Aegir’s Arrival Release Notes

22 October 2024
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Release Notes

Heroes of Arkesia,

Aegir arrives in the second major October update. Downtime will begin on October 23 at 2am PT (9am UTC) and is expected to last 6 hours. Dive into the full list of new content, skins, and balance changes.

Kazeros Raid: Aegir

The new 2-gate Kazeros Raid will require you to face off against dangerous threats, both familiar and new. The rotting King of the Dead, Akkan, will unleash his horrifying attacks, even calling forth the tormented soul of the fallen Beast Legion Commander Valtan. Joining this unholy alliance, Aegir arrives, raining down a devastating barrage to crush any resistance to Akkan's plague.

If you're able to defeat Akkan, you'll need to challenge Aegir within the Giant's body — no easy feat. Entering Chapter 1: Earth-Shattering Hellfire will require Item Level 1660 for Normal Mode and 1680 for Hard Mode. With Hyper Awakenings, Hyper Awakening Skills, and Allied Forces Skills in the raid you have the tools to be successful, but it’s up to you and your raid group to put the pieces together and achieve victory. The Kazeros Raid against Aegir is an 8-player raid.

Victorious players will earn Hellfire Keystones, the material to craft T4 Ancient Gear, T4 Accessories (Relic from Normal Mode, Ancient from Hard Mode), Aegir's Abyssal Trail Effect Chest (Hard exclusive), Relic Engravings, T4 honing materials, Special Honing: Circulated Leapstone, and more!

The HP of bosses within the raid has been nerfed in Normal Mode and Hard Mode for the Western release of Aegir.

Along with the raid, related content has been added to support, including:

  • 12 new achievements

  • 3 new titles

  • 4 new trophies

  • Memory Tome

  • New Kazeros Raid Exchange items

Nightmare Cosmetic Collection

The veil between worlds grows thin as the Nightmare Cosmetic Collection emerges from the shadows. Brace yourself for a chilling new look inspired by your darkest dreams, complete with with new skins, pets, and the Spooky Witch's Forest Wallpaper. Find the showcase below.

General

  • Removed Gold Rewards from Trial Guardian Raid Hanumatan.

  • Ended the ‘Summer’ time in the EU Central region clock.

  • With the release of Aegir, the possibility to drop Sidereal Energies from the Kayangel Abyssal Dungeon has been removed.

  • Nerfed the HP of various Legion Raid and Guardian Raids on Ignite Servers, along with nerfing the damage on several raids.

    • Raids (Ignite Server only)

      • Brelshaza Solo/Normal – Gate 3 & 4

      • Ivory Tower Solo/Normal – All Gates

      • Akkan Solo/Normal – All Gates

      • Thaemine Normal – All Gates

        • Gate 2 & 3 damage and HP nerf

    • Guardian Raid (Ignite Server only)

      • Hanumatan

        • Damage and HP nerf

      • Sonavel

      • Gargadeth

      • Veskal

Ignite Server Update

We have decided to delay opening the server transfer for one week (to October 30) for three main reasons:

  • Ignite Server Issues: Several of the ways we planned to help teach new or returning players the fundamentals of Lost Ark to join the fight against Kazeros were interrupted by in-game issues, namely Transcendence issues and needing to block the usage of key progression materials found within the Ignite Express Rising reward chests. We want to ensure that players have an additional week to work on their character and are fully prepared to join veteran players on Legacy Servers in the full Lost Ark experience. While we wanted Ignite to be a fun experience for veteran players looking to try out different playstyles, re-progress through the game, or just earn the valuable transfer gift, our main goal is to ensure that new or returning players are prepared— and we believe this delay will be best for them in the long-run.

    • Players who were impacted by the Transcendence issue will be compensated with materials that correspond with the highest Transcendence level achieved for each armor slot on their character through attempted manual upgrades, up to level 3. Depending on level, different amounts of Dark Fire, Ancient Soundstones, Silver, and Bound Gold will be delivered for each armor piece. This should compensate for spent materials, and grant grade 3 Transcendence to each armor piece for players.

  • Mokoko Bootcamp Event: Moving the start date to October 30 will allow us to release Ignite Server Transfers alongside our upcoming event: Mokoko Bootcamp. This event is designed to encourage veteran players to play dungeons and raids with new or returning players. New and returning players can earn "Mokoko Tokens" for completing dungeons during the event period. These new and returning players will have a "green leaf" icon in the recruitment panel. The reward tables will be slightly different for new players and returning players, but both reward tables will have both weekly and once-per-roster items. Both groups will have access to honing materials and Metallurgy/Tailoring: Hellfire honing books to help hone in Tier 4. Mokoko Tokens will better help newer players get caught up on things like cards and other methods of progression. The Expert Tokens will grant endgame items, including a Relic Engraving Selection chest, and a title for helping new players out! We’ll share more details in next week’s release notes.

  • Ensuring Minimal Economic Impact: we have put blocks in place to fix the Stronghold reward exploits, and will begin removing rewards and implementing the policy laid out by our team on October 21. An extra week will help our team continue to test, investigate, and ensure there are no further issues that can be exploited and impact the broader player experience.

The full transfer policy will be available next week, discussing what will transfer for both character transfers and roster transfers.

We are also planning to send a compensation gift to both Ignite and Legacy servers, as players were blocked from various forms of progression. Stay tuned to our official Discord server or Social Media channels for the details. We thank you for your patience, support, and feedback as we continue on this journey with you.

Balance

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Destroyer

Skills

  • Increase Gravity Release Skill PvE Damage +1.1%

Ark Passive

  • Modified "Sharp Hammer" Passive

    • Before: When using a Gravity Release Skill, Crit Rate +1.0/3.0/5.0% based on the amount of Cores consumed.

    • After: When using a Gravity Release Skill, Crit Rate +2.0/4.0/6.0% based on the amount of Cores consumed.

  • Modified "Rage Hammer" Passive

    • Before: When using a Gravity Release Skill, Crit Damage +6.0/12.0/18.0% based on the amount of Cores consumed.

    • After: When using a Gravity Release Skill, Crit Damage +7.0/14.0/21.0% based on the amount of Cores consumed.

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Gunlancer

Ark Passive

  • Modified "Lone Knight" Passive

    • Before: Gunlance Skill Damage +5.0/10.0/15.0 %. Cannot use Battlefield Shield.

    • After: Gunlance Skill Damage +6.0/12.0/18.0 %. Cannot use Battlefield Shield.

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Paladin

Engravings

  • Judgment

    • Before: Punish Skill Damage +15/22.5/30%. When Punish Skill hits, Piety Meter gain +100%. Sacred Executioner duration +100/125/150%.

    • After: Punish Skill Damage +15/22.5/30%. Sacred Executioner duration +100/125/150%.

Skills

  • Piety Meter gain +100% of Punish Skill

  • Holy Explosion

    • Decreased skill cooldown from 30s to 24s

  • Heavenly Blessings

    • Modified 'Weightlessness' tripod to 'Persistence'

      • Before: Atk. Speed for all Party Members +15.0/16.2/17.4/18.6/19.8% within 24 meters in 8 seconds.

      • After: Increases the duration of the Damage reduction effect by 0.8/1.6/2.4/3.2/4s.

    • Modified the 'Absolute Blessing' tripod:

      • Before: MP recovery Speed +40.0/42.4/44.8/47.2/50.0% for all party members within 24 meters for 8s.

      • After: MP recovery Speed +40.0/42.4/44.8/47.2/50.0% and Atk. Speed +8% for all party members within 24 meters for 8s.

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Slayer

Ark Passive

  • Modified "Punisher" passive

    • Before: During Burst Mode, Outgoing Damage +8.0/16.0/24.0%, but Burst Duration -50%.

    • After: During Burst Mode, Outgoing Damage +9.0/18.0/27.0%, but Burst Duration -50%.

  • Modified "Wrath" passive

    • Before: During Burst Mode, Crit Damage +13.0/26.0/40.0%. When Burst ends, reduces Exhaustion duration according to the number of Fatigue stacks.

    • After: During Burst Mode, Crit Damage +16.0/32.0/48.0%. When Burst ends, reduces Exhaustion duration according to the number of Fatigue stacks.

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Wardancer

Ark Passive

  • Modified "Overconsumption" passive

    • Before: Esoteric Orbs used for Esoteric Skills +1 in exchange for outgoing Damage +27.0/36.0/45.0%.

    • After: Esoteric Orbs used for Esoteric Skills +1 in exchange for outgoing Damage +24.0/33.0/42.0%.

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Soulfist

Ark Passive

  • Modified "Limit Break" passive

    • Before: Maximizes the effect of Hype +10.0/20.0/30.0% to all effects of Hype. While in Spirit Recovery and Normal Mode, Normal Skill Cooldown (excluding Hyper Awakening Techniques) -50.0%, but outgoing Damage -50%.

    • After: Maximizes the effect of Hype +11.0/22.0/33.0% to all effects of Hype. While in Spirit Recovery and Normal Mode, Normal Skill Cooldown (excluding Hyper Awakening Techniques) -50.0%, but outgoing Damage -50%.

  • Modified "Recoil Control" passive

    • Before: Outgoing Damage +0.6/1.2/1.8/2.4/3.0%. Press X to cancel Hype Mode. Spirit Recovery time will decrease equal to 50.0% of the remaining Hype time.

    • After: Outgoing Damage +0.6/1.2/1.8/2.4/3.0%. Press X to cancel Hype Mode. Spirit Recovery time will decrease equal to 10.0/20.0/30.0/40.0/50.0% of the remaining Hype time.

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Glaivier

Skills

  • 4-Headed Dragon

    • Modified skill Stagger from [Lowest] to [Low]

  • Thrust of Destruction

    • Modified skill Stagger from [Mid] to [High]

  • Starfall Pounce

    • Modified skill Stagger from [Low] to [Mid]

    • Modified 'Concussion' tripod

      • Before: Increases the skill's Stagger Level to [Mid - High].

      • After: Successful counters increase the skill's Stagger Level to [High].

  • Red Dragon Horn

    • Modified skill Stagger from [Low] to [Mid]

Identity

  • Modified "Flurry Stance" Effect

    • Before: Dual Meter fills every time you successfully hit a foe. If you change stance, 1 bar of the Dual Meter is consumed and the stance's effect is applied. If you have less than 1 bar of the Dual Meter, you cannot obtain the stance's effects even if you change stance. When changing stance, Move Speed +15% and Crit Damage +50%.

    • After: Dual Meter fills every time you successfully hit a foe. If you change stance, 1 bar of the Dual Meter is consumed and the stance's effect is applied. If you have less than 1 bar of the Dual Meter, you cannot obtain the stance's effects even if you change stance. When changing stance, Move Speed +15% and Crit Damage +60%.

  • Modified "Focus Stance" Effect

    • Before: Dual Meter fills every time you successfully hit a foe. If you change stance, 1 bar of the Dual Meter is consumed and the stance's effect is applied. If you have less than 1 bar of the Dual Meter, you cannot obtain the stance's effects even if you change stance. When changing the stance, Atk. Speed +15% and outgoing Damage +20%.

    • After: Dual Meter fills every time you successfully hit a foe. If you change stance, 1 bar of the Dual Meter is consumed and the stance's effect is applied. If you have less than 1 bar of the Dual Meter, you cannot obtain the stance's effects even if you change stance. When changing the stance, Atk. Speed +15% and outgoing Damage +25%.

Ark Passive

  • Modified "Pinnacle II" passive

    • Before: On switching to Flurry Stance, Crit Damage +16.0/32.0/50.0%.

    • After: On switching to Flurry Stance, Crit Damage +20.0/40.0/60.0%.

  • Modified "Pinnacle III" passive

    • Before: On switching to Focus Stance, Outgoing Damage +7.0/14.0/20.0%.

    • After: On switching to Focus Stance, Outgoing Damage +8.0/16.0/25.0%.

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Striker

Ark Passive

  • Modified "Orb's Blessing" Effect

    • Before: Esoteric Skill Damage -27.5/25.0/22.5%. When using an Esoteric Skill, all other Esoteric Skills’s cooldowns are reset, except for the Esoteric Skill that was just used. Esoteric Hyper Awakening Technique -20.0s. When 16 Esoteric Orbs are consumed, next Esoteric Skill's Damage +35.0/57.5/80.0%.

    • After: Esoteric Skill Damage -20.0/17.3/14.5%. When using an Esoteric Skill, all other Esoteric Skills’s cooldowns are reset, except for the Esoteric Skill that was just used. Esoteric Hyper Awakening Technique -20.0s. When 16 Esoteric Orbs are consumed, next Esoteric Skill's Damage +35.0/57.5/80.0%.

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Breaker

Skills

  • Brawl King Twelve Forms: Falling Blossoms / Brawl King Twelve Forms: Violent Waves PvE Damage -12.0%

Ark Passive

  • Attack Speed Increase effect of 'Trance' has been improved to increase more significantly in the beginning.

  • Modified 'Trance' Passive

    • Before: Asura Destruction Basic Attack's Atk. Speed +5%. (Max 35.0%)

    • After: Asura Destruction Basic Attack's Atk. Speed increase gradually up to maximum 44.0%.

  • Modified 'Hypogastric Breathing' Passive

    • Before: Outgoing Damage +2.0/8.0/14.0%. While in Brawl King Stance, generate 5 Stamina and Shock Energy every 1s.

    • After: Outgoing Damage +2.0/7.0/13.0%. While in Brawl King Stance, generate 5 Stamina and Shock Energy every 1s.

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Deadeye

Ark Passive

  • Modified "Lethal Bullet" Passive

    • Before: When Enhanced Weapon buff is active, Crit Rate +4.0/9.0/14.0%and Crit Damage +2.0/5.0/8.0%.

    • After: When Enhanced Weapon buff is active, Crit Rate +4.0/9.0/14.0%and Crit Damage +8.0/11.0/14.0%.

  • Modified "Strategic Garb" Passive

    • Before: Shotgun Skill slot + 1. All Skill Damage +3.0/9.0/16.0%.

    • After: Shotgun Skill slot + 1. All Skill Damage +4.0/12.0/19.0%.

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Artillerist

Ark Passive

  • Modified "Barrage Output Enhancement" Passive

    • Before: Barrage Skill Damage +5.0/12.0/20.0%. Barrage Skill Crit Rate +20.0/30.0/40.0%.

    • After: Barrage Skill Damage +4.0/8.0/12.0%. Barrage Skill Crit Rate +20.0/30.0/40.0%.

  • Modified "Overheat" Passive

    • Before: At Firepower Level 1 or above, Overheat is activated and Normal Skill Damage +12.0/20.0/28.0%.

    • After: At Firepower Level 1 or above, Overheat is activated and Normal Skill Damage +15.0/25.0/35.0%.

  • Modified "Summon A.C.T" Passive

    • Before: All Damage +4.0/8.0/12.0%. Upon entering Barrage Mode, 1/2/3 A.C.T (Arthetine Combat Turret) appears to attack nearby foes.

    • After: All Damage +2.0/6.0/10.0%. Upon entering Barrage Mode, 1/2/3 A.C.T (Arthetine Combat Turret) appears to attack nearby foes.

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Sharpshooter

Ark Passive

  • Modified "Hawk Support" Passive

    • Before: When Silverhawk is summoned, Atk. Power +3.0/6.0/10.0%.

    • After: When Silverhawk is summoned, Atk. Power +5.0/10.0/15.0%.

  • Modified "Final Mark" Passive

    • Before: Last Rush and Silverhawk Assault Skill inflicts Final Mark on foes. Final Mark: Damage from Sharpshooter +10.0/20.0/30.0% for 8.0s.

    • After: Last Rush and Silverhawk Assault Skill inflicts Final Mark on foes. Final Mark: Damage from Sharpshooter +9.0/18.0/27.0% for 8.0s.

  • Modified "Storm Mark" Passive

    • Before: Wings of Storm and Silverhawk's Basic Attack inflicts Storm Mark on foes. Storm Mark: Damage from Sharpshooter +5.0/10.0/15.0% for 8s

    • After: Wings of Storm and Silverhawk's Basic Attack inflicts Storm Mark on foes. Storm Mark: Damage from Sharpshooter +6.0/12.0/18.0% for 8s

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Gunslinger

Ark Passive

  • Modify "Vital Point Shot" Passive

    • Before: Crit Damage +5.0/10.0/15.0%.

    • After: Crit Damage +9.0/18.0/27.0%.

  • Modify "Assault Sniper" Passive

    • Before: Adds the Assault Sniper Skill that can be used in all stances by using the X key. When Handgun Skills end, Assault Sniper's Cooldown -0.5s. When Rifle Skills end, Assault Sniper's Cooldown -1s. Outgoing Damage +4.0/6.0/8.0%. Assault Sniper Skill Damage +0/45.0/90.0%.

    • After: Adds the Assault Sniper Skill that can be used in all stances by using the X key. When Handgun Skills end, Assault Sniper's Cooldown -0.5s. When Rifle Skills end, Assault Sniper's Cooldown -1s. Outgoing Damage +8.0/10.0/12.0%. Assault Sniper Skill Damage +0/45.0/90.0%.

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Arcanist

Ark Passive

  • Modified "Banquet of the Empress" Passive

    • Before: 4-Stack or above Ruin Damage +10.0/20.0/30.0%.

    • After: 4-Stack or above Ruin Damage +5.0/15.0/25.0%.

  • Modified "Feast of the Emperor" Passive

    • Before: On using a Normal Skill, MP Recovery +0.7/1.4/2.1%. Normal Skill Damage + 20.0/35.0/50.0%.

    • After: On using a Normal Skill, MP Recovery +0.7/1.4/2.1%. Normal Skill Damage + 14.0/28.0/43.0%.

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Summoner

Ark Passive

  • Modified "Elemental's Harmony" Passive

    • Before: Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion inflict +11.0/23.0/35.0% Damage.

    • After: Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion inflict +13.0/26.0/40.0% Damage.

  • Modified "Fruits of Empathy" Passive

    • Before: Enhances Maririn's, Pauru's, Elcid's, Shurdi's, Igna's, and Kelsion's basic attacks. Damage +13.0/26.0/40.0%.

    • After: Enhances Maririn's, Pauru's, Elcid's, Shurdi's, Igna's, and Kelsion's basic attacks. Damage +15.0/30.0/45.0%.

  • Modified "Mind Concentration" Passive

    • Before: Normal and Ancient Elemental Skill Damage +6.0/13.0/20.0%.

    • After: Normal and Ancient Elemental Skill Damage +5.0/10.0/15.0%.

  • Modified "Ancient Blessing" Passive

    • Before: Ancient Energy naturally recovers 0.4/0.7/1.0 Elemental Orbs in 10s during combat. Mind Concentration's Normal and Ancient Elemental Skill Damage +26.0/33.0/40.0%.

    • After: Ancient Energy naturally recovers 0.4/0.7/1.0 Elemental Orbs in 10s during combat. Mind Concentration's Normal and Ancient Elemental Skill Damage +21.0/28.0/35.0%.

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Sorceress

Stats

  • The attribute damage coefficients for Magick Enhancement and Arcane Torrent due to the spec stats have been changed as follows:

    • Before: 2.15

    • After: 2.0

Skills

  • Explosion

    • Modified "Magick Amplification" tripod

      • Before: On hit, outgoing Damage +50.0/57.0/64.0/72.0/80.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing Damage +24.0%.

      • After: On hit, outgoing Damage +50.0/57.0/64.0/72.0/80.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing Damage +20.0%.

  • Punishing Strike

    • Modified "Magick Amplification" tripod

      • Before: On hit, outgoing Damage +55.0/63.0/72.0/71.0/90.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing Damage +24.0%.

      • After: On hit, outgoing Damage +55.0/63.0/72.0/71.0/90.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing Damage +20.0%.

  • Doomsday

    • Modified "Magick Amplification" tripod

      • Before: On hit, outgoing Damage +55.0/63.0/72.0/71.0/90.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing Damage +24.0%.

      • After: On hit, outgoing Damage +55.0/63.0/72.0/71.0/90.0%. When in Magick Enhanced State or Arcane Torrent State, additional outgoing Damage +20.0%.

Ark Passive

  • Modified "Magick Cycle" passive

    • Before: Doomsday, Explosion, and Punishing Strike skills' Damage +5.0/10.0/15.0%. When using Arcane Rupture, outgoing Damage +4.0/8.0/12.0%. After Arcane Rupture ends, the Magick Cycle effect increases Atk. Speed by for up to 30s. The Magick Cycle effect is canceled upon using Arcane Rupture.

    • After: Doomsday, Explosion, and Punishing Strike skills' Damage +5.0/10.0/15.0%. When using Arcane Rupture, outgoing Damage +3.0/6.0/10.0%. After Arcane Rupture ends, the Magick Cycle effect increases Atk. Speed by for up to 30s. The Magick Cycle effect is canceled upon using Arcane Rupture.

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Deathblade

Ark Passive

  • Modified "Orb Control" tripod

    • Before: While in Death Trance, Orb Consumption Speed -15.0%. Outgoing Damage during Death Trance +0.6/1.2/1.8/2.4/3.0%.

    • After: While in Death Trance, Orb Consumption Speed -15.0%. Outgoing Damage during Death Trance +0.8/1.6/2.4/3.2/4.0%.

  • Modified "Firm Will" tripod

    • Before: On using Deathblade Surge, Atk. Power +9%, 18%, 27%/12%, 24%, 36%/15%, 30%, 45%, 30s according to the number of Orbs consumed.

    • After: On using Deathblade Surge, Atk. Power + 10%, 20%, 30%/13%, 26%, 39%/16%, 32%, 48%, 30s according to the number of Orbs consumed.

  • Modified "Sword Spirit Compression" tripod

    • Before: On Deathblade Surge hits, gain the Sword Spirit Compression buff. Deathblade Surge Damage +6.0/12.0/18.0 for 60.0s for every stack. Up to 2 stacks.

    • After: On Deathblade Surge hits, gain the Sword Spirit Compression buff. Deathblade Surge Damage +7.0/14.0/21.0 for 60.0s for every stack. Up to 2 stacks.

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Shadowhunter

Ark Passive

  • Modified "Weapon Training" tripod

    • Before: Normal Skill Damage +12.0/24.0/36.0%.

    • After: Normal Skill Damage +8.0/20.0/32.0%.

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Reaper

Ark Passive

  • Modified "Follow the Shadow" tripod

    • Before: Resets Shadow Step skill cooldown and Lunar Voice effect is enhanced. Swoop Skill Damage +108.0/126.0/145.0%.

    • After: Resets Shadow Step skill cooldown and Lunar Voice effect is enhanced. Swoop Skill Damage +115.0/136.0/157.0%.

  • Modified "Vital Point Secured" tripod

    • Before: When a Swoop Skill hits as a Back Attack while in Persona Mode, gain the Weak Point Dismantle effect. The Weak Point Dismantle effect lasts for 30.0s. Upon gaining 3 stacks, obtains the Shadow Blade effect. Shadow Blade effect lasts for 30.0s. Swoop Skill outgoing Damage +24.0/47.0/70.0% and all Swoop Skills hit as Back Attacks. Shadow Blade effect will end upon using a Swoop Skill.

    • After: When a Swoop Skill hits as a Back Attack while in Persona Mode, gain the Weak Point Dismantle effect. The Weak Point Dismantle effect lasts for 30.0s. Upon gaining 3 stacks, obtains the Shadow Blade effect. Shadow Blade effect lasts for 30.0s. Swoop Skill outgoing Damage +28.0/55.0/80.0% and all Swoop Skills hit as Back Attacks. Shadow Blade effect will end upon using a Swoop Skill.

  • Modified "Hunger" tripod

    • Before: When the Chaos Meter is full, Atk. Power +7.0/14.0/22.0%.

    • After: When the Chaos Meter is full, Atk. Power +9.0/18.0/28.0%.

  • Modified "Slaughterer" tripod

    • Before: You can no longer enter Persona Mode, but you can press Z in Chaos Mode to use Fatal Step, which flies to the target location and slashes foes. When using Fatal Step, gains the Slaughterer effect for 10.0s. While the Slaughterer effect is active, Dagger, Shadow, and Swoop Skill Damage +17.0/33.0/50.0%.

    • After: You can no longer enter Persona Mode, but you can press Z in Chaos Mode to use Fatal Step, which flies to the target location and slashes foes. When using Fatal Step, gains the Slaughterer effect for 10.0s. While the Slaughterer effect is active, Dagger, Shadow, and Swoop Skill Damage +20.0/40.0/60.0%.

LA ADVANCED CLASS DETAILS SOULEATER
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Souleater

Ark Passive

  • Modified "Full Moon Harvester" tripod

    • Before: When entering Deathlord Mode, cooldowns of Deathlord Skills (excluding Hyper Awakening Techniques) are reset. While in Deathlord Mode, Deathlord Skills' Damage +5.0/10.0/15.0%.

    • After: When entering Deathlord Mode, cooldowns of Deathlord Skills (excluding Hyper Awakening Techniques) are reset. While in Deathlord Mode, Deathlord Skills' Damage +3.0/6.0/9.0%.

  • Modified "Death Refinement" tripod

    • Before: Soul Meter Gain +20.0/40.0/60.0%. Ghast and Deathlord Skills' Damage +12.0/24.0/36.0%.

    • After: Soul Meter Gain +20.0/40.0/60.0%. Ghast and Deathlord Skills' Damage +18.0/30.0/42.0%.

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Aeromancer

Ark Passive

  • Modified "Swiftness" tripod

    • Before: Crit Damage increases equal to 30.0/60.0/90.0% of Basic Atk. Speed Increase, and Crit Rate increases equal to 10.0/20.0/30.0% of Basic Move Speed Bonus.

    • After: Crit Damage increases equal to 40.0/80.0/120.0% of Basic Atk. Speed Increase, and Crit Rate increases equal to 10.0/20.0/30.0% of Basic Move Speed Bonus.