tree effect changed.
Before: Crit Rate +50.0%. Crit Damage +5.0/16.0/27.0/38.0/50.0%.
After: Crit Rate +60.0%. Crit Damage +5.0/16.0/27.0/38.0/50.0%.
'Air-Ripping Thrust' skill tree effect changed.
Before: Changes to Charge Mode. When fully charged, Outgoing Damage +50.0/57.5/65.0/74.0/83.0%. Crit Rate +50.0%.
After: Changes to Charge Mode. When fully charged, Outgoing Damage +50.0/57.5/65.0/74.0/83.0%. Crit Rate +40.0%.
'Thrust of Destruction' skill received the following additional changes after the test server update.
Before: Damage to Push-immune foes +30.0/37.5/45.0/52.5/60.0%.
After: Damage to Push-immune foes +25.0/31.3/37.5/43.8/50.0%.
'Weak Point Detection' skill tree effect changed.
Starfall Pounce
Dual Meter Gain -60.0%.
'Quick Prep' Skill Tree has been changed to 'Corral' Skill Tree.
Before: Cooldown -7.0/7.7/8.4/9.2/10.0s.
After: When jumping, pulls foes within 4.4 meters of target location. Outgoing Damage to challenge or below foes +50.0/57.5/65.0/72.5/80.0%.
'Starfall Pounce' skill received the following additional changes after the test server update.
Before: Huge spear falls from sky. Outgoing Damage +80.0/89.6/99.2/109.6/120.0%.
After: Huge spear falls from sky. Outgoing Damage +65.0/73.4/81.9/91.0/100.1%.
'Ground Explosion' skill tree effect changed.
Dragonscale Defense
In PvE, Damage increased by 8.5%.
Dual Meter Gain -73.5%.
Red Dragon's Horn
Dual Meter Gain -59.1%.
Size of Perfect Zone increased.
'Quick Prep' skill tree changed to 'Sturdy Armor'.
Before: Cooldown -5.0/5.7/6.4/7.2/8.0s.
After: During skill casting, Incoming Damage -30.0/32.7/35.4/38.1/40.8%.
'Red Dragon's Horn' skill received the following additional changes after the test server update.
Before: Outgoing Damage +20.0/26.0/32.0/38.0/45.0%. Outgoing Damage of Perfect Zone +45.0/52.0/59.0/67.0/75.0%.
After: Outgoing Damage +15.0/21.0/27.0/33.0/40.0%. Outgoing Damage of Perfect Zone +40.0/47.0/54.0/62.0/70.0%.
'Determination' skill tree effect changed.
Awakening Skills
Yeon-Style Spear Technique: Spear Meteor
In PvE, Damage increased by 31.8%.
Yeon-Style Spear Technique: Storming Red Dragon
In PvE, Damage increased by 31.8%.
Specialty
Flurry Stance effect changed.
Dual Meter fills every time you successfully hit a foe. The Dual Meter and its effects disappear as soon as you change stance.
When changing the stance when Dual Meter is filled to the 1st bar, Move Speed +10%.
When changing the stance when Dual Meter is filled to the 2nd bar, Move Speed +10%. Damage to foes +10%.
When changing the stance when Dual Meter is filled to the 3rd bar, Move Speed +10%. Damage to foes +10%. Crit Damage +25%.
Dual Meter fills every time you successfully hit a foe. If you change stance, 1 bar of the Dual Meter is consumed and the stance's effect is applied. If you have less than 1 bar of the Dual Meter, you cannot obtain the stance's effects even if you change stance.
When changing stance, Move Speed +15% and Crit Damage +60%.
Glaivier's Specialty: Flurry Stance received additional changes after the test server update.
Focus Stance effect changed.
Dual Meter fills every time you successfully hit a foe. The Dual Meter and its effects disappear as soon as you change stance.
When changing the stance when Dual Meter is filled to the 1st bar, Atk. Speed +10%.
When changing the stance when Dual Meter is filled to the 2nd bar, Atk. Speed +10%. Damage to foes +10%.
When changing the stance when Dual Meter is filled to the 3rd bar, Atk. Speed +10%. Damage to foes +10%. Crit Rate +15%.
Dual Meter fills every time you successfully hit a foe. If you change stance, 1 bar of the Dual Meter is consumed and the stance's effect is applied. If you have less than 1 bar of the Dual Meter, you cannot obtain the stance's effects even if you change stance.
When changing stance, Atk. Speed +15% and Damage to foes +25%.
Glaivier's Specialty: Focus Stance received additional changes after the test server update.
Effect duration when switching to Focus Stance changed.
Before: 12s
After: 15s
Engravings
Pinnacle
Before: Adds Pinnacle: Flurry/Focus I/II/III instead of the Flurry/Focus Stage 3 effect added upon changing stances while the Dual Meter is maxed at Level 3. 'Pinnacle: Flurry I/II/III': Atk. Speed +12.5/13.8/15%. Damage to foes +13/15/17%. Crit Rate +20/22.5/25%. 'Pinnacle: Focus I/II/III': Move Speed +15%. Damage to foes +16/19/22%. Crit Damage +37.5/43.8/50%.
After: Alongside the added effect upon changing stances, adds 40/60/100% of the opposite stance's effect.
'Pinnacle' effect changed.
Control
Before: Cannot use Focus stance. Flurry skills Damage +20/30/40%.
After: Cannot use Focus stance. Flurry skills Damage +20/30/40%. Dual Meter Gain +50/75/100%.
'Control' effect changed.
Striker
Engravings
'Esoteric Flurry' effect changed.
Before: When using Esoteric Skill, consumes exactly 1 Esoteric Orb. Esoteric Skill Damage +8/13/18%.
After: When using Esoteric Skill, consumes exactly 1 Esoteric Orb. Esoteric Skill Damage +15/22/30%.
Berserker
Skills
Whirlwind
Berserker's "Whirlwind'" Skill Tree Great Wheel has been improved as follows:
Before: Deals 6 damage enemy hit with Whirlwind.0/7.0/8.0/10.0/12.0% each, max 60.0/70.0/80.0/100.0/120.Increases up to 0%.
After: Deals 6 damage to enemy with each attack.0/7.0/8.0/10.0/12.0% each, max 60.0/70.0/80.0/100.0/120.Increases up to 0%.
Deadeye
Skills
Tumbling
Improved movement to be earlier upon landing after jumping.
Desperado
A new handgun skill 'Desperado' has been added.
'Desperado' is also added to gem options.
Hour of Judgement
'Hour of Judgement' skill was removed and a new shotgun skill 'Judgment Day' has been added.
'Hour of Judgement' gems were changed to 'Judgment Day' gems.
One Shot One Kill
'Triple Explosion' skill was removed and a new rifle skill 'One Shot One Kill' has been added.
'Triple Explosion' gems were changed to 'One Shot One Kill' gems.
Spiral Tracker
'Heavy Duty' skill tree effect changed.
Before: The skill can now stack up to 2 times.
After: The skill can now stack up to 3 times.
Enforce Execution
Improved dash attack to (apply/destroy/??) Weak Point.
' Light Footwork' Skill Tree effect has been changed to 'Swift Conviction' Skill Tree effect.
Before: Upwards kick Paralyzes foes and no longer launches foes into the air. Upwards kick speed +20.0/24.0/28.0/32.0/36.0%.
After: Upwards kick Paralyzes foes and no longer launches foes into the air. Charges and deals upwards kick.
For PvP 'Swift Conviction' Skill Tree has been adjusted so that it does not feel as stiff.
Equilibrium
'Ranged Shot' skill tree effect changed.
Before: Attack Range +20.0%, Crit Damage +100.0/115.0/130.0/145.0/160.0%.
After: Attack Range +20.0%. Outgoing Damage +15.0/21.0/27.0/33.0/40.0%. Crit Damage +80.0%.
'Burn Effect' skill effect Burn Damage -90.0%.
'Burn Effect' skill tree effect changed.
Before: On hit, Burns foe, inflicting N Damage every 1s for 5.0s. Stacks up to 7 times.
After: Element is now [Fire]. Outgoing Damage +40.0/47.0/54.0/62.0/70.0%. On hit, Burns foe, inflicting N Damage every 1s for 5.0s. Burn stacks up to 7 times.
'Vital Point Shot' skill tree effect changed.
Before: Crit Rate +60.0/68.0/77.0/86.0/95.0%.
After: Element is now [Lightning]. Outgoing Damage +15.0/21.0/27.0/33.0/40.0%. On crit hit, ignore foe Defense by 50.0%.
Death Fire
Distance of backward leap after throwing grenade adjusted.
Time to use additional skill after throwing grenade adjusted to be faster.
In PvP, if throwing grenade hits, inflicts Paralysis instead of Push. However, if target is using a skill, Paralysis is not inflicted.
Skill effect changed.
Before: Fire a volley of bullets over 2.9s to attack all nearby foes, causing up to N Damage over 9 hits. Hit the Perfect Zone to throw a grenade while jumping, inflicting N Damage and launching foes into the air.
After: Fire a volley of bullets over 2.9s to attack all nearby foes, causing up to N Damage over 9 hits. When holding ends, throw grenades in a wide area while jumping, inflicting N Damage and launching foes into the air.
'Keen Strike' skill tree changed to 'Infiltrate Decimation'.
Before: During Rapid Fire, Crit Rate +40.0/50.0/61.0/72.0/83.0%.
After: Canceling the skill does not decrease cooldown or MP Cost. After rapidly moving 6 meters, casts skill.
'Frost Bomb' skill tree effect changed.
Before: Element is now [Water]. No longer knocks down foes. Inflicts Freeze effect on the target for 3.0/3.5/4.0/4.5/5.0s.
After: Element is now [Water]. No longer knocks down foes. Move Speed -40.0% for 3.0/3.5/4.0/4.5/5.0s.
'Infiltrate Decimation' skill tree changed to 'Law of the Jungle'.
Before: After rapidly moving 6 meters, casts skill, then moves 8 meters back. Canceling the skill does not decrease cooldown or MP Cost.
After: During Rapid Fire, Outgoing Damage to challenge or below foes +180.0/196.2/214.2/232.2/250.2%.
'Infinite Decimation' skill tree changed to 'Keen Shot'.
Before: Rapid Fire count +3. Rapid Fire Outgoing Damage +120.0/134.7/149.3/164.0/180.0%.
After: Rapid Fire ignores Defense by 30.0%. Damage +45.0/57.0/69.0/82.0/95.0%. Activate Perfect Zone. Hit the Perfect Zone to throw a grenade while jumping. Grenade Damage +100%.
Cruel Tracker
Skill effect improved.
Before: Rapid fire handgun 6 times, inflicting N Damage. (Last shot/Kill Confirmation) inflicts N Damage.
After: Rapid fire handgun 6 times, inflicting N Damage. (Last shot/Kill Confirmation) inflicts N Damage. Use the skill again while rapid firing handgun to change direction of (the last shot/Kill Confirmation).
With Quick Draw, last shot improved to connect faster.
With Explosive Bullet, last shot's bullet speed got faster.
Quick Shot
When 'Final Light' Skill Tree is applied, the second chain attack comes out faster than the first chain attack.
Sign of Apocalypse
'Aftermath of Calamity' skill tree effect changed.
Before: Combo increased to 3. Last attack inflicts 100.0/115.0/130.0/145.0/161.0% Damage of second attack.
After: Combo increased to 3. Last attack inflicts 160.0/177.0/194.0/212.0/230.0% Damage of second attack.
Shotgun Rapid Fire
In PvE, Damage increased by 54.7%.
'Close Shot' skill tree changed to 'Master of Evasion'.
Before: Outgoing Damage to near foes +25.0/31.0/37.0/43.0/50.0%.
After: When casting skill, Dodge Rate +10.0%.
'Full Range' skill tree changed to 'Extended Shot'.
Before: All attacks become near damage. Outgoing Damage +10.0/16.0/22.0/28.0/35.0%.
After: Use the skill again or click to attack with a shotgun. Knocks back foes. Firing causes a recoil, moving 4 meters backwards. During Extended Shot, grants Push Immunity.
'Combo Rapid Fire' skill tree effect changed.
Before: Changes to Combo Mode. Attacks 3 times. Atk. Speed +10.0%. Can be canceled by moving or using another skill between combo attacks.
After: Changes to Combo Mode. Attacks 3 times. Can be canceled by moving or using another skill between combo attacks.
'Enhanced Shot' skill tree changed to 'Close Shot'.
Before: Outgoing Damage +25.0/31.0/37.0/43.0/50.0%.
After: Outgoing Damage to near foes +30.0/37.0/44.0/52.0/60.0%.
'Master of Evasion' skill tree changed to 'Full Range'.
Before: When casting skill, Dodge Rate +20%.
After: All attacks become near damage. Atk. Speed +15.0%. Outgoing Damage +20.0/26.0/32.0/38.0/45.0%.
'Extended Shot' Skill Tree effect has been changed to 'Ultimate Weapon' Skill Tree effect.
Before: Atk. Speed +30.0%. After 3 hit attack, add combo attack. Enter a combo to attack with a shotgun. Inflicts 60.0/68.4/76.8/85.8/94.8% additional damage and knocks back foes. Firing causes a recoil, moving 4 meters backwards.
After: 3rd shot AoE Radius +15%. Damage +170.0/193.0/217.0/241.0/265.0%.
Shotgun Dominator
'Swift Fingers' skill tree changed to 'Ambush'.
Before: While holding, Atk. Speed +20.0/24.0/28.0/32.0/36.0%.
After: On Successful Back Attack, Outgoing Damage +25.0/31.2/37.5/43.8/50.0%.
'Enhanced Fire' Skill Tree effect has been changed to 'Super Shotgun' Skill Tree effect.
Before: Outgoing Damage +30.0/37.0/44.0/52.0/60.0%.
After: Outgoing Damage +30.0/37.0/44.0/52.0/60.0%. Atk. Speed +20.0% while holding.
'Master of CQC' skill tree effect changed.
Before: No longer has a last attack. Holding duration increases up to 2 times. Outgoing Damage +40.0/47.0/54.0/62.0/70.0% per shot.
After: No longer has a last attack. Holding duration increases up to 2 times. Can turn while holding. Outgoing Damage +40.0/47.0/54.0/62.0/70.0% per shot.
'The Ruler' skill tree effect changed.
Before: Attack Range -20%. Adds Perfect Zone. On Perfect Zone Success, inflict rapid fire. Last attack Damage +200.0/225.0/250.0/275.0/300.0%. On Perfect Zone Failure, activate existing last attack.
After: Adds Perfect Shot after 4 shots. On Perfect Zone Success, inflict rapid fire. Last attack Damage +200.0/225.0/250.0/275.0/300.0%. On Perfect Zone Failure, activate existing last attack.
Last Request
'Incendiary Bomb' skill effect Burn Damage -90.0%.
'Incendiary Bomb' skill tree effect changed.
Before: Element is now [Fire]. On hit, Burns foe, inflicting N Damage every 1s for 3.0s.
After: Element is now [Fire]. Outgoing Damage +15.0/21.0/27.0/33.0/40.0%. On hit, Burns foe, inflicting N Damage every 1s for 3.0s.
'Execution' skill tree effect changed.
Before: Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to Challenge or above foes +10.0/16.2/22.4/28.7/35.0%.
After: Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to Challenge or above foes +25.0/31.3/37.5/43.8/50.0%.
'Double Shot' skill tree effect changed.
Before: Fire simultaneously with 2 shotguns, inflicting 80.0/84.0/88.0/92.8/97.6% of Base Damage. Each hit applies 1 level of Weak Point. With Incendiary Bomb, Burn stacks up to 2 times. With Fierce Heat, 2 Fierce Heats are created.
After: Fire simultaneously with 2 shotguns, inflicting 90.0/94.5/99.0/104.4/109.8% of Base Damage. Each hit applies 1 level of Weak Point. With Incendiary Bomb, Burn stacks up to 2 times. With Fierce Heat, 2 Fierce Heats are created.
Spiral Flame
In PvE, Damage increased by 38.0%.
' Kill Confirmation' Skill Tree effect has changed as follows:
Before: Bullet Crit Rate to foes below 50.0% HP +60.0/69.6/79.8/90.0/100.0%.
After: Bullet Damage to foes below 50.0% HP +60.0/69.0/78.0/87.0/96.0%.
Aimed Shot
Changed skill cooldown from 24s to 36s.
In PvE, Damage increased by 178.2%.
In PvP, Damage increased by 28.5%.
Bullet speed got faster.
Bullet size got smaller.
Bullet max distance got longer.
Bullets of the base skill no longer pierce foes.
Firing speed got faster.
Rotation speed got slower.
Skill effect changed.
Before: Rotates to target location and fires 4 large-caliber bullets. For the first 3 shots, inflict N Damage per shot. Target's Move Speed -80% for 2s. Last shot inflicts N Damage and knocks foes down.
After: Fires 4 large-caliber bullets at the aimed direction. When skill key is pressed, fire up to 3 shots, inflicting N Damage. Target's Move Speed -25% for 2s. When skill key press ends, fire last shot, inflicting N Damage and knocking foes down.
' High-Speed Bullet' Skill Tree effect has been changed to 'Stun Bullet' effect.
Before: Bullet flying speed +20.0/24.0/28.0/32.0/36.0%.
After: Last shot no longer knocks down foes, but Stuns foes for 3.0/3.5/4.0/4.5/5.0s.
'Quick Aim' skill tree effect changed.
Before: Aim time -20.0%.
After: Decreases aim time.
' The Final Shot' Skill Tree effect has been changed to 'White Reaper' effect.
Before: Last shot is guaranteed to be a crit. Crit Damage +0.0/20.0/41.0/62.0/83.0%.
After: During skill use, becomes disguised. Removes effect when hit. If last shot hits while disguised, disguise duration +3.0s. Move Speed +25.0%.
' Enhanced Shot' Skill Tree effect has been changed to 'Kill Confirmation' effect.
Before: Outgoing Damage +25.0/31.0/37.0/43.0/50.0%.
After: Outgoing Damage +25.0/31.0/37.0/43.0/50.0%. Damage proportional to remaining HP up to +30%.
' Large Bullet' Skill Tree effect has been changed to 'Slowing Fire' effect.
Before: Bullet size +20.0%.
After: (Shackling Crash/Slow) +80.0%.
' Stun Effect' Skill Tree effect has changed to 'Large Piercing Bullet' effect.
Before: Last shot no longer knocks down foes, but Stuns foes for 3.0/3.5/4.0/4.5/5.0s.
After: Fires a bigger bullet that pierces foes. Outgoing Damage +40.0/47.0/54.0/62.0/70.0%.
' High-Speed Shot' Skill Tree effect has changed to 'Triple Explosion' effect.
Before: Firing speed after aiming +40.0/44.0/48.0/52.0/56.0%.
After: Quickly fires 3 shots even without using the skill again. Outgoing Damage +80.0/90.0/100.0/110.0/120.0% for each bullet.
' Hexa Shot' Skill Tree effect has been changed to 'Aftershock' effect.
Before: Increases shot count by 2 after aiming.
After: Increases aim time. Outgoing Damage +75.0/83.0/92.0/101.0/110.0%. After aiming, quickly fires 3 shots and (a powerful finishing shot/Kill Confirmation). (Last shot/Kill Confirmation) pierces foes in its path. Crit Damage against foes with 50% or lower HP +50.0%. (Launches foes into the air/Knocks foes away).
Perfect Shot
In PvE, Damage increased by 42.0%.
'Precision Shot' skill tree effect changed.
Before: Narrows Perfect Zone. Greatly increases turning speed. On Perfect Zone Success, Crit Rate +50.0/57.0/64.0/72.0/80.0%.
After: Narrows Perfect Zone. Greatly increases turning speed. On Perfect Zone Success, Outgoing Damage +25.0/31.0/37.0/43.0/50.0%.
Awakening Skill
Bursting Flare
In PvE, Damage increased by 20.0%.
Engravings
'Pistoleer' effect changed.
Before: Can use only Handgun Stance. Handgun Skill Damage +35/60/85%. Stagger Damage +40%. Awakening Skill Damage +20/30/40%.
After: Can use only Handgun Stance. Handgun Skill Damage +35/55/75%. Awakening Skill Clay Bombardment Damage +20/35/50%. Stagger Damage +40%. In addition, the Movement Skill is replaced with '
Relentless Assault
', and the cooldown of the Movement Skill is reduced by 0.1 seconds each time the Handgun Skill hits.
Artillerist
Stats
Firepower Buff from Specialization:
Before: 0.62
After: 0.58
Bombardment Damage from Specialization:
Before: 0.50
After: 0.49
Sharpshooter
Stats
Hawk Meter Natural Recovery from Specialization:
Before: 0.5
After: 0.3
Skills
Arrow Wave
'Hellfire' skill tree effect changed.
Before: Element is now [Fire]. On hit, Burns foe, inflicting N Damage every 1s for 5.0s. Causes an explosion at 3 Burn stacks. Launches foes and inflicts N Damage.
After: Element is now [Fire]. Outgoing Damage +5.0/11.0/17.0/23.0/30.0%.
Moving Slash
Changed so that 'Wealth' rune can be equipped.
'Silver Master' skill tree effect changed.
Before: On skill hit, Hawk Meter +22.0/24.0/26.0/29.0/33.0 every 1s for 10.0s.
After: On skill hit, Hawk Meter +60/70/80/90/100.
Blade Storm
Changed so that 'Wealth' rune can be equipped.
'Silver Master' skill tree effect changed.
Before: On skill hit, Hawk Meter +22.0/24.0/26.0/29.0/33.0 every 1s for 10.0s.
After: Every 3rd hit, Hawk Meter +40/45/50/55/60.
Charged Shot
Excluding 'Fast Fire' skill tree, overcharging increases projectile speed.
Sharp Shooter
' Magick Control' Skill Tree has been changed to 'Rapid Fire' Skill Tree.
Before: MP Cost -50.0/53.0/57.0/62.0/67.0%.
After: Skill Casting Speed +15.0%. Outgoing Damage +5.0/11.0/17.0/23.0/30.0%.
Deadly Slash
Changed so that 'Wealth' rune can be equipped.
'Silver Master' skill tree effect changed.
Before: On skill hit, Hawk Meter +22.0/24.0/26.0/29.0/33.0 every 1s for 10.0s.
After: On skill hit, Hawk Meter +80/90/100/110/120.
Hawk Shot
Changed so that 'Wealth' rune can be equipped.
'Silver Master' skill tree effect changed.
Before: On skill hit, Hawk Meter +22.0/24.0/26.0/29.0/33.0 every 1s for 10.0s.
After: If Hawk hits, Hawk Meter +130/140/160/180/200.
Snipe
'Perfection' skill tree changed to 'Ghillie Suit'.
Before: On Perfect Zone Success, Outgoing Damage +40.0/47.0/54.0/62.0/70.0%.
After: Become Stealthed while holding. Cooldown +18.0/16.0/13.0/10.0/7.0s.
'Ghillie Suit' Skill Tree is changed to ' Solo Performance' Skill Tree.
Before: Become Stealthed while holding. Cooldown +18.0/16.0/13.0/10.0/7.0s.
After: On Perfect Zone Success, Outgoing Damage +60%. On Perfect Zone Success when Silverhawk is not summoned, Crit Damage +100.0/115.0/130.0/145.0/160.0%.
Specialty
In PvE, Hawk Meter Natural Recovery +53.8%.
Engravings
'Death Strike' effect changed.
Before: When using Last Rush, recover 50% of the remaining Hawk Meter. Foe Damage received +30/40/50% for 8s.
After: When Silverhawk is not summoned, Damage to foes hit +3/7/12%. When using Last Rush, recover 50% of the remaining Hawk Meter. Inflict Mark of Death II. Foe Damage received +20/25/30% for 8s.
Machinist
Stats
Sync Skill Damage from Specialization:
Before: 0.62
After: 0.64
Skills
Bullet Hail
Damage increased by 27.5%.
Skill cooldown changed.
Before: 6s
After: 8s
Battery consumption changed.
Before: 24
After: 30
'Fighting Spirit Enhancement' skill tree effect changed.
Before: On hit, Atk. Power of party members within 24 meters +6.0% for 7.0s.
After: On hit, Atk. Power of party members within 24 meters +6.0% for 9.0s.
' Enhanced Magazine' Skill Tree effect has changed as follows:
Before: Attack angle -30.0%. When attacking a single foe, Crit Rate +30.0/37.5/45.0/52.5/60.0%. Crit Damage +100.0%.
After: Attack angle -30.0%. When attacking a single foe, Damage +65.0/73.0/82.0/91.0/100.0%.
Mobile Shot
Changed the skill's base effect. Use skill again to be able to roll 1 more time.
'Push' Skill Tree effect has changed to '
Before: Paralyze duration of shot +0.4s.
After: When using Roll, create Shield that absorbs up to 5.0/7.1/9.3/11.5/13.7% of max HP for 3.0/3.2/3.4/3.7/4.0s.
Defensive Maneuver
' effect.
' Additional Maneuver' Skill Tree effect has changed to ' Evasion Maneuver' effect.
Before: Can roll 1 more time after shooting.
After: While rolling, Dodge Rate +30.0%. Paralyze duration of shot +0.4s.
'Tenacity' skill tree effect changed.
Before: While rolling, grants Push Immunity.
After: Cooldown +6.0s. While on the first roll, grants Push Immunity.
Strategic Fire
In PvE, Damage increased by 60.0%.
'Weak Point Detection' Skill Tree effect has changed to '
Before: Damage to Push-immune foes +30.0/37.5/45.0/52.5/60.0%.
After: Does not apply Cooldown Reduction for canceling skill. Consumes 150 battery to create a shield equal to 8.0/10.2/12.4/14.7/17.0% of Max HP while using skill. Grants Push Immunity during Shield duration.
Build Camp
' effect.
'Quick Prep' skill tree changed to 'Swift Fingers'.
Before: Cooldown -3.0/3.7/4.4/5.2/6.0s.
After: While holding, Atk. Speed +10.0/12.0/14.0/16.0/18.0%.
Avalanche
'Weak Point' Lv. 1 effect added to dash attack.
'Final Blow' Skill Tree effect has changed as follows:
Before: Firing attack Crit Damage +200.0/220.0/240.0/265.0/290.0%.
After: Firing attack Outgoing Damage +60.0/68.0/77.0/86.0/95.0%. Crit Damage +50%.
Command: Blockade
In PvE, Damage increased by 55.4%.
In PvP, Damage increased by 24.3%.
' One Body and Spirit' Skill Tree effect has changed as follows:
Before: Give immediate command to drone without any motions.
After: Give immediate command to drone without any motions. Changes to Normal Mode. The instant a command is given, drone uses skill at its current location.
Enhanced Fire' Skill Tree effect has been changed to 'Quick Performance' effect.
Before: Outgoing Damage +15.0/21.0/27.0/33.0/40.0%.
After: Drone's Atk. Speed +10.0/12.0/14.0/16.0/18.0%.
Energy Buster
Core Energy Gain +19.0%.
Attack speed was decreased during the 'Meltdown' Skill Tree effect.
In PvE, Damage increased by 47.9%.
In PvP, Damage increased by 21.5%.
Skill cooldown changed.
Before: 24s
After: 30s
Skill stagger changed.
Before: High
After: Highest
Battery Consumption changed in PvE.
Before: 730
After: 1050
Battery Consumption changed in PvP.
Before: 910
After: 1140
'Condense' Skill Tree effect has changed as follows:
Before: Increases charge by one level. Charge Level 1 inflicts the same attack as the existing overcharged attack. When overcharged, Outgoing Damage +20.0/25.0/31.0/38.0/45.0%.
After: Increases charge by one level. Charge Level 1 inflicts the same attack as the existing overcharged attack. When overcharged, Outgoing Damage +30.0/37.0/44.0/52.0/60.0%.
'Agile Defender' skill tree effect changed.
Before: Changes to Normal Mode. Immediately inflicts the same attack as the overcharged attack after preparations are complete.
After: Changes to Normal Mode. Immediately inflicts the same attack as the overcharged attack after preparations are complete. Outgoing Damage +5.0/10.0/16.0/22.0/28.0%.
In PvE, 'Flame Buster' skill tree Burn Damage +47.9%.
In PvP, 'Flame Buster' skill tree Burn Damage +21.5%.
'Railgun' Skill Tree effect has changed as follows:
Before: Battery consumption -25.0%. Cooldown -4.0s. When overcharged, ignore Defense of directly hit foes by 60.0/66.0/72.0/78.0/84.0%.
After: Outgoing Damage +15.0/21.0/27.0/33.0/40.0%. Battery Consumption -40.0%. Cooldown -6.0s. When overcharged, ignore Defense of directly hit foes by 40.0%.
'Meltdown' Skill Tree has been changed as follows.
Before: When overcharged, enhance power. Attack time and attack count +80.0%. Total Damage +80.0/89.0/98.0/108.8/119.6%.
After: When overcharged, enhance power. Attack count +80.0%. Total Damage +80.0/89.0/98.0/108.8/119.6%.
Specialty
When transforming to Hypersync Mode, improved Atk. Power Bonus Buff to be granted immediately.
Comet Strike
In PvE, Damage decreased by 31.2%.
Laser Blade
In PvE, Damage increased by 13.6%.
Echelon Beam
In PvE, Damage increased by 16.4%.
Crimson Breaker
In PvE, Damage increased by 17.5%.
Engravings
'Arthetinean Skill' effect changed.
Before: Normal, Drone, Joint skill Damage +15/20/25%. Max Battery +10/15/20%. Move Speed +10% when Drones are attached to a Machinist.
After: Normal, Drone, Joint skill Damage +16/22/32%. Max Battery +10/15/20%. Implements enhanced drone combat technology to increase the drone's Move Speed. When using a Joint Skill or retrieving the drone with the X key, Drone Defense System triggers every 10s, generating a Shield that has 2/4/8% of Max HP for 5s. Move Speed +10% while Drones are attached to a Machinist.
Gunslinger
Skills
Death Fire
Skill effect changed.
Before: Fire a volley of bullets over 2.9s to attack all nearby foes, causing up to N Damage over 9 hits. Hit the Perfect Zone to throw a grenade while jumping, inflicting N Damage and launching foes into the air.
After: Fire a volley of bullets over 2.9s to attack all nearby foes, causing up to N Damage over 9 hits. Hit the Perfect Zone to throw grenades in a wide area while jumping, inflicting N Damage and launching foes into the air.
Distance of backward leap after throwing grenade adjusted.
Time to use additional skill after throwing grenade adjusted to be faster.
In PvP, if throwing grenade hits, inflicts Paralysis instead of Push. However, if target is using a skill, Paralysis is not inflicted.
'Frost Bomb' skill tree effect changed.
Before: Element is now [Water]. No longer knocks down foes. Inflicts Freeze effect on the target for 3.0/3.5/4.0/4.5/5.0s.
After: Element is now [Water]. No longer knocks down foes. Move Speed -40.0% for 3.0/3.5/4.0/4.5/5.0s.
'Infiltrate Decimation' skill tree effect changed.
Before: After rapidly moving 6 meters, casts skill, then moves 8 meters back. Canceling the skill does not decrease cooldown or MP Cost.
After: Canceling the skill does not decrease cooldown or MP Cost. After rapidly moving 6 meters, casts skill.
Summoner
Skills
In PvE, excluding Basic Attacks, all Skill Damage -2.9%.
Engravings
Osh (Master Summoner)
In PvP, Damage decreased by 16.7%.
Alimaji (Master Summoner)
In PvP, Damage decreased by 20.0%.
Jahia & Ligheas (Master Summoner)
In PvP, Damage decreased by 9.1%.
Akir (Master Summoner)
In PvP, Damage decreased by 13.0%.
Arcanist
Skills
Dancing of Spineflower
"Dancing of Spineflower" skill "Fake Flip" Skill Tree has been improved as follows:
Before: Changes to a [Normal Skill]. Deals 40 basic damage at the teleport location.Deals Fatal Thorn damage equal to 0%. Deals 25 Fatal Thorn damage upon hitting the skill.0/28.0/32.0/36.0/40.Increases by 0% and stacks up to 7 times.
After: Changes to a [Normal Skill]. Deals 40 basic damage at the teleport location.Deals Fatal Thorn damage equal to 0%. Deals 45 Fatal Thorn damage upon hitting the skill.0/51.0/58.0/65.0/72.Increases by 0% and stacks up to 4 times.
Sorceress
Skills
Squall
Arcane Meter Gain +18.2%.
Ice Shower
Skill stagger changed.
Before: Lowest
After: Mid
Engravings
' Igniter' engraving effect changed.
Before: When activating Arcane Torrent, excluding Awakening Skill and Movement Skill, Skill Cooldown -50%. During Arcane Torrent, Crit Rate +10/17/25%. Crit Damage +20/35/50%.
After: When activating Arcane Torrent, excluding Awakening Skill and Movement Skill, Skill Cooldown -50%. During Arcane Torrent, Crit Rate +10/17/25%. Crit Damage +10/25/40%.
Deathblade
Skills
In PvE, excluding Deathblade Surge, Normal Skill Damage +6.5%.
Shadowhunter
Stats
Demon Skill Damage from Specialization:
Before: 0.60
After: 0.65
Skills
Common
In PvE, (Shadowburst) and Normal Skill Damage +3.2%.
Nimble Cut
' Encroachment Release' Skill Tree has been changed to 'Encroaching Power' Skill Tree.
Before: Changes to 2 hits. Consumes 20.0% of Shadowburst Meter. Outgoing Damage +140.0/152.0/164.0/176.0/190.0%. If Shadowburst Meter is empty, Outgoing Damage +20.0/26.0/32.0/38.0/45.0%.
After: Changes to 2 hits. Shadowburst Meter Gain +100.0/112.0/124.0/137.0/150.0%.
Slasher
'Bleed Effect' skill tree changed to 'Damage Amplification'.
Before: On hit, Bleeds foe, inflicting N Damage every 1s for 5.0s.
After: On hit, incoming Damage to foes from all party members +6.0% for 8.0s.
'Wide-Angle Attack' skill tree changed to 'Nimble Movement'.
Before: AoE Radius +20%.
After: When casting skill, Move Speed +20.0/22.4/24.8/27.4/30.0% for 5.0s.
' Powerful Blow ' skill tree effect changed.
Before: Changed to an upward attack that launches target into the air. Upward attack +40.0/47.0/54.0/62.4/70.8% of Base Damage.
After: AoE Radius +20.0%. Changed to an upward attack that launches target into the air. Upward attack +40.0/47.0/54.0/62.4/70.8% of Base Damage.
Slightly adjusted the start time and cancel time when using the 'Wallop' skill tree.
Demonic Slash
' Spin Kick' Skill Tree has been changed to 'Ambush Charge' Skill Tree.
Before: Charges and finishes off with a kick. Inflicts 120.0/132.0/144.0/157.2/170.4% of total damage as additional damage.
After: Move distance +4 meters. Charges faster and can pierce through Guardians.
When using 'Ambush Charge' skill tree, Paralysis does not occur when the PvP opponent is using a skill
Cruel Cutter
Base effect's target changed.
Before: Throws weapon, Damage up to N, and moves forward. Attacking airborne monsters launches them in the air again.
After: Throws weapon, Damage up to N, and moves forward. Attacking airborne foes launches them in the air again.
In PvP, Damage decreased by 10.0%.
Base effect's launching hit detection height slightly increased.
Max hits decreased.
Max Hits before: 5 (Damage 1 time per hit)
Max Hits after: 3 (Damage 2 times per hit)
Max Hits before: 10 (Damage 1 time per hit)
Max Hits after: 5 (Damage 2 times per hit)
Max Hits before: 5/5 (Damage 1 time per hit)
Max Hits after: 3/3 (Damage 2 times per hit)
Max Hits before: 8/8 (Damage 1 time per hit)
Max Hits after: 4/4 (Damage 2 times per hit)
Default
'Earth Attack' skill tree
'Boomerang' skill tree
' Earth Attack ' + ' Boomerang ' skill tree
' Ranged Attack' Skill Tree has been changed to 'Double-Edged Strike' Skill Tree.
Before: As weapon reaches max distance, Damage up to +80.0/94.4/109.6/124.8/140.0%.
After: No longer performs a Back Attack. Crit Rate +20.0%. Outgoing Damage +50.0/57.0/64.0/72.0/80.0%.
Thrust Impact
In PvE, Damage increased by 8.0%.
Grind Chain
In PvE, Damage increased by 59.4%.
Back Attack effect deleted.
Hit detection height increased.
Adjusted the location the target moves to when hit.
When using Shadowhunter's "Grind Chain" in PvP, the opponent will longer by Paralyzed when they are in the middle of using a skill.
' Enhanced Strike' Skill Tree is changed to ' Critical Blow' Skill Tree.
Before: Outgoing Damage +20.0/26.0/32.0/38.0/45.0%.
After: Crit Damage +40.0/52.5/65.0/77.5/90.0%.
'Damage Amplification' skill tree changed to 'Master of Evasion'.
Before: On hit, incoming Damage to foes from all party members +6.0% for 10.0s.
After: When casting skill, Dodge Rate +10.0%.
'Master of Evasion' skill tree changed to 'Chain Attack'.
Before: When casting skill, Dodge Rate +20.0%.
After: Throws weapons 2 times. Total Damage +60.0/68.0/76.0/84.0/92.0%.
'Chain Attack' skill tree changed to 'Release Encroachment'.
Before: Throws weapons 2 times. Total Damage +80.0/89.0/98.0/108.8/119.6%.
After: Cooldown +8.0s. Consumes 20.0% of Shadowburst Meter. Crit Rate +20.0%. Outgoing Damage +240.0/252.0/264.0/276.0/288.0%. Does not activate if Shadowburst Meter is empty.
'Grind Zone' skill tree effect changed.
Before: Throws weapon toward the target location. Inflicts damage for 3.0s. Total Damage +100.0/110.0/120.0/132.0/144.0%.
After: Changes to Point Mode. Throws weapon toward the target location. Inflicts damage for 3.0s. Total Damage to challenge or below foes +120.0/132.0/144.0/156.0/168.0%. When using Chain Attack, AoE Radius +100.0%.
Spinning Weapon
In PvE, Damage increased by 22.0%.
'Release Encroachment' skill tree changed.
Before: Consumes 20.0% of Shadowburst Meter. Outgoing Damage +140.0/151.2/163.8/176.4/189.0%. Does not activate if Shadowburst Meter is empty.
After: Cooldown +4.0s. Consumes 20.0% of Shadowburst Meter. Crit Rate +20.0%. Outgoing Damage +140.0/151.2/163.8/176.4/189.0%. Does not activate if Shadowburst Meter is empty.
Demonic Clone
Shadowburst Meter Gain +14.6%.
Demon Vision
In PvE, Damage increased by 12.0%.
Shadowburst Meter Gain +2.7%.
' Overflowing Power' Skill Tree effect has changed as follows:
Before: Increases charge level. When Overcharged, Outgoing Damage +80.0/90.0/100.0/110.0/120.0%. AoE Radius +20.0%.
After: Increases charge level. Increases turning speed while charging. When Overcharged, Outgoing Damage +80.0/90.0/100.0/110.0/120.0%. AoE Radius +20.0%.
Demon's Grip
Shadowburst Meter Gain +17.9%.
'Quick Prep' skill tree changed to 'Vital Point Hit'.
Before: Cooldown -4.0/4.5/5.0/5.5/6.0s.
After: Crit Rate +20.0/26.0/32.0/38.0/45.0%.
' Stretching Hand' - The reach of the demon arm has been increased for this Skill.
'Stretching Hand' - The width of this Skill has been standardized.
Rising Claw
Shadowburst Meter Gain +10.1%.
Piercing Thorn
In PvE, Damage increased by 32.0%.
In PvP, Damage decreased by 25.0%.
Shadowburst Meter Gain +15.0%.
'Enhanced Strike' skill tree changed to 'Vital Point Hit'.
Before: Outgoing Damage +20.0/26.0/32.0/38.0/45.0%.
After: Crit Rate +20.0/26.0/32.0/38.0/45.0%.
'Triple Thorn' Skill Tree has been changed to 'Encroachment Discharge' Skill Tree.
Before: Increases the number of thorns. Outgoing Damage +40.0/47.0/54.0/62.0/70.0%.
After: Cannot gain Shadowburst Meter. Increases the number of thorns. Outgoing Damage +115.0/126.0/137.0/148.0/160.0%.
'Advancing Thorns' skill tree effect changed.
Before: Changes to Normal Mode. When using the skill, thorns grow toward the target area for 8 meters and push foes forward, inflicting up to +60.0/67.5/75.0/82.5/90.0% Damage.
After: Changes to Normal Mode. When using the skill, thorns go toward the target area. Thorns move max 8 meters. When hit or at max distance, inflict +80.0/89.0/98.0/108.0/118.0% Damage.
'Massive Thorns' skill tree effect changed.
Before: Thorn size +50.0%. Outgoing Damage +40.0/47.0/54.0/62.0/70.0%.
After: Thorn size +50.0%. Outgoing Damage +48.0/56.0/64.0/72.0/80.0%.
Howl
Shadowburst Meter Gain +4.9%.
Decimate
Shadowburst Meter Gain +2.5%.
Leaping Blow
In PvE, Damage increased by 10.0%.
Blood Massacre
In PvE, Damage increased by 18.8%.
Awakening Skills
Gate of Eruption
Skill description changed.
Before: Unleashes all the Demonic power to open the gate of hell. Infernal energy is released from the ground, inflicting N damage and fear to foes for 4s. Dark energy continuously erupts from the floor, inflicting up to N damage. When the infernal energy dissipates, a massive explosion inflicts N damage and (knocks foes away).
After: Unleashes all the Demonic power to open the gate of hell. Infernal energy is released from the ground, inflicting N damage and fear to foes for 4s. The released infernal energy gathers into a ball, dealing up to N damage and pulling foes to the center. When the infernal ball is completed, a massive explosion inflicts N damage and (knocks foes away).
Changed infernal energy attack to pull foes to the center.
Infernal energy attack count slightly decreased.
Massive explosion occurs earlier.
Fallen Ruin
Additional explosion attacks changed to apply simultaneously, inflicting all damage in a single explosion.
Engravings
'Perfect Suppression' effect changed.
Before: Normal Skill Damage +20/25/30%. Shadowburst Meter Gain of all skills +50%. Cannot Demonize.
After: Normal Skill Damage +20/28/36%. Shadowburst Meter Gain of all skills +50%. Cannot Demonize.
Reaper
Skills
Glowing Brand
In PvE, Damage increased by 3.1%.
'Swoop Enhancement' skill tree effect changed.
Before: Element is now [Dark]. Outgoing Damage +30.0/37.0/44.0/52.0/60.0%.
After: Element is now [Dark]. Outgoing Damage +35.0/42.0/49.0/57.0/65.0%.
Rage Spear
In PvE, Damage increased by 4.9%.
Dance of Fury
In PvE, Damage increased by 2.7%.
Tripod Compensation
Due to changes in Lv. 1 skill tree effects for some skill trees, compensation for the following skill tree effects will be sent to the player's Universal Storage.
Deadeye Hour of Judgment Quick Prep
Deadeye Hour of Judgment Magick Control
Deadeye Hour of Judgment Prison Sentence
Deadeye Hour of Judgment Final Verdict
Deadeye Hour of Judgment Enhanced Fragment
Deadeye Hour of Judgment Fragment of Spread
Deadeye Triple Explosion Kill Confirmation
Deadeye Triple Explosion Enhanced Concentration
Deadeye Triple Explosion Swift Fingers
Deadeye Triple Explosion Flame Bullet
Deadeye Triple Explosion Quad Explosion
Deadeye Triple Explosion Super Explosion
Soulfist Venomous Fist Charge Enhancement
Soulfist Venomous Fist Hard Hitter
Soulfist Venomous Fist Efficient Striker
Soulfist Venomous Fist Successful Change
Soulfist Venomous Fist Piercing Strike
Soulfist Venomous Fist Lethal Poison
Skill Tree Lv. 2 or higher of deleted skills at the time of 8/16 update.
Compensation:
Depending on the skill tree level, players will get the following items in their Universal Storage. Only one compensation item will be given out for each skill tree effect.
Lv2 - Oath Amulet 1
Lv3 - Prayer Amulet 1
Lv4 - Hope Amulet 1
Lv5 - Wishful Amulet 1
UI Updates
QoL
Unified the nametags of certain functional NPCs to Exchange Honing Material.
Fixed the name of the NPC in the tooltip of Peyto Card Pack sold by Peyto Claw Hand Loto to be the same as the actual NPC name.
Fixed an issue where the Exchange Honing Material and Skill Tree Transfer NPC symbol and nametag would not be displayed.
During content that applies adjustments from the Book of Coordination, fixed an issue where checking the Gem tab in the Character Profile Window would show the gems from the preset applied when entering said content.
Added a "Join immediately when entering password" function when creating a Private Lobby Post in Find Party.
If players have this feature enabled, characters who enter the correct password will be able to join the lobby immediately.
Improved the list sorting options for the following UI to be saved to the device where the client is installed.
Sort Interaction UI Name
Sort Sheet Music UI Name
Sort Mount UI Name
Sort Card Catalog
Sort Engraving UI
Save states are shared across the whole roster.
A tooltip about Engraving Notifications is displayed when players mouse-over Fav. Engravings in the Engraving Effect Window.
An appropriate system message is displayed when players try to ride a mount while holding an object.
Cannot ride a mount while holding an object.
Changed some of the Ocean Liner unlock condition guide tooltips to be more intuitive.
Players will be guided dto a prerequisite quest to unlock the Ocean Liner.
Improved so that when NPCs have multiple consecutive speech bubbles, each speech bubble is easily seen.
Improved the inner workings of the market. Improved from only some of the remaining Lowest Price items are displayed to all are displayed.
Improved tooltips in all system UIs to show the currently owned / maximum number of items and Currency Inventory tokens held in Storage.
Currently owned Crew Application/Mounts/Toys are visible in the Chest tooltip UI.
If players exceed the maximum capacity while obtaining Courage Coins, changed so that Courage Coins are sent to mail.
A guide message is displayed when sending Courage Coins to mail.
Added a new effect to be displayed when registering a return point to a Portal Statue of a city.
Added a map symbol to make it easier to recognize the flag used when traveling to the player's faction base in Rowen.
Changed so that the Cannonball and Harpoon obtained in Volare Island are removed when moving to another area.
Fixed certain texts in the game loading screen to match the changes.
In areas where some exclusive outfits cannot be removed, changed the Remove Outfit option in the Character Profile Window to be invisible.
Fixed an issue where entering certain content would not change to a previously set Mass Preset.
Fixed an issue where, when moving to another area after registering a card for Card Enhancement in the Card Catalog, the card would be unregistered but still appear as selected in the card list.
Fixed an issue where, if a card was obtained by opening a card pack while Card Auto-Save was set, there was a low chance a system message about card registration would not be displayed under certain conditions.
When this issue occurred, the card had actually registered correctly.
Fixed an issue where line-breaks were awkward in some speech bubbles.
When scrolling through the list on the left while Faceting Ability Stones, fixed an issue where the "Faceting" text disappears from the list.
Fixed an issue where, when the Overlay Minimap overlaps certain kinds of UI, clicking on the other UI area that overlaps some symbols in the expanded Minimap would cause the symbols to be clicked.
Fixed an issue where, when attaching a screenshot in the in-game Customer Service, clicking the magnifying glass button repeatedly would cause the screenshot to be displayed off-center.
Fixed an issue where the Friend UI displayed the location of characters currently in the Battle Arena of Primal Island awkwardly.
Fixed an issue where, when entering the color/brightness info in the Change Color window of various systems and reopening the window, the previously entered color/brightness info is retained but the info displayed in the Change Color window is different from the actual color/brightness info.
Improved the Auto Settings of the Settings > Video category.
Fixed the Auto Optimization value in the Screen Effects Settings to link with the assigned settings value.
If players need to make adjustments to their existing Screen Effects Settings, this feature can help players have a better experience playing Lost Ark.
Added a Tooltip Display Settings option in the Settings > Gameplay > Display Settings tab.
The Tooltip Display Settings option allows players to change the movement of in-game tooltips to be smoother.
Added a new Control Settings tab in the Settings > Gameplay category.
Changed the tab name of Settings > Gameplay > Control and Display to Display Settings.
Changed the location of some setting options in Settings.
Keyboard Control Settings: Changed category from Control and Display to Accessibility
Quickslot Settings / Mouse & Gamepad Control Settings: Changed tab from Control and Display to Control Settings
Added a reset function when setting the name of the categories below.
Pet
Ship
If you don't enter anything when renaming and apply the change, it will change to the default name.
Added an exploration guide to be displayed in the prologue area Trua.
Added a guide that will guide players through the story of North Vern to access more content when players reach Combat Lv. 50.
Click the Guide button displayed at the bottom center of the game screen to call the Content Guide UI.
Improved the guides in the Engraving Effect UI and the Notification Settings window to make it easier to understand equipping engravings and notification settings.
Improved the guides in the Combat Skills UI and the Skill Tree Notification Settings window to make it easier to understand Skill Tree notification settings.
Added the ability to hide the notification button on the left side of the minimap.
If there are any changes while the notification button is hidden, the hide button will be highlighted and a red dot will be displayed.
The hidden state will last until the player ends the game and it will be disabled when running the game again.
When there are more than 5 notification buttons on the left of the minimap, they will be placed in 2 columns.
If there are more than 10 notification buttons on the left of the minimap, an Open/Close button will be created at the bottom.
Click on the Open button to view notification buttons beyond the first 10.
It will stay open for a maximum of 12 seconds.
Improved visibility of item names and buttons in the Preview UI.
Fixed an issue where the blue emphasis effect appears across all Skill Tree slots on the right side UI upon calling the Skill Tree Transfer UI immediately after the screen finishes loading.
Fixed an issue where an option that does not satisfy the Virtues condition can be selected through keyboard input while talking to an NPC.
Fixed an issue where the appearance of the Seal does not appear in the Ebony Cube.
Fixed an issue where the class filter does not work when trying to check the market value of an amulet at the Auction House.
Made corrections so that the "Knowledge Transfer" button cannot be used when a ship is wrecked during navigation.
Fixed an issue where the Prideholme and Loghill Outpost Triport appears as locked even after completing South Vern Knowledge Transfer.
Fixed an issue where the target continent category of the completed quest is not immediately updated in the Quest Journal window upon completing Knowledge Transfer.
Fixed an issue where the Triport appears at the very bottom upon calling certain UIs with a Triport.
Fixed an issue of an awkward expression when a male Gunner character uses Pose: Picturepose 24
Fixed an issue where the hairstyle appears abnormal in certain parts when a Slayer character uses the long hairstyle preset.
Some expired items can now be destroyed.
Fixed an issue where the Machinist Drone gets removed upon retrying Gate in content with a Gate system.
Fixed an issue where a feast that the player did not craft is sometimes shown when a player returns to their Stronghold after visiting another character's Stronghold.
Fixed an issue where, upon placing a character equipped with a Sidereal weapon in the Stronghold, the character's Sidereal weapon effect appears to be different from the actual effect.
Fixed an issue where the card's Awakening information does not appear upon checking the tooltip of the card registered in the Card tab in another character's Character Profile UI.
Made additional corrections because some of Azakiel's speech bubbles appeared repeatedly in the "Use the Scroll of Transportation" stage during NPC Azakiel's Rapport Quest "One Strand of Truth".
Fixed an issue where some sounds are awkward under certain conditions while playing the game through certain classes.
Fixed an issue where the button click sound doesn't play upon clicking the Skill Level - / + buttons in the Combat Skills Window.
General Merchant NPC 'Kino' has been added to the Crafting District of 'Vern Castle' in North Vern.
Trophies that cannot currently be obtained have been changed so that they are not displayed in the list of the Trophy UI.
If a trophy is given out through a later event, etc., it will be added to the list upon acquisition.
Controller Support
Improved the gamepad controls as follows:
Gamepad control types 1 and 2 have been merged into type 1.
An improvement has been made to Targeted Skills, ensuring that when there is no auto target, the skill will automatically be executed at its maximum range.
Added the "Targeted Skill Smart Use" option.
For Targeted Skills with only offense, the skill will be instantly used on an auto target with displaying the UI.
This option can be configured in Settings > Gamepad > "Additional Features" category.
An improvement has been made to the mouse pointer speed during combat, ensuring it matches the gamepad's combat pointer speed.
This option can be configured in Settings > Gamepad > "Additional Features" category.
Added a shortcut key on the gamepad that allows you to access the memo writing area in the world map.
Use the "LT + LS key" to bring it up.
Disabled entering characters in the password when creating a private party recruitment in "Find Party" while playing with a gamepad.
Congratulations! You successfully made it through the longest Lost Ark release notes to date, at over 22,000 words. We’ll see you in Arkesia!