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Heroes of Arkesia,

The November “Holiday Awakening” Update arrives in Arkesia tomorrow. Downtime will begin on November 27 at 12 a.m. PT (8 a.m. UTC) and is expected to last 7 hours. The Holiday Awakening Update is packed with character and raid balance changes, new impactful progression events, and much more! Dive into the full list of new content, events, store offerings, and other changes in a new episode of "Patch Notes with Henry," or read through the comprehensive details below.

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New Content

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Buzzling Island

Buzzling Island arrives as new island to explore. Whether you're eager to test your wings against new challenges or simply enjoy this whimsical realm, Buzzling Island promises an unforgettable expedition that's sure to leave you abuzz with excitement. Don't miss out on this hive of activity with new adventures and quests.

Buzzling Island is located left of Tortoyk in the Gienah Sea, and the recommended Item Level is 1520 or above. Players can start the quest after interacting with "Colorful Honeybees" near the island entrance. All Buzzling Island Quests can be done once per roster. When transformed into a bee, players can interact with their characters by using arrow keys. Players can challenge the Trial of Honor to join the honorable Royal Guards by competing with others in a race event.

  • Players should complete 'Source of the Sweet Smell' quest to proceed with the Trial of Honor.

  • 'Honeybee Skill Guide' in the island guides the Trial.

  • The Trial opens every hour between 10:00 a.m. and 4:00 a.m. (server time), and players can join once per roster to earn the rewards. The chance to earn rewards is reset at 6:00 a.m. every day. If players leave the area after participating in the trial of honor, they can no longer participate in the competition quest on the day.

  • Players can earn 'Buzzling Island race coins' and 'Buzzling Island Race Reward Chest' upon completing the trial race, and can exchange their island coins for various items, such as T4 honing materials and cards.

  • Players should meet the below conditions to start quest 'The Conspiracy Looming Over the Honeybee Kingdom':

    • Achieve Rank 1 - 5 in the trial or join the race 5 times.

    • Complete quest 'Royal Guard Examinations'.

General Additions

  • Added 3 Mokoko Seeds

  • Added the Buzzling Island Soul

  • Added 5 new achievements and a title

  • Added 2 Jukebox songs

North Kurzan Rapport

North Kurzan Rapport has been added with 3 NPCs: Mystic, Tamut, and Ren.

  • Available after completing the quest 'The Way Forward'.

  • 5 new North Kurzan Rapport items have been added:

    • Players can exchange ‘North Kurzan Rapport Item Chest’ with the South Kurzan Rapport Exchange NPC.

    • New rapport items can be exchanged for Vitameow from the

      Exchange Vitameow

      NPC in the Stronghold.

  • Added Ren Card, Tamut Card, and 4 North Kurzan Rapport items to the North Kurzan wandering merchant 'Colvin'.

  • Players can exchange '

    North Kurzan Rapport Chest' from the South Kurzan Rapport exchange NPC. In addition, these new rapport items can be changed to 'vitameoww' from the 'Exchange Vitameow' in the stronghold.

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Pet Ability System

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The Pet Ability System has been added, allowing pets to provide specific benefits when stationed at the Security Division. Here’s a breakdown of how it works.

Pet Ability Training

Pets can learn abilities through Ability Training at the Stronghold Ranch, with abilities available in three grades: Rare, Epic, and Legendary, offering increasingly powerful effects. Abilities are specific to Security Division placements, with the Ranch providing battle-related effects, the Farm focusing on farm-related effects, and the Dock supporting stronghold activities like Dispatch and Craft. These abilities only activate when the pet is placed in the appropriate Security Division area that matches its ability type. You can check your pet’s abilities in the Pet Inventory or the Security Division.

Ability Training Process

The Ability Training Process includes two training slots by default, with an extra slot available through the Crystalline Aura Plus service, and resets daily at 6:00 a.m.. Each slot gets one ability training per day. Regular Training (consuming Adventure Seals) grants abilities from Rare to Legendary, while Special Training (consuming Gold) grants Epic to Legendary abilities. Pets must meet the minimum grade for the chosen training type and, once started, training cannot be canceled, so players should select pets carefully. Each pet can acquire only one ability, but pets with existing abilities can choose from those they’ve trained.

Security Division Placement

Pets with abilities can be placed in the Security Division to activate their effects, but must be assigned to the correct area (Ranch, Farm, or Dock) based on their ability type. Pets with the same ability cannot be deployed in the same area, and battle-related abilities cannot be used in difficulty-adjusted content (like those using Book of Coordination or Scale of Harmony).

Pet Release System

Pets can be released through the Pet Management NPC in the city or stronghold to receive Pet Expertise Potions based on their grade and expertise level. Releasing a pet is permanent and removes it from storage, so it should be done carefully. Players receive one potion per 1,000 expertise levels held by the pet and one potion per 1,000 levels used in pet upgrades. This new ability system enables players to enhance their stronghold capabilities and improve efficiency through their pet companions.

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Raid Updates

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The HP of the bosses in the following raids will be nerfed, in both Normal and Hard modes.

  • Legion Raid: Brelshaza

  • Legion Raid: Akkan

  • Legion Raid: Thaemine

  • Kazeros Raid: Echidna

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Events

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Voldis Powerpass & Hyper Awakening Road

A new pair of progression event arrives, built to help all types of players reach Tier 4 and Hyper Awakenings. An Event Powerpass that will drop players off in Voldis at Item Level 1540 will be granted to all players. Powerpasses can be claimed and used until December 18, at which point it will expire if the Powerpass has not been used. Pairing well with the Voldis Powerpass, the Hyper Awakening Road is available for players to power up a character until January 15. The Hyper Awakening Road event is built to boost a character from Item Level 1540 to 1620, ready to enter Tier 4 and access Hyper Awakenings. The designated character will have progression boost effects applied and receive caches of rewards as their Item Level progresses, cumulating in a particularly valuable reward at 1620 filled with Tier 4 honing materials, Silver, Gold, T4 lvl. 6 gems, and more. As an additional option, players with a character between Item Levels 1620 and 1640 can still select that character for the Hyper Awakening Road. While they won’t receive honing boosts, they can still earn mission rewards and use the materials provided. Honing Rate Boost

  • 1540 to 1620: 100% increase (2x basic rate)

  • Artisan's Energy accumulates 2x faster

XP Material Discount

  • 1540 to 1580: 70% discount

  • 1585 to 1620: 40% discount

Honing Material Discount

  • 1540 to 1580: 70% discount

  • 1585 to 1620: 40% discount

Gold Cost Discount

  • 1540 to 1580: 100% discount (only uses silver)

  • 1585 to 1620: 40% discount

Toto’s Ice Castle

Toto’s Ice Castle returns for the frigid months, lasting until the February Update. You can enter the event from major cities. Players will transform into Mokokos when entering the castle. The icy floor tiles will start to break once they are stepped on in a new minigame where players will need to break as many snowflakes as possible by using special skills. You can enter every even hour (2 p.m., 4 p.m., etc.), and once per roster per day, or earn tokens from clearing Chaos Dungeons, Kurzan Front, or Guardian Raids. Freja Tokens can be spent at the event shop, which has a variety of valuable items and holiday-themed rewards that can be earned! Special event feast items will also be available during the event.

General Event Updates

  • Added a new Daily Login Reward Track.

  • Ignite Servers and related events will end.

  • Light of the Abyss Event will end.

  • Chase the Storm Event will end.

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Store Updates

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New Cosmetic Collection

Flopsie and Wolfie Skins

Oh, what big ears you have! Choose between cute bunny or big bad wolf vibes and step into Arkesia with style with the Flopsie and Wolfie skins. Watch the showcase below to see them in action!

Black Friday Deals in Arkesia

Special Item Bundles Available 11/27 - 12/4

This Black Friday, Lost Ark players can use Royal Crystals to grab incredible value packs via the in-game shop. Check out the featured bundles below, each offering unique resources and premium items to enhance your journey through Arkesia!

Golden Grab Bundle

This deluxe bundle is packed with high-value resources and exclusive items. It includes a 3,000 Crystal Bundle and Golden Grab Card Pack containing Legendary and Epic Card Packs. Players can also enjoy the Luminous Gem Shard Chest, and various Honing Material Chests for massive gear upgrades, alongside Honing Support Selection Chests filled with Lava's Breath and Glacier Breath. The Golden Grab Bundle is the ultimate upgrade package.

Harvest Haul Bundle

This versatile bundle offers a mix of 1,900 Crystals and essential honing resources. With a Luminous Gem Shard Chest, Ebony Cube Entrance Ticket Selection Chest, and multiple Honing Material Chests, this bundle provides a substantial boost in gear enhancement materials. From Shards to Destiny Destruction and Guardian Stones, the Harvest Haul is perfect for players looking to balance both progression and affordability.

Thrifty Thrills Bundle

Designed for players on a budget, the Thrifty Thrills Bundle includes an 800 Crystal Bundle and an assortment of essential honing resources to strengthen your gear. Featuring the Honing Shard Selection Chest, Destiny Destruction Stone Pouch, Destiny Guardian Stone Pouch, and more, this bundle gives you access to important resources without breaking the bank. Ideal for players looking for great value on Black Friday! Each bundle is only available from November 27 to December 4, so don’t miss out on these Black Friday specials. Get ready to enhance your character and seize Arkesia’s Black Friday deals before they’re gone!

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1v1 ‘Three Champions’ Mode Update

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The following changes have been made to the way Champion Points are consumed:

  • Awakening skill

    • Uses 2 Champion Points instead of 1

  • Champion Buff

    • Obtaining Champion Buff will consume 1 Champion Point instead of 2

    • Champion Buff effect 'Reducing cooldown for all skills except for Awakening, Movement, and Stand Up Skills' will be applied for 3 seconds instead of 4 seconds.

    • Champion Buff now provides maximum of 15% MP recovery effect.

    • Champion Buff will last 3 seconds instead of 1.

      • Players cannot obtain additional Champion Buff while a Champion Buff is already in effect.

  • Removing Status Ailments

    • Status Ailment cannot be removed during the first 0.5 seconds after getting Status Ailment.

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Balance Updates

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Berserker

Skills

  • In PvP, Damage of all skills, except for Basic Attack, Awakening, and Hyper Awakening Skills -10%

  • Crime Hazard

    • Changed the Enhanced Strike Skill Tree effect.

      • Before: Outgoing Damage +25/31/37/43/50%. MP Cost +40%.

      • After: Outgoing Damage +25/31/37/43/50%.

  • Mountain Crash

    • Damage +197.6% when in PvE.

    • Changed the 'Vital Point Hit' Skill Tree to 'Technique Charge'.

      • Before: On Physical and Shockwave hits, Crit Rate +20/23.2/26.4/29.8/33.2% for 4s.

      • After: Skill can now stack up to 2 times.

  • Chain Sword

    • Damage +40.4% when in PvE.

    • Changed the 'Vital Point Hit' Skill Tree to 'Brutal Honesty'.

      • Before: On hit, Crit Rate +20/23.2/26.4/29.8/33.2% for 3s.

      • After: During skill use, grants Paralysis Immunity.

  • Maelstrom

    • Changed the 'Vital Point Hit' Skill Tree to 'Concussion'.

      • Before: On 2nd attack hit, Crit Rate +20/23.2/26.4/29.8/33.2% for 5s.

      • After: Increases Stagger Level to [Mid - High]. Crit Rate +15/21/27/33/40%.

  • Red Dust

    • Damage +17.4% when in PvE.

    • Changed the 'Vital Point Hit' Skill Tree to 'Enhanced Strike'.

      • On red energy hit, Crit Rate +20/23.2/26.4/29.8/33.2% for 8s.

      • After: Outgoing Damage +25/31/37/43/50%.

    • Bleed Damage from the Blood Slash Skill Tree -50%.

  • Bloody Rush

    • Changed so the Movement Skill can be used during skill use.

  • Dark Rush

    • Changed so the Movement Skill can be used during skill use.

Specialty

  • Changed the 'Burst' effect.

    • Before: Move/Atk. Speed +20%. Crit Rate +30%.

    • After: Move/Atk. Speed +20%. Crit Rate +60%.

Engravings

  • Changed the 'Mayhem' Engraving effect.

    • Before: Fury Meter remains at max and turns into Mayhem Mode with the power of darkness. Mayhem Mode: Outgoing Damage +3/8/18%, Atk. and Move Speed +15%, all incoming Damage -72%. When Mayhem Mode activates, HP is reduced to 25% of Max HP; this cannot be exceeded even when healing is applied. Can only receive 40% of healing and 25% of shield. Press the [X] key to cancel Mayhem Mode and recover 25% of Max HP; cannot enter Mayhem Mode again for 30s.

    • After: Fury Meter remains at max and turns into Mayhem Mode with the power of darkness. Mayhem Mode: Outgoing Damage +3/8/18%, Atk. and Move Speed +15%, all incoming Damage -72%, Crit Rate +30%. When Mayhem Mode activates, HP is reduced to 25% of Max HP; this cannot be exceeded even when healing is applied. Can only receive 40% of healing and 25% of shield. Press the [X] key to cancel Mayhem Mode and recover 25% of Max HP; cannot enter Mayhem Mode again for 30s.

Ark Passive

  • Enlightenment

    • Changed the 'Mayhem' Passive effect.

      • Before: In Normal Mode, the Fury Meter remains at max and Burst turns into Mayhem Mode with the power of darkness. In Mayhem Mode, Atk. and Move Speed +5/10/15%, and the Fury Meter is not naturally consumed. When in Mayhem Mode, all incoming Damage -72%. HP is reduced to 25% of Max HP. This cannot be exceeded, even when healing is applied. Additionally, can only receive 40% of healing and 25% of shield. Pressing the X key will cancel Mayhem Mode, but you will be bound and unable to enter Mayhem Mode again for 30s.

      • After: In Normal Mode, the Fury Meter remains at max and Burst turns into Mayhem Mode with the power of darkness. In Mayhem Mode, Atk. and Move Speed +5/10/15%, Crit Rate +10/20/30%, and the Fury Meter is not naturally consumed. When in Mayhem Mode, all incoming Damage -72%. HP is reduced to 25% of Max HP. This cannot be exceeded, even when healing is applied. Additionally, can only receive 40% of healing and 25% of shield. Pressing the X key will cancel Mayhem Mode, but you will be bound and unable to enter Mayhem Mode again for 30s.

    • Changed the 'Stampede' Passive effect as follows.

      • Before: When entering Burst and Mayhem Modes, Movement Skill is reset and changed to Stampede, a swift charge in a low stance. Movement distance -2 meters. Cooldown -2s. On using Movement Skill, gain Stampede effect. While Stampede is active, outgoing Damage 0.3/0.6/0.9/1.2/1.5% per stack while in Burst and Mayhem Modes, up to 4 stacks.

      • After: When entering Burst and Mayhem Modes, Movement Skill is reset and changed to Stampede, a swift charge in a low stance. Movement distance -1 meter. Cooldown -2s. Outgoing Damage +1/2/3/4/5%.

    • Stampede

      • Changed so that the character moves past monsters without collision.

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Gunlancer

Stats

  • Changed the Vitality coefficient in PvP.

    • Before: 2.5

    • After: 2.4

Skills

  • Bash

    • Changed the cooldown in PvP situations.

      • Before: 10s

      • After: 14s

  • Spear Dash

    • Distance traveled with the thrusting attack -50%.

Specialty

  • Changed natural Shield Meter consumption in PvP zones.

    • Before: -4% per 1s

    • After: -5% per 1s

Ark Passive

  • Enlightenment

    • Changed the 'Lone Knight' Passive effect.

      • Before: Gunlance Skill Damage +6/12/18%. Cannot use Battlefield Shield.

      • After: Gunlance Skill Damage +7/14/21%. Cannot use Battlefield Shield.

    • Changed the 'Vanguard's Mindset' Passive effect.

      • Before: While in Defensive Stance, gain Battle Preparation effect. Normal Skill Damage +42/45/48%, and Combat Readiness duration +20s. Max stacks +4/5/6 and re-acquisition cooldown -0.5s.

      • After: While in Defensive Stance, gain Battle Preparation effect. Normal Skill Damage +39/42/45%, and Combat Readiness duration +20s. Max stacks +4/5/6 and re-acquisition cooldown -0.5s.

  • Leap

    • Changed the 'Vanguard's Protection' Passive effect.

      • Before: Charge distance of Shield Dash +40%, and Cooldown -25/37.5/50%. Upon charging, creates a shield for party members in the charge range for 20% of Max HP for 5s.

      • After: Charge distance of Shield Dash +40%, and Cooldown -25/37.5/50%. Upon creating a giant shield, creates a shield for party members in a 24 meter radius for 20% of Max HP for 5s.

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Destroyer

Ark Passive

  • Enlightenment

    • Changed the 'Gravity Release' Passive effect.

      • Before: Hypergravity Zone Mode changes into Gravity Release Mode. While in Gravity Release Mode, gain Push immunity and ability to use Skills. On Concentration Skill hit, Gravity Core can be recovered. However, Gravity Shield and Damage Reduction Effect does not apply. Upon entering Gravity Release Mode, gain all Gravity Cores. While in Gravity Release Mode, outgoing Damage +10%, all Gravity Release Skill Damage +15/35/55%. Additionally, Gravity Aura is maintained, and Penalty Gauge Reduction effects when hit by certain Boss or above monsters are also maintained. However, while in Gravity Release Mode, consuming Cores will not increase Gravity Meter.

      • After: Hypergravity Zone Mode changes into Gravity Release Mode. While in Gravity Release Mode, gain Push immunity and ability to use Skills. On Concentration Skill hit, Gravity Core can be recovered. However, Gravity Shield and Damage Reduction Effect does not apply. While in Gravity Release Skill Mode, Gravity Aura is maintained, and Penalty Gauge Reduction effects when hit by certain Boss or above monsters are also maintained. However, consuming Cores will not increase Gravity Meter. Upon using the Gravity Release Skill in Normal Mode, gain +14% of the Gravity Meter. In Gravity Release Mode, instantly recharge all Gravity Cores, and outgoing Damage +10%. Gravity Release Skills used within 10s of Gravity Release inflict +20/45/70% more Damage. When the Gravity Release Skill ends, Gravity Release Mode also ends.

    • Gravity Release Mode

      • Changed the duration.

        • Before: 16s

        • After: 10s

  • Leap

    • Changed the 'Concentrated Attack' Passive effect.

      • Before: Each time Chain Strike lands a basic attack in Hypergravity Zone and Gravity Release Modes, Cooldown -0.7s. The first attack is removed, and Damage from remaining attacks +15/40/65%.

      • After: Each time Chain Strike lands a basic attack in Hypergravity Zone and Gravity Release Modes, Cooldown -0.7s. The first attack is removed, and Damage from remaining attacks +6/18/30%, and Crit Rate +10/20/30%.

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Slayer

Skills

  • Bloodlust

    • Changed so that the Movement Skill can be used during skill use.

Ark Passive

  • Enlightenment

    • Changed the 'Punisher' Passive effect.

      • Before: During Burst Mode, Outgoing Damage +9/18/27%, but Burst Duration -50%.

      • After: During Burst Mode, Outgoing Damage +10/20/30%, but Burst Duration -50%.

    • Changed the 'Wrath' Passive effect.

      • Before: During Burst Mode, Crit Damage +16/32/48%. When Burst ends, reduces Exhaustion duration according to the number of Fatigue stacks.

      • After: During Burst Mode, Crit Damage +17/34/51%. When Burst ends, reduces Exhaustion duration according to the number of Fatigue stacks.

    • Changed the 'Crushing Fear' Passive effect.

      • Before: When entering Burst Mode, Damage range +8 meters and inflicts Fear for 15s to foes hit. When attacking foes with Fear, outgoing Damage +1.2/2.4/3.6/4.8/6%.

      • After: When entering Burst Mode, Damage range +8 meters and inflicts Party: Damage Amplification and Fear for 15s to foes hit. When attacking foes with Fear, outgoing Damage +1.2/2.4/3.6/4.8/6%.

    • Changed the 'Unstoppable Fury' Passive effect.

      • Before: Outgoing Damage +4/8/12%. When Bloodlust is used during Burst Mode, go into Burst Enhancement state. Burst Enhancement state lasts as long as Burst Mode is active. Outgoing Damage +4/8/12%.

      • After: Outgoing Damage +4/8/12%. Upon entering Burst Enhancement state, outgoing Damage +4/8/12%, Bloodlust Atk. Speed +20%.

    • Changed the 'Intensifying Fury' Passive effect.

      • Before: When absorbing Vigor, MP recovery +5%. If Vigor is absorbed during Burst Mode, enter Burst Enhancement state. In Burst Enhancement state, Outgoing Damage +1/2/3% per stack. Stacks up to 10 times. Burst Enhancement state ends when Burst Mode ends.

      • After: Press X during Burst Enhancement to return to Normal Mode. When absorbing Vigor, MP recovery +5%. If Vigor is absorbed during Burst Mode, enter Burst Enhancement state. In Burst Enhancement state, Outgoing Damage +1/2/3% per stack. Stacks up to 10 times. Burst Enhancement state ends when Burst Mode ends.

LA ADVANCED CLASS DETAILS WARDANCER _FPO
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Wardancer

Skills

  • The Esoteric Meter increases 50% faster in PvP.

  • Esoteric skill: Azure Dragon Supreme Fist

    • Damage +12% in PvP.

  • Esoteric Skill: Thunderclap Kick

    • Changed the cooldown in PvP.

      • Before: 60s

      • After: 45s

LA ADVANCED CLASS DETAILS SCRAPPER
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Scrapper

Ark Passive

  • Enlightenment

    • Changed the 'Duck II' Passive effect.

      • Before: Movement Skill Move Distance +1 meter. After using Movement Skill, outgoing Damage +1.4/2.8/4.2/5.6/7% for 10s.

      • After: Movement Skill Move Distance +1 meter. After using Movement Skill, outgoing Damage +1/2/3/4/5%.

LA ADVANCED CLASS DETAILS SOULFIST
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Soulfist

Ark Passive

  • Enlightenment

    • Changed the 'Energy Overflow II' Passive effect.

      • Before: When Energy level is below 30%, outgoing Damage +7/14/21%.

      • After: When Energy level is below 30%, outgoing Damage +6/12/18%.

    • The 'Efficient Distribution' Passive was changed to 'Energy Practice'.

      • Before: Hype Mode only goes up to Level 2, but you will enter Level 1 Hype by default without Spirit Recovery or Normal Mode. Outgoing Damage +2/4/6/8/10%. When Level 2 Hype ends, you cannot enter Level 2 again for 15s.

      • After: Outgoing Damage +0.7/1.4/2.1/2.8/3.5%. Each time a Normal Skill is used while in Spirit Recovery, Spirit Recovery duration -0.1/0.2/0.3/0.4/0.5%.

    • Changed the 'Limit Break' Passive effect.

      • Before: Maximizes the effect of Hype. +11/22/33% to all effects of Hype. While in Spirit Recovery and Normal Mode, Normal Skill Cooldown (excluding Hyper Awakening Techniques) -50%, but outgoing Damage -50%.

      • After: Maximizes the effect of Hype. +11/22/33% to all effects of Hype. While in Spirit Recovery and Normal Mode, Normal Skill Cooldown (excluding Hyper Awakening Techniques) -50%, but outgoing Damage -50%. Upon using Awakening Skill, Atk. Power +55.6% for 6s due to the Ready Attack effect.

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Glaivier

Skills

  • Deadly Red Dragon

    • Changed the skill effect.

      • Before: Jump backwards to gather energy, then dash forward with the Red Dragon's energy and strike foes to inflict N Damage 4 times, knocking them back.

      • After: Jump backwards to gather energy, then dash forward with the Red Dragon's energy and strike foes to inflict N Damage and send them airborne.

Ark Passive

  • Enlightenment

    • Yeon-Style Encore

      • Changed so that Yeon-Style Encore can be used during skill use. The first skill used after activating Yeon-Style Encore inflicts increased Damage.

LA ADVANCED CLASS DETAILS STRIKER
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Striker

Ark Passive

  • Enlightenment

    • Changed the 'Orb's Blessing' Passive effect.

      • Before: Esoteric Skill Damage -20/17.3/14.5%. When using an Esoteric Skill, all other Esoteric Skills’ cooldowns are reset, except for the Esoteric Skill that was just used. Esoteric Hyper Awakening Technique -20s. When 16 Esoteric Orbs are consumed, next Esoteric Skill's Damage +35/57.5/80%.

      • After: Esoteric Skill Damage -16/13/10%. When using an Esoteric Skill, all other Esoteric Skills’ cooldowns are reset, except for the Esoteric Skill that was just used. Esoteric Hyper Awakening Technique -20s. When 16 Esoteric Orbs are consumed, next Esoteric Skill's Damage +35/57.5/80%.

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Breaker

Skills

  • Flashstep

  • Changed the cooldown in PvP.

    • Before: 14s

    • After: 16s

  • Punishing Wave

    • Removed Paralysis Immunity in PvP.

  • Zaffre Nova

    • Removed Paralysis Immunity in PvP.

  • Eye of the Storm

    • Changed so the skill would be canceled a bit slower when the Sweet Spot Skill Tree is applied.

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Deadeye

Skills

  • Sign of Apocalypse

    • Increased the speed of subsequent attacks in Combo Mode.

    • Changed the skill effect.

      • Before: Fire your shotgun 2 times, inflicting N and N Damage. Nearby foes receive x2 Damage.

      • After: Fire your shotgun and inflict N Damage. Fire again to inflict N Damage. Inflicts double Damage to foes within 4.5 meters.

    • Changed the 'Close Shot' Skill Tree effect.

      • Before: Outgoing Damage to nearby foes +25/31/37/43/50%.

      • After: Outgoing Damage +25/31/37/43/50% against foes within 4.5 meters.

    • Changed the 'Full Range' Skill Tree effect.

      • Before: All attacks are considered melee Damage. Outgoing Damage +10/16/22/28/35%.

      • After: Inflicts double Damage to entire AoE Radius. Outgoing Damage +10/16/22/28/35%.

    • Increased the Casting Speed of the last attack added by the Aftermath of Calamity Skill Tree by 10%.

  • Judgment Day

    • Changed the skill effect.

      • Before: Fire the shotgun 3 times. Each shot inflicts N Damage. Movement is possible while firing. Damage inflicted on nearby targets can increase up to 2 times.

      • After: Repeatedly fire 3 times, inflicting N Damage. Movement is possible while firing. Inflicts up to double Damage to foes within 4.5 meters.

    • Changed the 'Buckshot Choke' Skill Tree effect.

      • Before: The field of fire narrows, but the range increases.

      • After: Firing angle narrows, but max range +1 meter.

    • Changed the 'Shot Spreader' Skill Tree effect.

      • Before: The field of fire widens. With Hour of Judgment, the field of fire widens and increases the size of the bullets fired.

      • After: The firing angle becomes wider.

    • Changed the 'Close Shot' Skill Tree effect.

      • Before: Damage dealt to nearby foes +35/42/49/57/65%. With Hour of Judgment, damage to nearby foes does not increase, but a total of 5 Buckshot pellets are fired. Outgoing Damage +10/16/22/28/35%.

      • After: Outgoing Damage +45/52/59/67/75% against foes up to 4.5 meters away.

    • Changed the 'Dragon Breath' Skill Tree effect.

      • Before: Element is now [Fire]. Fires Dragon Breath bullets. Outgoing Damage +35/42/49/57/65%. Burns foes, inflicting N Damage every 1s for 5s. Burn stacks up to 4 times.

      • After: Inflicts double Damage to entire AoE Radius. Element is now [Fire]. Fires Dragon Breath bullets. Outgoing Damage +30/37/44/52/60%. Burns foes, inflicting N Damage every 1s for 5s. Burn stacks up to 4 times.

    • Changed the 'Rock Salt Bullet' Skill Tree effect.

      • Before: Element is now [Earth]. Fires Rock Salt Bullets. Outgoing Damage -15%, but on hit, Bleed foes, inflicting N Damage every 1s for 5s. On hit, applies 2 stacks of Bleed. Foes hit at close range receive up to 4 stacks of Bleed. Bleed stacks up to 12 times. At 10 stacks, stuns for 3s.

      • After: Element is now [Earth]. Fires Rock Salt Bullets. Outgoing Damage -15%, but on hit, Bleed foes, inflicting N Damage every 1s for 5s. On hit, applies 2 stacks of Bleed. Foes within 4.5 meters receive up to 4 stacks of Bleed. Bleed stacks up to 12 times. At 10 stacks, stuns for 3s.

    • Changed the 'Hour of Judgment' Skill Tree effect.

      • Before: Fires 4 Buckshot pellets. Pellets do not apply Back Attack. Deals damage equal to 100/105/110/115/120% of the damage per 1 shot regardless of the distance of the hit foe. With Rock Salt Bullet, each pellet applies 1 stack of Bleed.

      • After: No longer a Back Attack. Each shot increases the Skill Casting Speed and each shot's outgoing Damage +100/110/120/130/140%.

    • Changed the 'Farewell' Skill Tree effect.

      • Before: Shots fired +4. Each shot's outgoing Damage +27/34/41/48/55%.

      • After: Shots fired +4. Reload automatically on fire. Each shot's outgoing Damage +27/34/41/48/55%.

  • Shotgun Rapid Fire

    • Increased Casting Speed.

    • Distance traveled backwards -1 meter.

    • Changed the skill effect.

      • Before: Fire your shotgun 3 times, inflicting N, N, and N Damage, pushing foes far back with the last shot. Nearby foes receive x2 Damage.

      • After: Fire your shotgun 3 times to inflict N Damage. Inflicts double Damage to foes within 4.5 meters.

    • Increased the speed of subsequent attacks in Combo Mode while the Combo Rapid Fire Skill Tree is applied.

    • Changed the 'Close Shot' Skill Tree effect.

      • Before: Outgoing Damage to nearby foes +30/37/44/52/60%.

      • After: Outgoing Damage +30/37/44/52/60% against foes within 4.5 meters.

    • Changed the 'Full Range' Skill Tree effect.

      • Before: All attacks are considered melee Damage. Atk. Speed +15%. Outgoing Damage +20/26/32/38/45%.

      • After: Inflicts double Damage to entire AoE Radius. Atk. Speed +15. Outgoing Damage +20/26/32/38/45%.

  • Shotgun Dominator

    • Changed the skill effect.

      • Before: Fire two shotguns at foes, inflicting up to N Damage, followed by a finishing shot that knocks down foes for N Damage. Nearby foes receive 2x the Damage.

      • After: Hold the shotgun with both hands and fire a flurry of bullets to inflict N Damage and send foes airborne. Inflicts double Damage to foes within 4.5 meters.

    • Changed the 'Full Range' Skill Tree effect.

      • Before: All attacks are considered melee Damage. Outgoing Damage +10/16/22/28/35%.

      • After: Inflicts double Damage to entire AoE Radius. Outgoing Damage +10/16/22/28/35%.

    • Changed the 'Close Shot' Skill Tree effect.

      • Before: Outgoing Damage to nearby foes +25/31/37/43/50%.

      • After: Outgoing Damage +25/31/37/43/50% against foes within 4.5 meters.

Ark Passive

  • Enlightenment

    • Changed the 'Enhanced Weapon' Passive to 'Tactical Bullet'.

      • Before: On switching stances, gain Enhanced Weapon buff for 9s. Enhanced Weapon: Crit Rate +3/6/10%.

      • After: Gain the Tactical Bullet buff when changing the stance. Tactical Bullet: Skill Damage to foes +3/6/9%. Consumed upon skill use.

    • Changed the 'Hitman' Passive to 'Ammo Supplement'.

      • Before: On using Shotgun or Rifle Skills, the Enhanced Weapon buff is granted.

      • After: On switching stances, gain Tactical Bullet +2/3.

    • Changed the 'Arthetine Specialist' Passive to 'Specialist's Movement'.

      • Before: Back Attack Damage +0.8/1.6/2.4/3.2/4%, and Phy/Mag Piercing +1/2/3/4/5%.

      • After: Upon moving while casting the Shotgun Skill, move 4 meters in the direction of the target location, and gain Push Immunity while moving. All Skill Damage +0.8/1.6/2.4/3.2/4%.

    • Changed the 'Lethal Bullet' Passive to 'Precision Shot Training'.

      • Before: When Enhanced Weapon buff is active, Crit Rate +4/9/14% and Crit Damage 8/11/14%.

      • After: Crit Rate +8/16/24, Crit Damage +4/9/14%.

    • Changed the 'Strategic Garb' Passive to 'Specialist's Movement'.

      • Before: Shotgun Skill slot +1. All Skill Damage +4/12/19%.

      • After: Shotgun Skill slot +1. All Skill Damage +0/5/10%. Additionally, Shotgun Skill Damage +5/7/9%.

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Artillerist

Skills

  • Missile Launcher

    • Damage -10% in PvP.

    • Changed the cooldown in PvP.

      • Before: 70s

      • After: 85s

Ark Passive

  • Enlightenment

    • Changed the 'Overheat' Passive effect.

      • Before: At Firepower Level 1 or above, Overheat is activated and Normal Skill Damage +15/25/35%.

      • After: At Firepower Level 1 or above, Overheat is activated and Normal Skill Damage +16/26/36%.

    • Changed the 'Barrage Attack' Passive effect.

      • Before: Disables switching to Barrage Mode, and activates Barrage Attack skill. Use Barrage Attack by pressing Z. Outgoing Damage +3/9/15%, Barrage Attack Damage +0/20/40%.

      • After: Disables switching to Barrage Mode, and activates Barrage Attack skill. Use Barrage Attack by pressing Z. Outgoing Damage +4/10/16%, Barrage Attack Damage +0/30/60%.

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Machinist

Skills

  • Removed Command: Orbital Bombardment and added a new Joint Skill: Neo Fire.

  • Command: Active Pulse

    • Pulse Shield: Changed shield conversion rate in PvP.

      • Before: 50%

      • After: 30%

    • Changed the 'Expulsion Pulse' Skill Tree effect.

      • Before: Changes to an attack that gathers foes to the center and inflicts Damage equal to 30/37.5/45/52.5/60% of Base Damage before knocking them away. Cooldown +4s.

      • After: Changes to an attack that gathers foes to the center and inflicts Damage equal to 30/37.5/45/52.5/60% of Base Damage before knocking them away. Cooldown +6s.

  • Point Exclusion

    • Changed the skill effect.

      • Before: Create a polyhedral hologram veil at the target location by generating multiple parts, and attack foes within the veil using a laser, inflicting up to N Damage 9 times.

      • After: Create a polyhedral hologram veil at the target location by generating multiple parts, and attack foes within the veil using a laser, inflicting up to N Damage 9 times. Cause an explosion that inflicts N Damage and send foes airborne.

Ark Passive

  • Enlightenment

    • Changed the 'Core Reaction Amplification' Passive effect.

      • Before: Sync Skill Damage +1/2/3/4/5%. Joint Skill Battery consumption +3/6/9/12/15%, but Damage +3/6/9/12/15%.

      • After: Sync Skill Damage +1/2/3/4/5%. Joint Skill Damage +2/4/6/8/10%.

    • Changed the 'Drone Booster' Passive to 'Tactical Reload'.

      • Before: On retrieving a drone by using the X key or a Joint Skill, Drone Skill Cooldown 4/8/11/14/16%.

      • After: Reload buff changes to the Tactical Reload buff, which stacks up to 8 stacks. Outgoing Damage +0/1/2/3/4%. Tactical Reload: Move Speed +1%, Atk. Speed +1%, Natural Battery Recovery +1%.

    • Changed the 'Strategic Escape' Passive to 'Self-Destruct Sequence'.

      • Before: Sync Skill Damage +0/1.1/2.2/3.3/4.4%. On using Disable Hypersync, the Machinist immediately escapes to the rear and Hypersync changes to Auto Mode, engaging in auto-combat for 10s before disappearing. The effect does not apply if Hypersync is disabled due to consuming all Core Energy or losing Shield.

      • After: Sync Skill Damage +0/1.1/2.2/3.3/4.4%. While in Hypersync Mode, if all Core Energy is consumed or if Hypersync Mode ends by pressing [Z], enter the Self-Destruct Sequence to cause an explosion that inflicts N Damage and sends nearby foes airborne. (Cooldown: 5s)

  • Leap

    • Changed the 'Battery Efficiency' Passive to 'Optimization Mode'.

      • Before: Command: Orbital Bombardment Skill's battery consumption -80%, and Outgoing Damage +15/35/55%.

      • After: Neo Fire's battery consumption -80%, Casting Speed +20%. Outgoing Damage +15/35/55%.

    • Changed the 'Teleportation' Passive to 'Focused Power'.

      • Before: Command: Orbital Bombardment Skill's battery consumption -36/25/14%. Adds 1 additional chain, and the drone teleports to the target location and attacks on skill use.

      • After: Neo Fire changes to Charge Mode. Decreases the number of shots fired to 3. Total outgoing Damage +24/46/68%.

    • Changed the 'Combo' Passive to 'Autopilot'.

      • Before: While using the Point Exclusion Skill, the next Sync Skill can be used faster and Outgoing Damage +12/36/50%.

      • After: Point Exclusion is immediately cast at target location. Outgoing Damage +15/35/55%.

    • Changed the 'Sync Combination' Passive effect.

      • Before: Point Exclusion Skill Cooldown -25%, and Outgoing Damage +0/16/32%.

      • After: While using the Point Exclusion Skill, the next Sync Skill can be used quickly. Cooldown -25%. Outgoing Damage +0/18/36%.

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Gunslinger

Skills

  • Shotgun Rapid Fire

    • Increased Casting Speed.

    • Distance traveled backwards -1 meter.

    • Increased the speed of subsequent attacks in Combo Mode while the Combo Rapid Fire Skill Tree is applied.

  • Target Down

    • Increased preparation action speed.

    • Changed so that shooting occurs even while inputting commands during skill use.

Ark Passive

  • Enlightenment

    • Assault Sniper Damage +20% in PvE.

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Arcanist

Ark Passive

  • Enlightenment

    • Changed the 'Banquet of the Empress' Passive effect.

      • Before: 4-Stack or above Ruin Damage +5/15/25%.

      • After: 4-Stack or above Ruin Damage +7/14/22%.

LA ADVANCED CLASS DETAILS SUMMONER
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Summoner

Skills

  • Mariposa

    • Increased Casting Speed.

    • Reduced the time taken before Mariposa goes into full bloom.

    • Changed so the skill would be canceled a bit faster.

    • Changed the Damage distribution rate of the skill.

  • Igna

    • Total Damage +25% in PvE.

    • Total Damage +9% in PvP.

    • Changed Igna's basic attack skill effects.

      • Before: Igna breathes fire on nearby foes for inflicting N [Fire] Damage.

      • After: Igna unleashes a powerful flame breath, inflicting N total [Fire] Damage.

    • Judge Kelsion

      • Total Damage +9%.

      • Changed the Damage distribution rate of the skills used by Judge Kelsion.

Ark Passive

  • Leap

    • Changed the 'Enlightenment' Passive effect.

      • Before: Mariposa Damage +10/20/30%. Final Attack's Damage +10/17/24%.

      • After: Mariposa Damage +12/24/36%. Final Attack's Damage +10/17/24%.

    • Changed the 'Tame' Passive effect.

      • Before: Igna's Damage +18%. Summoning Duration +0/2/4s.

      • After: Igna's Damage +18%. Summoning Duration +0/3/6s.

    • Changed the 'Igna's Breath' Passive effect.

      • Before: Upon summoning Igna, changes the skill to Flame Breath. Upon using the changed skill, Igna casts Flame Breath on the foe, inflicting 225/343/461% of Igna's Base Damage.

      • After: Upon summoning Igna, changes the skill to Flame Breath. Upon using the changed skill, Igna casts Flame Breath on the foe, inflicting 200/312/424% of Igna's Base Damage.

    • Igna's Breath

      • Before: Command Igna to use the Breath Skill. Igna unleashes a powerful flame breath, inflicting N total [Fire] Damage.

      • After: Command Igna to use the Breath Skill. Igna soars up high and unleashes a powerful flame breath at foes, inflicting N total [Fire] Damage. The flame breath leaves behind a Flame Area and inflicts N [Fire] Damage up to 2 times.

LA ADVANCED CLASS DETAILS BARD BACKGROUND
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Bard

Skills

  • Vivace

    • Changed the skill effect.

      • Before: Float into the air and play the harp to summon music marks that draw a magick circle every second 4 times, inflicting N Damage.

      • After: Float into the air and play the harp to summon music marks that draw a magick circle every second 4 times, inflicting N Damage. Ignores collision with adventurers and Challenge or lower foes.

LA ADVANCED CLASS DETAILS SORCERESS
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Sorceress

Ark Passive

  • Enlightenment

  • Changed the 'Overload' Passive effect.

    • Before: Arcane Rupture cannot be used, but using Blink generates an additional Overload effect for 30s. Outgoing Damage +0.6/1.2/1.8/2.4/3%. Stacks up to 3 times. Per stack Arcane Meter consumption +75%, 150%, 300%.

    • After: Arcane Rupture cannot be used, but using Blink generates an additional Overload effect for 30s. Outgoing Damage +0.7/1.4/2.2/3.0/3.8%. Stacks up to 2 times. Per stack Arcane Meter consumption +10%, 20%.

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Deathblade

Skills

  • In PvP, Damage of all skills, except for Basic Attack, Awakening/Hyper Awakening Skill, and Hyper Awakening Technique -3.5%.

  • Deathly Slash

    • Changed skill control type.

      • Before: Normal

      • After: Point

    • Reduced Casting Time.

  • Flash Blink

    • In PvP, Damage inflicted after the movement attack -12.5%.

Ark Passive

  • Enlightenment

    • Changed the 'Sword Spirit Compression' Passive effect.

      • Before: On Deathblade Surge hits, gain the Sword Spirit Compression buff. Deathblade Surge Damage +7/14/21% for 60s for every stack. Up to 2 stacks.

      • After: On Deathblade Surge hits, gain the Sword Spirit Compression buff. Deathblade Surge Damage +8/16/24% for 60s for every stack. Up to 2 stacks.

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Shadowhunter

Skills

  • Wild Slash

    • Reduced backstep distance.

    • Changed so the Finishing Blow would be casted faster.

Ark Passive

  • Enlightenment

    • Storm Grinding

      • Reduced the duration of the boomerang projectile.

      • Changed the number of hits delivered between the first and the final attacks.

        • Before: 13 hits

        • After: 9 hits

      • Damage of each hit delivered between the first and the final attacks +44.4%.

LA ADVANCED CLASS DETAILS REAPER
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Reaper

Skills

  • Shadow Knife

    • Changed so that attacks would be delivered with the character standing still instead of moving backward.

  • Finishing Step

    • Reduced the duration of the sword dance performed after the downward strike.

Ark Passive

  • Enlightenment

    • Changed the 'Vital Point Secured' Passive effect.

      • Before: When a Swoop Skill hits as a Back Attack while in Persona Mode, gain the Weak Point Dismantle effect. The Weak Point Dismantle effect lasts for 30s. Upon gaining 3 stacks, obtains the Shadow Blade effect. Shadow Blade effect lasts for 30s. Swoop Skill outgoing Damage +28/55/80% and all Swoop Skills hit as Back Attacks. Shadow Blade effect will end upon using a Swoop Skill.

      • After: When a Swoop Skill hits as a Back Attack while in Persona Mode, gain the Weak Point Dismantle effect. The Weak Point Dismantle effect lasts for 60s. Upon gaining 3 stacks, obtains the Shadow Blade effect. Shadow Blade effect lasts for 60s. Swoop Skill outgoing Damage +28/55/80% and all Swoop Skills hit as Back Attacks. Shadow Blade effect will end upon using a Swoop Skill.

    • Changed the 'Chaos Enhancement' Passive effect.

      • Before: On using a Swoop Skill in Chaos Mode, Chaos effect duration -3s, but Dagger, Shadow, and Swoop Skill Damage +1.2/2.4/3.6/4.8/6%.

      • After: On using a Swoop Skill in Chaos Mode, Chaos effect duration -2s, but Dagger, Shadow, and Swoop Skill Damage +1.2/2.4/3.6/4.8/6%.

  • Leap

    • Changed the 'Sly Blade' Passive effect.

      • Before: Shadow Knife Crit Rate +25%. Persona Meter Gain -90%. On skill use, cooldown -10/22/33%.

      • After: Shadow Knife Crit Rate +20%. Persona Meter Gain -90%. On skill use, cooldown -12/24/36%.

LA ADVANCED CLASS DETAILS SOULEATER
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Souleater

Skills

  • Gluttony

    • Changed so that the first attack would send foes airborne and the downward strike would knock them down in PvP.

    • In PvP, the skill will now send foes airborne instead of paralyzing them when the Possession Skill Tree applied.

Ark Passive

  • Enlightenment

    • Changed the 'Soul Decapitation' Passive effect.

      • Before: When using Ghast Skills during Soul Snatch, gain a Soul Collection Bonus. At 9 Soul Collection Bonus, press Z to use Soul Decapitation. Soul Decapitation Damage +0/80/160%.

      • After: While in Soul Snatch Mode, press Z to use Soul Decapitation. Soul Decapitation Damage +0/80/160%. Using Soul Decapitation ends Soul Snatch Mode.

    • Soul Decapitation

      • Reduced Casting Speed.

  • Leap

    • Changed the 'Death March of Darkness' Passive effect.

      • Before: Fatal Finale outgoing Damage +8/17/26%. When used in Deathlord Mode, Crit Damage +7/14/21%.

      • After: Fatal Finale outgoing Damage +12/24/36%. When used in Deathlord Mode, Crit Damage +15/30/45%.

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Aeromancer

Ark Passive

  • Enlightenment

    • Changed the 'Sunny Day' Passive effect.

      • Before: While Sun Shower is active, Weather Skill Damage +10/20/30%.

      • After: While Sun Shower is active, Weather Skill Damage +11/22/33%.